L__
Smash Master
can anyone plz make me a gif of Sheik's aerial interrupt with her up air? kthx uguu~~~
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There's a thread on that in this forum, you'll find it if you search for it a littlecan anyone plz make me a gif of Sheik's aerial interrupt with her up air? kthx uguu~~~
Counterpicking to Stadium is mostly just to get those earlier kills from the low ceiling, so against floaties it work well enough. I'd still go for Yoshi's first though. Against Falco, it would probably favour him more than you, but hey, if it works, it works.What are you guys' opinions on counter picking characters like peach, falco, and puff to Stadium? I've had good results in the puff matchup there will the only downfall being that there is no top platform to run to. The falco match up, while I know he gets more room to laser, seems doable to me at least more so than dreamland and I don't know why. I have no experience in the peach match up though. Any other characters you would consider CPing to stadium or is FoD/Dreamland normally top pick?
I've been having some problems with the fox matchup recently. How can I stop them from literally just running at me, forcing me to shield or get comboed? It feels like shield grab would be the best bet but always gets beat out by l cancel shine.
If they try to shine spike me off stage, is there anyway to combat it if they come from above?
And finally, if I'm in shield and they are behind me I've just felt helpless because grab can't do anything and rolling would just get me punished. Would nair OoS be the best option? If they space just out of nair range, what should I do?
You can't delete posts. You can erase everything and say "oops....."I gather some videos where down-air might be useful in actual tourney matches but its situational.
a.) Tech chase off platform. (1:26-128).
Isai vs Husband
b.) Fake out ground attack KoreanDj vs Mew2king 1:40-144.
c.) KoreanDj vs Mew2king35 - 40.
d.) As a fake out move to peach that would try to spot dodge or shield grab you : 58 secs , 1:12 secs.
I can't find matches where sheik punishes peach block down smash out of shield with sh down air around mid to high percent.
err.. how do i delete this post.
IMO sheik gets harder for a # of reasons as you move into the more advanced level.Hi, I'm a bit new to playign sheik. So I was reading through some fox & sheik guides, and I read that some players who are learning fox give up and go to an easier player like sheik. I am learning how to play competitively with fox and sheik (already good with my marth). I find that it is extremely easy to combo with sheik. Because sheik is easier to pick up and learn at an intermediate level, is there going to be a very steep learning curve eventually to progress to super awesome level, or is do you just get better as you get more experience?
di/sdi/asdi the drill and shine away. If they have really strong wavedash angles and timings overall, this combo can be unavoidable. You can only make it really hard for them to get consistently, but you can't make it impossible. Best of luck ^^I need some real advice. I have just started using smash DI and ASDI in my game. I play a fox who always finishes off his kills with shine>waveshine>up smash and I want to know the best possible inputs to not only get out of the shine, but then to follow up so I dont get killed or shined again. Its really frustrating and I need serious help on the ways to avoid getting constantly shined.
The second help I need is how to ASDI dairs (mostly with fox) so he cant follow up with the shine. I know this has been talked about constantly but I just want to be able to read it specifically for this MU.
Anyone?I'm a Fox/Falco main, and one of my struggle matchups is Sheik (IDK how to DI/SDI some of her moves). So I come asking Smah DI based questions
1. How should I SDI her down smash
2. Her up tilt
3. Her Fsmash
We're sheiks, we aren't eager to help Fox's beat usAnyone?
1. Just CC until high percentsI'm a Fox/Falco main, and one of my struggle matchups is Sheik (IDK how to DI/SDI some of her moves). So I come asking Smah DI based questions
1. How should I SDI her down smash
2. Her up tilt
3. Her Fsmash
As with all characters, the neutral game is when neither you or your opponent are in the middle of a combo or edgehog/guard. So essentially both characters are on stage but not actually committing to anything. The whole point of this is to draw in your opponent and punish them for overextending/using a laggy move or something of the sort.Quick question, what is Sheik's neutral game?
Regrab maybe? Magus explains here that you can just react to the getup actions when the falcon misses the tech. I think I have seen Tope do it at least. http://smashboards.com/threads/is-there-a-way-out-of-sheiks-tech-chase.190936/#post-5437565What are the best follow ups against falcon when he misses a tech after a d-throw. (after 15%ish when jab becomes kinda bad imo) Preferably things you can do on reaction.
Cant grab if hes on the ground. I would say if he is just in the animation of standing up, Charge Usmash. Dash attack, ftilt, or you can Dair to pop him up and extend the combo if he misses a tech. I saw a good gfy of KirbyKaze using Dair to really extend his combo against lucky.Regrab maybe? Magus explains here that you can just react to the getup actions when the falcon misses the tech. I think I have seen Tope do it at least. http://smashboards.com/threads/is-there-a-way-out-of-sheiks-tech-chase.190936/#post-5437565
Good stuff, thank you. I also think I need to change my mindset to not always look for regrabs and instead try to convert the tech chase into an edgeguard.You can shieldgrab, Usmash OoS, or CC get up attack. You can just grab get up shine if you are fast enough. You can boost grab roll away. As far as resetting them above jab reset... Needle reset (?) like SH needle might work, and as I said in a previous post you can Dair a missed tech and pop them up for an extended combo.
Chain grab no matter what. It gives you such an advantage against people who don't do it normally it's almost ridiculous. If you have the cg practiced, and they don't, it's essentially a free win. It gets them on tilt, and many people try to do the chaingrab in response, but since they haven't practiced it they drop it and you don't.So my question is do you guys opt for chain grabs in the sheik ditto or do you try to do tech chase/followups.
Nice man, Im glad you don't live in the midwest any more ( ͡° ͜ʖ ͡°). Yea thats a good point, i may need to practice it"Chain grab no matter what"
more,
Good tip, thanks.Apparently if you practice with Falco, you only hear his dash attack sound if you get the 3 frame boost grab. You can practice the timing like that with falco, because that'll be the same exact timing.
Might be a dumb question, but for boost grab don't you need to hit Z not L or R? The ssbwiki says "To perform the boost grab, the player must first dash. Then, press the attack button while dashing to perform a dash attack, then press the grab button immediately within the first frame to grab". We know that you can do it three frames after you attack but still, why do L and R work?I hear that you need to input L or R exactly 3 frames after dash attacking to get the best boost grab. Does anyone have any tips for attaining this optimal timing?