Dcold
Smash Lord
I think you underestimate the power of Sheik's tipper lol. Plus he's already off of the ground at a high-ish percent.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You call?This is the worst stage in the game, idk how u guys can like i see nothing good about it.
Vs Snake he gets more stage control from C4, vs MK he gets a chance at escaping GR dacus by waitig for the platform, and at really high percents its practically a guaranteed escape, not to mention it significantly helps him in gimping us off stage do to being able to to normally unsafe attempts at SL safe or landing trap us into a d-smash. Diddy is as annoying here as everywhere else. Falco gets a situation platform to escape too but its less significant than battlefield I guess. TL can air camp us better here, same with sonic having more places he can run to and charge spindashes safely. ICs as mentioned before have platform cancel grab frame traps.
all in all I also find it too plain with not enough we can take advantage of against other characters in general, but it has elements that other people can use against us, that we can;t as effectively us against them. So at best i consider it a +0 stage boost, while everyone else gets +0 or more on this stae against us.
EDIT: **** zinoto
Ankoku is right this happens on the left side of EVERY stage for the record. just gotta learn how to position yourself to avoid the lip. The catch has actually saved me many a set.This stage is stupid and i strike/ban it in every set where rainbow cruise isn't legal.
The edge is dumb and has a lip that can catch vanish, the moving platform isn't a real help to us because we suck when we're above people, and its at a height where upsmash wont go through.