CURRY
Smash Journeyman
Ok. I think I kind of got it. I was really confused with all the terms as well, but after some poking around, this is what I think is happening. Sorry if you already understood all the terms already, because this was at least a discovery for me.Can someone tell me if Marth's tippers are safer now?
Too lazy to do the Smashboards quote thing, so I'm going to post the sources and use quotation marks instead.
http://smashboards.com/threads/before-you-ask-the-differences-between-marth-and-lucina.376180/
"Marth's sourspot attacks are made safer on shield [compared to Lucina's attack] due to a modifier that Lucina does not have, negating her extra damage advantage that would otherwise equate to more safety. Marth's sweetspot attacks are modified negatively for him, but the higher damage and shield knock back difference is pretty noticeable, still resulting in tippers/sweetspots being safer on shields than Lucina spacing at the same distance. "
What you should have deducted, since we don't care about Lucina right now: Marth had better frame advantage hitting with sourspots compared to when he hit with tippers. However, because of shield pushback and shield damage, tippers were still safer than sourspots.
http://smashboards.com/threads/seizon-senryaku-marth-general.366765/page-66#post-20057757
"[hitlag modifiers are] Modifiers that change the amount of hitlag done. Most moves have a modifier of 1, but Marth has modifiers that aren't 1 on most of his attacks (0.7 on untipped and 1.25 on tipped, mostly)."
Basically, hitlag modifiers that are less than 1 are good for you, and give you more safety.
Hitlag modifiers that are more than 1 make it less safe for you to attack with that attack.
http://smashboards.com/threads/shields-in-1-1-1.419235/
"Hit Lag received by the defender (shield hit lag) now matches that of the attacker;
Attacks with hit lag modifiers below 1.0 no longer receive safety bonuses, those above 1.0 (or 1.25 from 1.1.0 patch) are conversely safer than before."
This is why our sourspots are less safe than before-- they don't have the weird frame advantage over tippers anymore.
Conversely, our tippers are safer than before. Before, we would be the only ones freezing for a few frames when we land a tipper.
However, because of this patch, the shielder will freeze the same amount of frames that WE do when we tipper a hit.
EDIT:
Ahahaha, 420th post.
._.
Second edit, I finally understand how 1.1.1 shields work overall. I feel so proud of myself.
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