Iko MattOrr
Smash Champion
Captain Shades
You kinda have a point about advantages/disadvantages in gameplay... but what you brought in as an example is a very extreme case.
Nabbit lets you ignore the enemies, because he's invincible to them... Peachette can jump out from the pits without dying.
Both of those 2 characters ignore 2 major elements of the basic gameplay of Mario.
Also, 2D Mario is a very technical game were you have to calculate the jumps by pixel in order to perform precise platforming; having those skills removes part of what makes the Mario gameplay good.
Anyway, people didn't complain about them being different, they complained about not having an option to play as all toads to all have the same basic skills. You can have those special characters and make them optional, that's ok; just let the player select multiple copies of the same character and nobody would complain... I think people complained about not being able to play as 4 Kirbies in Star Allies too.
Kirby is different, it has less focus on platforming and more focus on puzzles and beat-em-up. Having different special skills isn't that bad in a series like this.
Think of Team Kirby Clash, you have 4 different classes, they all have completely different properties... Sword is DPS and defense, Hammer is the very slow damage dealer, Beam can stop time and do ranged attacks, while Doctor is the healer and has little damage power. They are kinda unbalanced, but if you put them together, they compensate each other... and you can also experiment with different combinations of team, to adapt to a specific bossfight.
Characters with different skills is not bad as long as they are equally balanced.
I think that all the Dream Friends can be balanced to not be OP... in fact, I think they are made OP on purpose, but if they are going to become entry characters, they would be toned down for sure. Just look at Metaknight in Metaknightmare Ultra, he can heal himself, gain a boost, summon helpers, blow up the screen. He has got none of those abilities in Kirby's Return to Dreamland.
BTW just for reference, Bandana Dee in Rainbow Curse has that same problem of having a completely different gameplay than the main character, so that's not something that you can generalize too much.
Also, Gooey is basic enough to become an entry character as well, in fact he already has been one once. You can exclude part of his Dark Matter powers and he's just fine, he didn't have those in KDL3 aside of the final bossfight.
What about Adeleine? Yes, she's kinda "more" different than most of the other Dream Friends (to continue the Mario comparison, she's kinda the Peach of Super Mario Bros 2), but is she that much different to be that much hard to play for a newcomer? Yes? If we take her Star Allies moveset, sure! If you check, I already complained about this, in the Adeleine thread... they made her too much unintuitive to play, many unexperienced players can't use her summons and just spam Ribbon's Crystal and Fairy Dance all the time. That's because how they designed her, but they can still change her...
As I said before, she is very flexible, they can redesign her gameplay completely several times and she would still keep her identity.
You can remove Ribbon to only focus on paint, and design a simpler gameplay that don't require that much strategy to be played (but keep that depth as an optional feature for experienced players).
IMO it's perfectly possible...
The only "problem" of Adeleine IMO is being designed for 2D gameplay, and the only case where I see Adeleine hard to adapt is in case of a 3D game (and even that's still not impossible, just hard).
On a side note, is that Revenge of the King scene important enough to be considered a "major role"? Imo it's just a gag, and in comparison, Sailor Dee's role is way bigger in the same game.
Most of Bandana Dee's characterization comes from pause screens and bios. He never did anything big enough to deviate the course of the events in a Kirby game. The biggest actions he ever did have been that moment in Revenge of the King and that moment in the opening cutscene of Rainbow Curse when he attacks Dark Crafter's hands, but both actions don't have any effect on the overall story and are instantly forgotten a moment later.
In the Wii game, he just does what the group do... you could put any character in place of him and it wouldn't affect the story in any way... heck, King Dedede and Metaknight are "just there" too in that game.
IMO Battle Royale is the only time when Bandana Dee actually gets the spotlight as a main character, and, as I explained, it's just in the story mode that's considered the minor mode ot the two.
Nabbit lets you ignore the enemies, because he's invincible to them... Peachette can jump out from the pits without dying.
Both of those 2 characters ignore 2 major elements of the basic gameplay of Mario.
Also, 2D Mario is a very technical game were you have to calculate the jumps by pixel in order to perform precise platforming; having those skills removes part of what makes the Mario gameplay good.
Anyway, people didn't complain about them being different, they complained about not having an option to play as all toads to all have the same basic skills. You can have those special characters and make them optional, that's ok; just let the player select multiple copies of the same character and nobody would complain... I think people complained about not being able to play as 4 Kirbies in Star Allies too.
Kirby is different, it has less focus on platforming and more focus on puzzles and beat-em-up. Having different special skills isn't that bad in a series like this.
Think of Team Kirby Clash, you have 4 different classes, they all have completely different properties... Sword is DPS and defense, Hammer is the very slow damage dealer, Beam can stop time and do ranged attacks, while Doctor is the healer and has little damage power. They are kinda unbalanced, but if you put them together, they compensate each other... and you can also experiment with different combinations of team, to adapt to a specific bossfight.
Characters with different skills is not bad as long as they are equally balanced.
I think that all the Dream Friends can be balanced to not be OP... in fact, I think they are made OP on purpose, but if they are going to become entry characters, they would be toned down for sure. Just look at Metaknight in Metaknightmare Ultra, he can heal himself, gain a boost, summon helpers, blow up the screen. He has got none of those abilities in Kirby's Return to Dreamland.
BTW just for reference, Bandana Dee in Rainbow Curse has that same problem of having a completely different gameplay than the main character, so that's not something that you can generalize too much.
Also, Gooey is basic enough to become an entry character as well, in fact he already has been one once. You can exclude part of his Dark Matter powers and he's just fine, he didn't have those in KDL3 aside of the final bossfight.
What about Adeleine? Yes, she's kinda "more" different than most of the other Dream Friends (to continue the Mario comparison, she's kinda the Peach of Super Mario Bros 2), but is she that much different to be that much hard to play for a newcomer? Yes? If we take her Star Allies moveset, sure! If you check, I already complained about this, in the Adeleine thread... they made her too much unintuitive to play, many unexperienced players can't use her summons and just spam Ribbon's Crystal and Fairy Dance all the time. That's because how they designed her, but they can still change her...
As I said before, she is very flexible, they can redesign her gameplay completely several times and she would still keep her identity.
You can remove Ribbon to only focus on paint, and design a simpler gameplay that don't require that much strategy to be played (but keep that depth as an optional feature for experienced players).
IMO it's perfectly possible...
The only "problem" of Adeleine IMO is being designed for 2D gameplay, and the only case where I see Adeleine hard to adapt is in case of a 3D game (and even that's still not impossible, just hard).
On a side note, is that Revenge of the King scene important enough to be considered a "major role"? Imo it's just a gag, and in comparison, Sailor Dee's role is way bigger in the same game.
Most of Bandana Dee's characterization comes from pause screens and bios. He never did anything big enough to deviate the course of the events in a Kirby game. The biggest actions he ever did have been that moment in Revenge of the King and that moment in the opening cutscene of Rainbow Curse when he attacks Dark Crafter's hands, but both actions don't have any effect on the overall story and are instantly forgotten a moment later.
In the Wii game, he just does what the group do... you could put any character in place of him and it wouldn't affect the story in any way... heck, King Dedede and Metaknight are "just there" too in that game.
IMO Battle Royale is the only time when Bandana Dee actually gets the spotlight as a main character, and, as I explained, it's just in the story mode that's considered the minor mode ot the two.
Last edited: