I'm pretty sure that Hypernova and the Robobot Armor were well received as they add to the gameplay on another level. Friend pedestals on the other hand are a detriment because they take away control from you.
I doubt that stuff like that was forced on the developers by Nintendo, but it was a decision made by the developers.
As far as I know, most people hated hypernova and it's often called "cutscene" because you just press a button and stuff happens automatically. Personally, Triple Deluxe is my favorite modern game and I have no problem with that, but I know that Hypernova is commonly hated by a big part of the fanbase.
And yes, I was generalizing by saying "everyone", but I have read many criticism toward all of those gimmicks over the years. Some people may like some of them and dislike others, but they have an overall mixed reception.
I think I have read something about the gimmicks being added for advertising reasons in the past, but since I can't find it now I can't prove that.
While I kind of understand the first point, second and third points seem arbitrary and silly.
I continue to think that's silly to criticize something that's purely personal tastes.
I don't like that stuff, I don't need to explain why (though I did it anyway).
I liked the menu in Meteos because it was simple. Also, it allowed you to move the buttons freely and that was a cool experimental feature similar to how Melee let you move the camera with the C stick. Though that style of menues got old very fast for me, I'm just tired of seeing them. Kirby kinda use similar menues at times, but I like those better for some reason, probably simplicity is the key factor, or those fancy icons, I don't know.
And you are making a stretch by comparing Sakurai design choices to RPG elements. At least this doesn't apply to Superstar, except for that one boss fight.
No, in fact it wasn't refered to Superstar. There are many factors that make me think he likes RPGs more than platformers. One of those is the amount of effort he and his team put into representing RPG series compared to platforming series in Smash (especially the not-mario ones).
Also, I remember that he stated several times that he played and enjoyed RPG games. Part of that may be for marketing (I enjoyed Persona, Joker is the next DLC, he's cool), but I think he also just likes RPGs in general, at least it seems so to me. Can't say the same about platformers though.
I said this is all speculation because it is, I'm not sure unless someone asked to him personally.
You can't call your post 'evidence' when you are admitting right off the bat that it is speculation.
Yes I can, because evidence is no proof, evidence is just what I'm basing my speculation on, and it means something that's apparent, not a fact.
Speculation itself is theory built on evidence.
And fun fact about Uprising is that Sakurai probably wasn't the one who came up with idea to turn the game into a shooter/hack&slash hybrid because
Nintendo originally contracted Factor 5 to work on a Kid Icarus revival. That's right, the guys who made a bunch Star Wars shooting games were initially called to handle the franchise and they tossed around a lot of ideas that were more radical than what Sora came up with. Several Factor 5 games have flight combat similar to the one found in Uprising. It didn't get past the prototype stage.
The project was later handed to Sakurai, and you can definitely see that some of those ideas from Factor 5 made it in.
That's the version I knew
In 2008, there were rumors of a three-dimensional
Kid Icarus game for the
Wii that was allegedly developed by the German American studio
Factor 5.
[51] However, the title was said to be in production without the approval of Nintendo, and Factor 5 cancelled multiple projects following the closure of its American branch in early 2009.
I knew that they wanted to work on Kid Icarus and sent some concepts to Nintendo, but Nintendo refused to approve those. I don't know which version is the most accurate, but I remember this version from when the news came out many years ago.