• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Roster Prediction Discussion Thread

Status
Not open for further replies.

Morbi

Scavenger
Joined
Jun 21, 2013
Messages
17,168
Location
Speculation God, GOML
I'm gonna say this one more time and never say it again.
I don't think you meant this, but...
MGS5 IS NOT COMING TO A NINTENDO SYSTEM THEREFORE IT WILL NOT HAVE AN IMPACT ON SNAKE WHATSOEVER.
The only impact it will have is lowering his chances significantly.
Why wouldn't they redesign him? He doesn't need to be on a Nintendo system for them to give the character an update and promote diversity. That doesn't make any sense, it isn't logical to me personally. However, you are probably right. The average Smash player probably doesn't even know that Big Boss exists. So why change him to his more suitable and relevant appearance that is most likely going to shape the series and how we interpret it?

I personally cannot comprehend why some people believe that he will be in the game, yet he will not be revealed around the release date of Ground Zeroes or MGS5. Sonic was revealed around his game releases... but I guess he is on a Nintendo system. So Snake will be treated differently... because he isn't.

Fine. We shall see. I do agree with your premise to an extent, we won't necessarily get Big Boss just because. However, I still feel as though MGS5 will have an impact on Snake in some form or another.
 

Nu~

Smash Dreamer
Joined
Jun 22, 2012
Messages
4,332
Location
U.S., Maryland (Eastern Time, UTC - 5hrs)
NNID
EquinoXYZ
"Lighten up"?

I was just pointing it out. I've seen like three Pac-Man movesets owell n this thread when there's a perfectly serviceable Pac-Man thread right there on the front page. Generally movesets posted here are ones for characters that are too stupid/obscure to get their own threads.
well i wanted more people to see it. the pacman thread isn't that live.
Well I must go my compatriots, but until next time I shall leave upon you a roster:
View attachment 6660

It has Sheik and Ice Climbers, you guys. It is perfect.

inbr Ghirahim sucks.
Still should've added Krystal, methinks.

Also, feel free to quote me, I'll be back eventually.
Hmm, u need ur daily dosage of pacman :troll:
Otherwise its pretty good. I never played twilight princess so I'm neutral towards ghirahim.



9/10
 

PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
12,307
NNID
PLATINUM7
3DS FC
1246-8735-0293
Switch FC
2465-5306-3806
Because whatever Nintendo does in Smash Sony is bound to copy in PS All-Stars 2.
Which is extremely unlikely to happen due to PSASBR being a failure.
 

PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
12,307
NNID
PLATINUM7
3DS FC
1246-8735-0293
Switch FC
2465-5306-3806
I thought I remembered an article that mentioned a sequel.
The CEO of Sony said that a sequel is a matter of 'never say never'. While a sequel could happen, it is extremely unlikely. It was also said that a sequel would have different mechanics because PSASBR's mechanics were awful.
 

JamesDNaux

Smash Hero
Joined
Jun 14, 2013
Messages
7,760
Location
Studio Naux
NNID
JamesDNaux
the current mechanics suck for PSASBR if they do make a sequel they might as well go all out and copy Smash bros's mechanics 100%
If they copied the mechanics completely, I would actually buy the game. That "super only kill" thing was such an awful design choice. I'd love being able to play as Sir Dan, Jak, and Ratchet, not so much any of the other guys. They really need to tone down on the third parties too, like damn, why is Heihachi even there?
 

Gunla

wow, gaming!
BRoomer
Joined
Aug 18, 2013
Messages
9,069
Location
Iowa
If they copied the mechanics completely, I would actually buy the game. That "super only kill" thing was such an awful design choice. I'd love being able to play as Sir Dan, Jak, and Ratchet, not so much any of the other guys. They really need to tone down on the third parties too, like damn, why is Heihachi even there?
Because Soulcaliber? :troll:
 

Starcutter

Resident Beedrill
Joined
Dec 13, 2012
Messages
7,221
Location
Viridian Forest
NNID
Legendofrob1
3DS FC
1908-0357-9077
not having crash OR spyro made it a instant not-buy. those are the two characters most assosiated to playstation.
 

False Sense

Ad Astra Per Aspera
Joined
Jan 17, 2014
Messages
8,332
NNID
FalseSense
3DS FC
3368-2599-3209
So, uh, here's my first roster. It has a rather optimistic viewpoint, since it has no character cuts from Brawl and has a total of 50 characters. I don't think anything about it is unreasonable, though.

Jonathan's Roster.png
 

Mega Bidoof

Smash Hero
Joined
Aug 14, 2013
Messages
8,463
Location
The Drought
NNID
Link46
3DS FC
1160-9840-1542
You HAD to include Reggie.
6/10
Reggie is gonna be in Smash 4.
I'm calling it.
Reggie has hinted at it so many times!
It is also interesting to note that there are only 2 newcomers that Sakurai flat-out stated he is considering: Mewtwo (who in my mind is the only character that is shoe-in), and Reggie.
 

PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
12,307
NNID
PLATINUM7
3DS FC
1246-8735-0293
Switch FC
2465-5306-3806
If they copied the mechanics completely, I would actually buy the game. That "super only kill" thing was such an awful design choice. I'd love being able to play as Sir Dan, Jak, and Ratchet, not so much any of the other guys. They really need to tone down on the third parties too, like damn, why is Big Daddy and Isaac Clarke even there?
Fixed.
Heihachi makes sense because Tekken's console ports were exclusive to Sony.
 

BluePikmin11

Akko is my dear daughter!
Joined
Jan 5, 2013
Messages
28,373
Location
https://twitter.com/BPikmin11
NNID
blue
Maybe Nintendo should just buy Sony and they can add all those characters to Smash Bros. :troll:
They should buy Microsoft first so they can get back Banjo and Kazooie.

So, uh, here's my first roster. It has a rather optimistic viewpoint, since it has no character cuts from Brawl and has a total of 50 characters. I don't think anything about it is unreasonable, though.

View attachment 6667
Deja Vu.
 

Morbi

Scavenger
Joined
Jun 21, 2013
Messages
17,168
Location
Speculation God, GOML
Reggie is gonna be in Smash 4.
I'm calling it.
Reggie has hinted at it so many times!
It is also interesting to note that there are only 2 newcomers that Sakurai flat-out stated he is considering: Mewtwo (who in my mind is the only character that is shoe-in), and Reggie.
I don't know, mate. I agree with you to an extent, but at the same time... Reggie is an enthusiastic (eccentric) guy. We aren't entirely sure if his hints are alluding to the inevitable, or him trying to rack up those signatures. I will congratulate you if he is in though, the second he is revealed, I need to prepare my speech.
 

zauberdragon

Smash Journeyman
Joined
May 27, 2013
Messages
313
Location
UK
The CEO of Sony said that a sequel is a matter of 'never say never'. While a sequel could happen, it is extremely unlikely. It was also said that a sequel would have different mechanics because PSASBR's mechanics were awful.
I never understood why they didn't just copy smash 100% either (well apart from the legal reasons). Doing a smash style game by half is just insane. They should've just settled for a traditional health bar fighter like street fighter or tekken. I guess they just thought all mascot fighters had to look the same.

I was never massively intrigued by it. I've never been a massive Sony fan and their potential character roster is far weaker. The number of 3rd parties in the game demonstrates that weakness.
 

Morbi

Scavenger
Joined
Jun 21, 2013
Messages
17,168
Location
Speculation God, GOML
I never understood why they didn't just copy smash 100% either (well apart from the legal reasons). Doing a smash style game by half is just insane. They should've just settled for a traditional health bar fighter like street fighter or tekken. I guess they just thought all mascot fighters had to look the same.

I was never massively intrigued by it. I've never been a massive Sony fan and their potential character roster is far weaker. The number of 3rd parties in the game demonstrates that weakness.
I just bought the game for Sweet Tooth. I was satisfied.
 

BluePikmin11

Akko is my dear daughter!
Joined
Jan 5, 2013
Messages
28,373
Location
https://twitter.com/BPikmin11
NNID
blue
I never understood why they didn't just copy smash 100% either (well apart from the legal reasons). Doing a smash style game by half is just insane. They should've just settled for a traditional health bar fighter like street fighter or tekken. I guess they just thought all mascot fighters had to look the same.

I was never massively intrigued by it. I've never been a massive Sony fan and their potential character roster is far weaker. The number of 3rd parties in the game demonstrates that weakness.
I don't think there would be any legal issues, I mean look at Cartoon Network Punch Time Explosion XL. It had Smash Bros.'s mechanics while it was published on other consoles.
 
D

Deleted member

Guest
Well...there is Megabyte Punch! Its pretty much like Smash Bros but with robots instead of game characters



Only downside is you can't play online :/
 

PLATINUM7

Star Platinum
Joined
Nov 15, 2013
Messages
12,307
NNID
PLATINUM7
3DS FC
1246-8735-0293
Switch FC
2465-5306-3806
I never understood why they didn't just copy smash 100% either (well apart from the legal reasons). Doing a smash style game by half is just insane. They should've just settled for a traditional health bar fighter like street fighter or tekken. I guess they just thought all mascot fighters had to look the same.

I was never massively intrigued by it. I've never been a massive Sony fan and their potential character roster is far weaker. The number of 3rd parties in the game demonstrates that weakness.
It could just keep the super move mechanics but maybe add in health bars so you can kill opponents using something other than super moves.
Besides gameplay the characters need to gel more with each other. Although I guess it is hard to have Sweet Tooth appear next to a character like Spike or Parappa and have it seem natural.

Well...there is Megabyte Punch! Its pretty much like Smash Bros but with robots instead of game characters



Only downside is you can't play online :/
I liked that game but I only ever played a Beta version of it on Kongregate.
 

Lasifer

Smash Ace
Joined
Aug 5, 2013
Messages
677
Location
Earth
NNID
Lasifer
3DS FC
3995-6509-4052
Reggie is gonna be in Smash 4.
I'm calling it.
Reggie has hinted at it so many times!
It is also interesting to note that there are only 2 newcomers that Sakurai flat-out stated he is considering: Mewtwo (who in my mind is the only character that is shoe-in), and Reggie.
Do you have a source for Sakurai saying he is considering Reggie?

Also the fact that people want Reggie and not Miyamoto as a playable Nintendo employee is sad, because at least Miyamoto has an actual impact on the company.
 

zauberdragon

Smash Journeyman
Joined
May 27, 2013
Messages
313
Location
UK
I don't think there would be any legal issues, I mean look at Cartoon Network Punch Time Explosion XL. It had Smash Bros.'s mechanics while it was published on other consoles.
If that's the case it makes the decision to use those strange mechanics even more bizarre. To be fair to them Smash bros is a paradigm which would take some beating and fair play to them for trying. Imitation is the sincerest form of flattery as they say.
 

Lasifer

Smash Ace
Joined
Aug 5, 2013
Messages
677
Location
Earth
NNID
Lasifer
3DS FC
3995-6509-4052
Fixed.
Heihachi makes sense because Tekken's console ports were exclusive to Sony.
(In response to the edited quote) Big Daddy was in because Ken Levine, the creator of BioShock, requested him and even made his moveset. EA paid for Isaac to be in for Dead Space 3 promotion.
 

Sid-cada

Smash Lord
Joined
Jan 19, 2013
Messages
1,784
Reposting my moveset for anyone that didn't see.
Mind if I critique your move set? Keep in mind, this is both my first time doing so and that I don't play Smash competitively at all, so take what I have to say with a grain of salt.

CHOMP! is a very powerful move, considering the opponent can't DI! As you didn't mention how much damage is given to the opponent (and if there is none, logically there should be some), I'll assume that the damage healed is the same as given. This means that if you let the opponent suffer the full 5 seconds, they'll receive 25%, and Pac will heal 25%, for a grand total of 50% difference. That's a Maximum Tomato difference, right there. Once most characters are in the 75% range, all it takes is to be hit by this move to be doomed. Nurf this move, please.
Also, keep in mind that a second is longer than you think; The Warlock Punch is 1.2 seconds to start up.

For Maze Teleport, what constitutes a "map"? The entire stage? If so, this move would be useless as a horizontal (I'm assuming you meant left-and-right here, instead of vertical) recovery if the stage was symmetrical. Also, what if there was a wall or other obstacle in Pac's destination?
Still, this is a brilliant idea for messing with the opponent.

I say that Butt Bounce is also something to be wary off. The combined three hits, along with the shockwave, is slightly more powerful than average than the Warlock punch. I'm not certain what point was to the Meteor Smash, as a stall-and-fall move is suicidal over the edge.
Also, how high is the jump? That's critical info!

You missed the damage on the Pac-Dot Chain. Other than that, it's a generic recovery (which I do not view as a bad thing).


Before I get into the meat of the Smashes, remember- all smashes follow the same rate of increased power. In Brawl, this was 1.4X maximum charged vs. a non-charged. As far as I can tell, you didn't try to keep a constant multiplier.

The ability to "slip through shields at times" is not unique, as is known as "shield stabbing." The fact that it does do extra shield damage does make it more threating, especially when paired with that little start-up lag. It might need nurfing if there's not something to balance it out.
Also, Chomp again? Rename either of these moves, please (I'd recommend the first should be changed to the classic Wakka).

Uppercut, eh... got nothing specific.

Metal Pac is not in the same style of the rest of your move set, so it's kind of oveously copy-pasted. Still, no other specific complaints.


Punch, Punch, KO is far more damaging than any Jabs from the preveious games. Be carefull with this one.

How far does the Pellet Trail go?

For the Sonic Wave, what do you mean by "stabilizes opponents?"

I have a feeling that the tilts were rushed, as they don't have a lot of discretion on them. I don't have any specific comments on them otherwise, though.

Ledge and Floor attacks, I'll mostly ignore as I don't consider them that important. However, it should be noted that Floor attacks are not affected by percentage, but how the character falls.


Skate Slice going through air dodges sounds a bit gimmicky for an aerial. Consider removing that.
On a more positive note, this is where around move discritions should be (I'll get around to that, don't worry).

Galaga seems... random for a move. I'd be more accepting of it if more moves were from general Namco and not Pac Man specific, but as of now it feels out of place and somewhat forced. I'd recommend replacing it.

Pellet blast... got nothin'.

For Ghost, ironically, the Ghost doesn't feel necessary. It's a gimmick for the sake of a gimmick, so it could be removed. You could replace it with giving the move Supper Armor (which prevents knockback in Smash).

Smiling Spin.... do you know how fast a frame is? 1/60th of a second. Other than that, no comment.

The tip of Grappling Hook can hit multiple times, but how many and how much? 5%? That's way too much.


Oh, boy... that Pummel you have right there? You just made Dedede and the Ice Climbers weep.
At 6% per pummel, you exceeded the previous recorded (held by Olminar's white Pikmin) by 2%. Combine that with the ability to leave the opponent immobile for 1 second, and you have people able to chain-grab for 12% damage per grab near infinitely. Normalize this move, please, and remove the gimmicks.

In Pellet Shoot, what do you mean by "The dward?" Methinks you made a typo.

In Ribbon-loop, when did Pac eat the opponent? You mention spitting them out, yet you didn't mention when Pac ate them. Did you forget about the Dig-Dug Pump?
Ditto for the Flip Kick.

Toss, meh.


For the Final Smash, considering that it's an instant KO, 10 seconds is way too long. That's as long as Pikachu's Volt Tackle, and that's considered very good without the instant-kills or more accurate controls.

As a last note, there are as many win poses as their are taunts. Not anything major, but just a nitpick.


All in all, you move set definitely could use some work. Reread your move set, as there are a number of grammar errors and it's smoother to read.

Also, your moves were generally not well described, either visually or mechanically.
Consider pumping your moves descriptions up a bit, so we have a better idea of what the character is doing. This can make your character come to life in people's eyes. Which sounds better, "A diagonal slice downwards," or "Raising his sword northwest on his left shoulder, he slices downward to his right hip while taking a step forward"?

Most important of all, mechanically you didn't describe much. I mean, you have a play style, which is nice, but I don't see you take advantage of it much.
However, you failed to mention much of anything in many moves, but a few like Skate Slice had a decent amount of description. Remember that each move should have damage, how much knockback, what direction the knockback is in, the size of any important distances, and the time of the end and start lag along with the move.

Remember, a move set should not be a bunch of attacks that seem cool along with borrowing moves already in cannon. Try and think "What do I want my player to do next?" for each and every move, and follow through with that. I can't see all too many combos in his move set. Also, while you have a bunch of moves dedicated to breaking shields, I'm not certain how you are supposed to follow up on that either. Try and find ways to make moves link together in play.


*whew* That took way longer than I though. Sorry for the late reply with this wall-of-text. I spent at least two and a half hours writing it!

Apologies if I seem a little critical, but I'm not exactly supporting Pac's inclusion. Still, anything to make a better move set!
 

SuperBrawler

Smash Master
Joined
Aug 21, 2012
Messages
3,239
Location
A Pineapple Under The Sea
Status
Not open for further replies.
Top Bottom