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With Luigi's D-Throw being nerfed. I don't think that combo is scary anymore.https://twitter.com/fals1fy/status/626178105426771969?s=04
How much of this works on Marth and what's the best way to get out of it?
Shield Breaker?So who thinks the Shield Breaker was necessary?
Hmm, what other games do you want? I really recommend just using a PC to play MGSV. I'm using an average laptop and I can play a PS4 port (a pretty poorly optimized one, at that) called DMC4:SE decently well, so I'm sure you can play MGSV just fine.A lot of people are complaining about the nerf to Marth's shieldbreaker, but just like: "I can zone my enemies better with the new shield stun? Cool!" Honestly I never really broke shields that often and when I did it was destroyed instantly by a tipper 80% of the time I did it. The only thing that bothers me about this patch with Marth is that f throw is still trash. I still don't have a Wii U so I don't get to play the new patch until maybe on Friday.
On a side note: Should I get a Wii U or PS4? I want a Wii U for Smash 4 and that is pretty much just it until some other games for the Wii U like Star Fox and Xenoblade X come out. For a PS4 it's pretty similar though I want one to play MGSV and other games coming next year. I honestly really want to play MGSV more than Smash 4, but I do want to be able to practice in this game so I can actually be able to play Smash 4 whenever I feel like instead of having to wait until a weekend to play the game. Half of my friends tell me to get a Wii U and ther other half say PS4, so I really don't know what to do.
lol no. My computer runs Borderlands 2 at 10 fps and can't run CS:GO at all, so that is not an option for me.Hmm, what other games do you want? I really recommend just using a PC to play MGSV. I'm using an average laptop and I can play a PS4 port (a pretty poorly optimized one, at that) called DMC4:SE decently well, so I'm sure you can play MGSV just fine.
That affected every character. We are talking about a move called SHIELD BREAKER being nerfed in its ability to shield break. You don't care. I do.It sucks how so many people are just talking about the SB nerf instead of looking at how the added shield stun to all moves made Marth overall a better character being even safer on shield than before.
I do care, but I think even though it affected every character it probably affected Marth a lot more than it for other characters.That affected every character. We are talking about a move called SHIELD BREAKER being nerfed in its ability to shield break. You don't care. I do.
But you're right in saying that we have to discuss Marth's ability to pressure shields. And we will as we notice and discover things.I do care, but I think even though it affected every character it probably affected Marth a lot more than it for other characters.
Uh, no. SB just does 1 more damage (2 more fully charged) tipped.Well the move can still break shields instantly with a tipper right? Also there was already a solution found to escape the aura sphere lock, though you still take a ton of shield damage.
The pretension is oozing from this guy.But I don't want to come off as antagonizing. I'm just providing a perspective that some of you might not be privy to. The perspective of people who have to fight Marth rather than play him. If you agreed with even a little of my analysis, then you should be able to see the justification of shieldbreaker's nerf.
Oh crap. So that's the consensus on the shield hitlag? It now matches hitlag of the attack. So even if his sour spots do more shield stun, that gain is nullified by losing the hitlag advantage. At least tipper smash attacks and SB became safer but that gain is so small it doesn't even matter.Marth took a beating this patch, in more ways than one.
I'm not even particularly concerned with the 5 shield damage reduction; I mean, it's pretty painful that we've lost second charge as essentially a full shield break.
But in terms of comparative net games...
Any character with extra hit lag modifiers now give the opponent more time to shield shuffle; this is probably becoming essential for handling ryu in the future, but for marth the likelihood someone's going to get a single input towards him to cover some of his spacing distances is, well about 25% more likely on everything.
Roy's sour spots at max range are less safe than before. Marth's sour spots are less safe than before.
These two characters just got nerfed, and Lucina comparatively got a lot better.
But yeah... Lucina would be closer to Marth/Roy now than before, only because those two are now weaker.
Actually just came in to ask about this. Hm. How much were they hurt? I'm hearing it's a pretty big deal.Roy's sour spots at max range are less safe than before. Marth's sour spots are less safe than before.
I don't understand, can you reword what you meant here?it's pretty painful that we've lost second charge as essentially a full shield break.
These sentences immediately contradict each other. If a move serves as a "trump card", then of course it's viable enough to use in a match. And if it's not viable at all, then I'll need you to vouch that it has no uses. Following this, I have to point out if a useless move gets nerfed, why complain? Nothing has changed.The pretension is oozing from this guy.
The move was entirely unviable at tourny play. They almost entirely killed his shieldbreaker potential, which was one of his only trump cards.
Ah, but a move that's good at casual settings doesn't inversely make it bad for competitive settings. For instance, Diddy's monkey flip, Ganon's flame choke, Bowser's Bowser Bomb and the art of dodge rolling (mostly prior to the vulnerability changes as of late) are all overpowering in the For Glory setting, but you'd be hard pressed to find competitive players not using these moves ever in a serious match. They're good moves, the context and frequency that they may be used doesn't change the game's data.I do agree that at lower and casual levels of play, this move is too much. That's why over half the Lucinas on FG spam the heck out of it and it's super annoying (but I easily bop them for it). They can't land without anything except SB.
How did you manage to dress up as Marth? What did you have/not have? Marth cosplay suits are generally really expensive and not good quality/accuracy.Okay, so a special event thing happened at my school where you had to dress up as something for whatever reason, and I decided to come as Marth. I was actually pleasantly surprised by how many people knew it was Marth and complimented me on it, even though FE is kind of a niche franchise. I just find it cool to see how much Smash helps franchises, as I doubt Marth would be recognizeable to most if not for Smash.
My cosplay is the definition of mediocre, but I guess I should explain how I did it. I had a black cloth that was incredibly cape like and it reached up to ankles so I decided to use that as the cape. I bought yellow paint, a cheap headband that had that white fabric so I could paint it over, and just a normal sized (probably should've got a bigger one in hindsight) black shirt and painted the stripe toward the center of Marth's shirt. Then, I simply used cardboard to cut out the armor pieces (painted black yellow edges) and I just used some ribbons to tie it to the designated areas. I put the cape over all of that, and pinned the cape to my shoulders to make sure the cape doesn't leave the shoulders. Then, I added a poorly made jewel thing that's on Marth's cape, put on some nice black pants and used my mother's sleeved fingerless gloves and yeah that's about it.How did you manage to dress up as Marth? What did you have/not have? Marth cosplay suits are generally really expensive and not good quality/accuracy.
Edit: cool though
Lot of what you are saying still needs extensive testing. The math doesn't make perfect sense to me yet but it seems like if we didn't get the nerf it still wouldn't one hit shields. If an uncharged SB did 39% shield damage before, and holding your shield is about 1% per game then I don't see how the 3ish frames of shieldstun hurts anyone's chances of not being shield broken.I understand some of you are distressed at Shieldbreaker's reduction in shield damage. May I just say that in the last few months where Marth was not only viable but a threatening character to face, shieldbreaker was easily the most obnoxious aspect of fighting him. I've even picked up Lucina a bunch casually to fight competitive friends with, and I got at least one shield break per 2stock match despite not knowing the ins and outs of the character. It was almost effortless. Again, I don't play the character, but stop and correct me as soon as my observations don't accurately describe Marth's game plan and abilities. Marth is what some call a "mid-range zoner" His long, disjointed sword moveset gives him plenty of range and priority, and tippers give him a focus on proper spacing. His moves let him juggle characters and make it difficult for them to land via attacks or air dodge. And covering landings feels like Shieldbreaker's most potent application. If they attack Marth on the way down, they have to be able to bite past the sword. And shieldbreaker is chargeable, so timing your attack to hit your opponent when vulnerable during an airdodge landing or techroll is very trivial. Already we're dealing with a move that beats (most) attacks, shield, and grab since there is no grab armor. These are the three conventional "moves" in conceptual Smash for challenging your opponent's moves. The only option left is to spend your double jump to avoid it altogether, and that is not the mark of a balanced move. God forbid Marth took your double jump as well.
Shieldbreaker is also potent for Marth covering his own landings and approaching. It just isn't an easy move to punish or avoid by nature. It's also menacing for covering ledge options, and probably has more applications that you guys have cooked up.
You're right to argue that shieldbreaker will not break a shield uncharged, but all it takes is a sour Fair, sour Ftilt, or virtually any of Marth's moves to have connected on their shield in order to get them past that threshold. This is absurd. Marth spends most of his gameplan attacking and spacing. And I don't need to tell anybody here about the potential reward off a successful shieldbreak. I have to be wary of using my shield when I know it isn't at max health. This move was too overpowering, and I'm happy to see it's potential taken down just a step.
Do I need to remind you that this patch made your Tipper's no longer disadvantaged on shield? You're not fighting against hitlag modifiers anymore. Shieldlag for the attacker and defender on hitlag modified moves has finally been equalized. The universal increase in shieldstun further helps you in attacking shields. Losing SB strength in exchange for making everything else in your moveset safer on shield is a good deal. And I always fantasized about the day that Marth and some other constantly buffed characters would finally receive a substantial nerf, and how it's player base would react. It's a bit too telling to see it in reality.
But I don't want to come off as antagonizing. I'm just providing a perspective that some of you might not be privy to. The perspective of people who have to fight Marth rather than play him. If you agreed with even a little of my analysis, then you should be able to see the justification of shieldbreaker's nerf.
You can PM me the costume if you want, I won't make fun of it. It sounds like a lot of hard work. Nice job making one.My cosplay is the definition of mediocre, but I guess I should explain how I did it. I had a black cloth that was incredibly cape like and it reached up to ankles so I decided to use that as the cape. I bought yellow paint, a cheap headband that had that white fabric so I could paint it over, and just a normal sized (probably should've got a bigger one in hindsight) black shirt and painted the stripe toward the center of Marth's shirt. Then, I simply used cardboard to cut out the armor pieces (painted black yellow edges) and I just used some ribbons to tie it to the designated areas. I put the cape over all of that, and pinned the cape to my shoulders to make sure the cape doesn't leave the shoulders. Then, I added a poorly made jewel thing that's on Marth's cape, put on some nice black pants and used my mother's sleeved fingerless gloves and yeah that's about it.
I could probably show it to you, but only if you're willing to accept that it's incredibly mediocre and may induce cringes. As I said, don't have the budget. :S