D: I no egg zadjer ate!
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Samus back side of D smash can stage spike yes.Nifty idea's and stuff :D *Wanted Advancements* as in things that could be nice to advance.
SH Charged Shot or Uncharged Shot... you can DJump after it... Missile time?
What happened to Fair cancelling? its not as usable any more or something?
The Second hit of samus's jab is pretty good... any uses really?
Samus's Nair can set up for Charged Shot... i mean like The Nair before hitting the ground...
Things that can lead to Nair....
SH Uair
SH Nair
SH Bair
SH Charged/Uncharged Shot
Full Hop MBB
the Homing Missiles can be fired 3 times out of a short hop... just saying cuz i read somewhere it said Full hop...
Full Hop any aerial -> FF Uair is surprisingly nice....
Samus's Dsmash *back end*. is it worth trying to hit it? i wanna see if it can stage spike...
Samus Uptilt is only good for a few things? Edge gaurding? what else?
Just Questions and stuff sorry
Zx
trolling your OWN community that's just sad"It's not about what I want, it's about what's FAIR! You thought we could be decent men in an indecent time! But you were wrong...the world is cruel, and the only morality in a cruel world...is chance. Unbiased...unprejudiced...FAIR."
Fox's D-Smash. Zelda's D-smash. Or go to Norfair. Nearly everyone's f-smash.Hey all, I have not been around much since school punched me in the face, but I do have a question that I have recently become curious about. I know that link, because of his weight, can sometimes DI horizontal moves to put himself in such a position that he can grapple onto the edge while flying by it. I have seen this in link videos, and I know that samus can do it as well, but does anyone know off the top of their head what kill moves from any character, when DIed as far down towards the stage as possible, could allow samus to perform this?
I thought Rohins thread was on her "strong" jab o.o. Ah well, it would be awesome if it was her jab.It was most likely her jab. Heck, I think Rohins started a new thread about this like a little over a week.
the Homing Missiles can be fired 3 times out of a short hop... just saying cuz i read somewhere it said Full hop...
Nooooo you misunderstood lol.The Ganon you faced was in 80+%? There is no way a jab tripped him in that case I am almost certain. Trips seem to occur when your character doesnt go anywhere from an attack.
Im sure hes just assuming youll midair jump to continue the missle spam to get out 3 homings. You will have to full hop to get 3 supers on the other hand, because they take slightly longer to fire than homing.
From what I recall I had done 2 jabs before hand, so yeah, it was probably a strong jab, at low percentage to get a trip.40% is more believable to me. However, it is as Rohins says, strong jab can trip. If Ganon was out of that reach, he must have tripped on his own. I need to look at that thread again. Jab trips until 80%? I wonder was it deteriorated?
Remember that missles and zair will also screw over his recovery, Spamus has the name for a reason.usage of d-tilt at high %. It was truly a pain. The only kills I got on him before 120% were from walk off d-airs on during his recovery.
Heh, just remember your far better off stage then Ness is, take advantage of this if you need some space.I can't spam Ness for too long, he just runs under my missiles eventually and gets too close for my Z-air. That is when he fair is deadly and when I start going for u-air strings
He's right, but remember it has a bit of lag on it, so dont overuse it, freshness is always necessary when KOing with Samus especially.Yeah the Upwards Fsmash is real nice. I was playing some friendlies today and realized how easily Samus can get an opponent's % up super fast if you're smart, so that's something worth looking into. Once they're at 160%, killing is easy .
Hmm, im not sure against Ike. However, against Ness you should ban Delfino and cp Frigate, if you want more info on that, check out this: http://www.smashboards.com/showthread.php?t=222783What do you think a reasonable ban is for Samus against an Ike player. Keep in mind, pirate ship is banned on the east coast.
I'd like to know this as well. I've been having trouble with Ikes since I restarted with Samus. I know that FD is a good neutral, but most will ban it against us. Also, is there any other stage besides Cruise that makes a good CP? I fail on RC, moreso than my opponent usually does. I'm inclined to stay away from my regular ones(Frigate, Brinstar, Halberd, BF) because of the low ceilings/platform advantage he gets. I'm wondering if Lylat would be decent.What do you think a reasonable ban is for Samus against an Ike player. Keep in mind, pirate ship is banned on the east coast.
Just remember that nothing can harm Ike until he grabs his sword when he is using Aether.Well against ike, zairing his aether is very good, especially if you shoot a missile before hand incase he recovers exceptionally low.
Only on the wind portion.Well for Ike i'd imagine that banning PS2 would be an okish idea, I mean, the constant stage changes on PS2 allow Ike to get more time in the air which shows his range to its fullest extent (his fair is scary, DO NOT underestimate it), a better hyphen smash and whilst the air stage is active, gimping Ike becomes just too hard.
Yeah I know, but the boosted hyphen smash is on the icy portion.Only on the wind portion.