Xisin
Smash Ace
I'm fine to debate Greninja and Cloud.
The greninja mu isn't a kneejerk hype reaction to istudying. I've been playing greninjas since the dawn of smash 4 thanks to kero being in my region (He is in Japan now) along with like 3 other Greninjas who play exactly like him. Typically in the match up Greninja will run away shoot shuriken and try to get you in the air. The shurikens are no more problem than any other projectile, so not at all. The major issues in Greninja mu are: Greninja juggles and edge guards marth super well, and one of our best punish moves is straight up unusable in the match up. You CANNOT db a good greninja, as he will ALWAYS shadow sneak out and punish you for it, it is literally the most annoying thing of the match up. To further complicate things greninja edgeguards us super well with hydro pump and traps us on the ledge well with nair, ff uair, and ftilt. From my experience the best thing to do with greninja is to space him out on the ground with dtilts, and nairs. I could be wrong however... But playing without db to me is dumb. I usually opt to play cloud now vs frog, but even then he can shadowsneak out of non limit cross slash.
vs cloud is even to slight advantage, they are my two characters I actually use in tournament, and no cloud i've played thus far has beaten my marth. I've beaten master rank clouds on anthers and whatever Cloud bracket tosses my direction. The aerial game is where we should win, the only aerial heh as that is faster than ours is nair. (frame 5) but it only last in front of him for a tiny bit and doesn't start in front of him, you can out button his aerial spacing if you time it properly. Once Cloud goes off stage and is under he should be dead, dtilt, counter, jump off bair, jump off fair etc. The trick is to get him under the stage though. Respect his lb but don't be so afraid of it while hes got it that you give him free stuff. Blade beam and cross slash are the only ones that really threaten you and both have a blindspot behind cloud (and you can punish him super hard if you get behind him during either) to punish his ditlt simply maintain tipper spacing on him and if he dtilts merely block and isnta db behind you, it should hit, every time. If cloud tries to ledge cancel his recovery a tipper d tilt will keep you safe from a climhazard drag down and should hit him for a kill. In other words if you make 1 read in the air against cloud you should be able to get a sizable advantage on him.
The greninja mu isn't a kneejerk hype reaction to istudying. I've been playing greninjas since the dawn of smash 4 thanks to kero being in my region (He is in Japan now) along with like 3 other Greninjas who play exactly like him. Typically in the match up Greninja will run away shoot shuriken and try to get you in the air. The shurikens are no more problem than any other projectile, so not at all. The major issues in Greninja mu are: Greninja juggles and edge guards marth super well, and one of our best punish moves is straight up unusable in the match up. You CANNOT db a good greninja, as he will ALWAYS shadow sneak out and punish you for it, it is literally the most annoying thing of the match up. To further complicate things greninja edgeguards us super well with hydro pump and traps us on the ledge well with nair, ff uair, and ftilt. From my experience the best thing to do with greninja is to space him out on the ground with dtilts, and nairs. I could be wrong however... But playing without db to me is dumb. I usually opt to play cloud now vs frog, but even then he can shadowsneak out of non limit cross slash.
vs cloud is even to slight advantage, they are my two characters I actually use in tournament, and no cloud i've played thus far has beaten my marth. I've beaten master rank clouds on anthers and whatever Cloud bracket tosses my direction. The aerial game is where we should win, the only aerial heh as that is faster than ours is nair. (frame 5) but it only last in front of him for a tiny bit and doesn't start in front of him, you can out button his aerial spacing if you time it properly. Once Cloud goes off stage and is under he should be dead, dtilt, counter, jump off bair, jump off fair etc. The trick is to get him under the stage though. Respect his lb but don't be so afraid of it while hes got it that you give him free stuff. Blade beam and cross slash are the only ones that really threaten you and both have a blindspot behind cloud (and you can punish him super hard if you get behind him during either) to punish his ditlt simply maintain tipper spacing on him and if he dtilts merely block and isnta db behind you, it should hit, every time. If cloud tries to ledge cancel his recovery a tipper d tilt will keep you safe from a climhazard drag down and should hit him for a kill. In other words if you make 1 read in the air against cloud you should be able to get a sizable advantage on him.
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