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Dude just focus on the positives. Yes a lot of people have probably abandoned Marth and yes Marth isn't the character he was in past iterations but i still see the potential in him and i believe everyone else on this board does too. Were not a sad abandoned village, rather i see it as a happy little village. Its kinda nice to see all the same people around. Everyone has a different opinion and even though i haven't interacted with many of them yet i feel like i know them all in a little way. Were not sad and were not something to be pitied. I think its more so something to use as motivation. When i see everyone on these boards talking Marth it inspires me to keep going with a less than stellar character. I'm not the best i can be yet and knowing there are other people experiencing the Marth struggle motivates me a lot.These boards make me sad man wtf feels like my old Animal Crossing save. nothings changed. house still small and empty af. friends moving out left and right. Tom Nook charging me 500 more bells for another Fire Emblem character, but this is not to get confused
you main meta knight now
Dtilt and jab knockback changes. Usmash hitbox maybePlenty of Marths and Lucinas hangout on Discord, we're actually one of the largest Discords out there.
Also I'm pretty sure the only buffs we've gotten were damage buffs.
This was present before hand unfortunately.Utilt slides Marth foward significantly, every time!!! I found something different!
This is a Marth thread, if you have anything to contribute please do so. Otherwise you are wasting space that we are using to post discoveries.Roy gets a bunch of ending lag reduction. Great.
Well... that's certainly interesting...Utilt slides Marth foward significantly, every time!!! I found something different!
Bowserboy3 I know he has had a slide, but it seems way better.
Last time I checked this was a “General” Marth thread not a patch note, gameplay, move related exclusive. I made a perfectly valid ironic post regarding changes to Marth and you know it. Which could lead to a Marth Sakurai choices/balancing related discussion. You just decided to act rude about it because of I don’t know why. And I’ve contributed in the past so don’t insinuate I’m a lurker or a troll. If no one wants to discuss this matter, fine by me, but please don’t tell others what they should talk about.This is a Marth thread, if you have anything to contribute please do so. Otherwise you are wasting space that we are using to post discoveries.
To be fair, your post wasn't providing any sort of insight/help/proof for Marth changes. It was merely a comment "johning" about Roy getting changes Marth didn't.Last time I checked this was a “General” Marth thread not a patch note, gameplay, move related exclusive. I made a perfectly valid ironic post regarding changes to Marth and you know it. Which could lead to a Marth Sakurai choices/balancing related discussion. You just decided to act rude about it because of I don’t know why. And I’ve contributed in the past so don’t insinuate I’m a lurker or a troll. If no one wants to discuss this matter, fine by me, but please don’t tell others what they should talk about.
I’m “wasting” your space? lol That’s arrogant.
Last time I checked this was a “General” Marth thread not a patch note,
Could just be a placebo effect I'm feeling, with everyone talking about Math's buff in the new patch, but I really feel like his aerials string together much more nicely. Not only that but I've found a couple of true combos (vs cpu) that I'm not certain were true before the update. sourspot fair into fair is a true combo around 70%-110% against Donkey Kong and around 65%-75% against Sheik. The first frames of up air combos into another up air on Sheik from about 15% to 60%. It also combos into both hits of nair, jab, and fair. sweetspot downair comboes into his aerials and higher percents if they miss tech. There are a few more that I've gotten just messing around but I'm too tired to actually test them out right now. sourspot fair into jab is true, oh, and fair seems to string into dair much better than before. Also, you can carry certain fighters to the blast zone with fair, seemingly easier than before. But this is just what I've found kinda messing around. So were these true before the patch? Can someone let me know if I'm just being delusional? I'd like to at least know if I'm wrong
We got some, just ground attacks. And the added knockback our air attacks do should allow for increased follow ups in many cases. I don't mind how long it takes to get the next hit as long as it's guaranteedI hope this isn't the last change to Marth. I appreciate the damage buffs but I wanted frame data buffs like Roy
Or at least something done about thisAlso, just randomly thinking about brawl down air. If I could ask for one more thing, it would be that.
We did get frame data buffs: Utilt, Jab, and Ftilt have their end lag reduced by 3 frames. Dsmash had its end lag reduced by a massive 10 frames. These are significant buffs.I hope this isn't the last change to Marth. I appreciate the damage buffs but I wanted frame data buffs like Roy
I don't think Roy outclasses Marth at all. Especially if our fair and bair hitbox is bigger now. I fear no Roy, lolWe did get frame data buffs: Utilt, Jab, and Ftilt have their end lag reduced by 3 frames. Dsmash had its end lag reduced by a massive 10 frames. These are significant buffs.
Landing lag reductions like Roy got would have been nice too, but we did get all our aerials buffed in damage so it's not like they were totally ignored.
same. Marth edgeguards Roy hard and combos him pretty wellI don't think Roy outclasses Marth at all. Especially if our fair and bair hitbox is bigger now. I fear no Roy, lol
Bad Analogy. Sheik fair auto-cancels after frame 11, a mere 4 frames after the hitboxes go away, so most of the time Sheik is landing laglessly. Roy never lands laglessly after a short hop aerial lol.Something to note though is that Roy's nair has 11 frames of landing lag now. Shiek has 10 on her fair. Food for thought.
When does Roy's autocancel? I know obviously shiek's is better (range, intangibility, etc.) but its the best analogy I can come up.Bad Analogy. Sheik fair auto-cancels after frame 11, a mere 4 frames after the hitboxes go away, so most of the time Sheik is landing laglessly. Roy never lands laglessly after a short hop aerial lol.
47 and up. 2nd hitbox is f21. Not exactly the best analogy...When does Roy's autocancel? I know obviously shiek's is better (range, intangibility, etc.) but its the best analogy I can come up.
The only other thing that could possibly have easier tippers is Uair but meh idk if it does. We'll see.I know that certain moves like Fair, Dair, and supposedly Ftilt and Nair have bigger tipper hitboxes now, but does anyone else feel that maybe most/all of Marth's moves got their tipper hitbox increased? I'm not necessarily talking about increased so the range is better/reaches further, but more there is more tipper now that there was before on the sword.
How to describe this... (Red is sourspot, green is tipper)
Instead of the sword being like this: ============
I feel that it could be more like this: ============
Basically like less of the sword is sourspot than before. It is probably hHUGE placebo on my part. I just seem to have been landing more tippers in general, especially with Fsmash, even on occasions when I thought to myself that I should have gotten a sourspot and ended up with a tipper... Regardless, it is something that is hard to test out, so we'd need a data dump to find out. Regardless, I am pretty sure that it is probably my placebo. Still, I thought I would ask...
Actually, any idea when we will be getting a data dump so we can confirm things?