I honestly agree wholeheartedly with Sakurai's decisions. I've been playing the Super Smash Bros. Franchise ever since Smash Bros. for N64. I've played N64, Melee, and Brawl thoroughly, at a casual level. No, I don't play with items on or with stage hazards, but I also don't follow traditional tournament/competitive rules, as it personally ruins the fun of the game. I've been playing Smash with my brothers for my whole life. They're the ones who I've spent thousands of hours playing the games with. Now, as said before, we don't follow traditional competitive rules, but let me explain a little bit more.
When my brothers and I start playing the games, we go through everything, playing the game for entertainment, not for hardcore, crazy, stress-enducing matches. We play Versus mode, mostly with four stock, no time limit, no items, and "Random Stage Select" on. We play stages that are fair, not competitive fair, but fair. We don't want hazards or combo walls or things like that, but we'll play something such as Spear Pillar (Brawl) or Poke Floats (Melee), even though they're not welcomed into tournaments. We don't use advanced techniques such as wavedashing, L-Cancelling, and such, as they're really not needed to have fun while still playing to win. We've spent countless hours in Target Test trying to get the best score, Adventure Mode trying to get the fastest time, Home-Run Contest trying to swing that bat and smash Sandbag as far as possible. We're not expert crazy players who fly around the stage faster than you can keep up, doing wavedashes and such. We enjoy playing any character, even if they suck, for fun. I'll go in a match as Dedede (remember, no ATs) or Ganondorf just for fun or as a joke, but still try and win. My brothers and I never follow tier lists, and personally we think Meta-Knight is a bit horrible when playing.
We try doing advanced techniques and it's just annoying and time-consuming. Playing competitively requires your mind to react like crazy, with your fingers moving at lightning speed just to wavedash a thousand times over the stage to reach your opponent so that you can F-Air them into submission while L-Cancelling everything you do until they're off the cliff where you wavedash to ledgehog them. I've tried playing competitively with advanced techniques, and personally it got extremely stressful after a while. I can't even imagine the pressure on people while they're at a tournament, mostly when losing. Now, mind you, we aren't some random players who think they're all time top Rattatas. My brothers and I enjoy stringing moves together for combos, enjoy finding new ways to approach eachother, predict eachother, and such. We use the actual provided rankings in the game to see who's currently topped. Most of the time we played we had a system where we could pick a "main" character that we would have to stick to, and nobody else could play as, so we could keep track of who has the most wins and such, until we moved on to using nametags.
My message may not be coming out clear at all due to the sloppiness of this post, but I'm basically trying to re-instate what Sakurai was describing with actual, personal experience. Melee is stressful and hard to master, with those who know and have mastered advance techniques always having a complete edge and always winning over those who don't. Brawl was slow-paced and dull, without much options for mobility around the stage. Smash Bros. for Wii U and 3DS is going to combine the two, making it into a perfect game. We'll have hitstun to do combos, but won't have combos where somebody will get sent from 0% to death from L-Cancelling and wavedashing while doing frame-perfect moves to string together while chasing your opponent where hitstun isn't so long that you can't move. We'll have fast movement and mobility to traverse the stage without feeling like you're a pillow with a fan blowing under you. We won't have campers sitting in corners only using projectiles and running around, using different approach options and faster movement to punish campers. Most importantly, we have connectivity.
Connectivity throughout players hasn't been possible and still isn't possible until the release of Smash Bros. for Wii U and 3DS. With brand new online modes using Nintendo Network's more advanced and powerful capabilities than the Nintendo Wi-Fi Connection, which was lackluster and provided laggy and bummed-down Brawl matches. Being able to have a good online service and being able to play with others around the world, such as those on SmashBoards, is a huge plus than having to play local all the time or resort to solo modes. We'll have the community on Miiverse to share our screenshots, recordings, best moments, achievements, and even get help with something. Confused on how to unlock a character? Ask the Miiverse community! Just four-stocked your friend and want to brag about it? Go shout out to the whole entire Smash world about it! I know, Miiverse isn't the best place to be on, but in all honesty, it's definitely not as bad as people say it is. Of course, there's children on there, and the community needs to stay friendly to them. The Miiverse Admins work tirelessly to ensure that everybody has a safe and enjoyable time while on it.
Super Smash Bros. for Wii U and 3DS is not going to be a N64 2.0, Melee 2.0, or Brawl 2.0. It's going to be it's own game. Melee is for those who enjoy fast-paced, competitive gameplay using advance techniques to traverse the stages and punish opponents. Brawl is for those who enjoy slow-paced, casual gameplay, playing the game with simpler controls and easier movement. Smash Bros for Wii U and 3DS is a combination of the two, allowing for fast-paced competitive play, along with slow-paced casual gameplay. It'll allow both audiences to enjoy the game without fighting about what type of play is better. For Fun, and For Glory. Sakurai went out of his way to provide Final Destination versions of most stages so that people could enjoy matches without interruptions, while still keeping the diversity and uniqueness of what Smash has to offer. It'll allow for both casual and competitive players to watch tournaments and still enjoy what they're watching, without one side thinking it's lackluster or boring. SDCC had both casual and competitive players cheering on for those Bowser dittos, yelling out loud when Bill beat the crap out of Scar, and going crazy when Damian grabbed Larry mid-air and lunged them both off the stage. The game is catered towards both audiences, and they're trying their best to adjust to both. You can't have super-advanced techniques using insanely fast-paced gameplay with super combos for the competitive community while catering towards the casual, and you can't have slow-paced campy gameplay for the casual community while catering towards the competitive. They're balancing it out in the middle to be enjoyable by both crowds. Competitive players can still enjoy the fast-paced thrill when playing the games, and casual players can still enjoy an ease when playing with simple controls to allow anybody to join in.