AllyKnight
Banned via Administration
I was playing vs Lucas stupidly, trying grab release which doesnt work on Lucas but only on Ness and getting punish for doing so, ill beat him next time + i sucked I was sleeping during low tier XD
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Personally I think his U-air is the best. You can FF it with no lag to juggle, does decent damage, and most people think it sucks in comparison to Ness'(other way around). I shouldn't be trying to preach Lucas4STier here, though.His aerials aren't horrible, but none of them are particularly good. His best aerials are F-air and N-air, and his F-air is outclassed every day of the week as a spacing tool by several characters, and his N-air has pretty crap priority (although I will give, it's good on shields).
His other aerials are meh at best. U-air doesn't kill early enough and has too much commitment. D-air has waaaaay too much commitment and is very predictable. B-air has too much startup.
1. So I see. Arguing and being an *** are different things, though. You have your view, others have theirs. Neither is right for sure, there is no need to force things onto people this way.Snip because I'm blind
I ****in' love you.I dont get what the big deal is about where she is on the tier list. Prove she's better; go out there and beat the top players, and come up with concrete facts about her positives and negatives. I had a couple sbr members talk to me (in person/via swf) telling me that my thread about taking samus to the next level and my performance against top level players (videos & in tourney) really opened there eyes to possibilities. The people who make the tier list actually ENCOURAGE people to prove them wrong; and many dont.
And samus does lack flat out killing power ONSTAGE. Thats why any good samus plays aggressively OFFSTAGE. And not just throwing out spikes...actually understanding how to limit options offstage and capitalize. I cant think of how many times i force an mk into thinking Side B was their best recovery option.... only to get out prioritized by my charged shot!
Unless you're the one who is wrong. I didn't say you discriminate, nor imply that I do or do not. For all you know, I don't like you at all.The point of me arguing is to change their mind with evidence. If that results in me crushing their opinion, so be it. If I don't do it, they're going to keep playing under such false notions and won't stop until someone else finally tells them to after beating them. And have I ever discriminated? You like me when I argue with Xyro or against some mainstream idea, but you hate on me when I argue with a newcomer. Thanks?
lolI may sound like an ***, but it's better than them thinking they're right, then going off playing Samus like that and spreading misconceptions.
Take a hint.It's not about me or you, it's about Samus, and if some knucklehead comes to these boards with the wrong idea, I expect one of us, you, myself, Xyro, Cherry, n00b, someone to put them down and tell them what's right, not ignore them or let them figure out for themselves. That's not the point of the Samus boards.
I didn't shrug it off?The only one I've attacked regarding lack of experience is A2Z, but his argument clearly shows that. You and I can both agree on that. I would expect to for you to tell him he's wrong regarding the Ness/Lucas MUs as well, not shrug it off.
This plays back to my theory about Xyro.It's elitist only when you simply ignore those with the wrong idea and leave them to their own demise.
Would it be inappropriate to say chill out right about now?Telling them how to fix their bad habits and become a better player falls more along the lines of a fellow Samus main who wants more competition, not an elitist who ignores their post and lets them stay at their low level. The boards are dead because of elitist Samus mains who only post here to laugh at jokes and not contribute. Don't dare try accusing me of such offense.
The point still stands.EDIT: Also, regarding the "**** anyone who thinks different," that was concerning the Mario v Samus MU only.
I can understand that. What I can't understand if taking it that far. :LI apologize if that offended you. I have very strong feelings for that, because I messed up terribad in my last low tier tourney when I could have won. And for people to claim that it's easier than I think upsets me, just like how it upsets Xyro how I tell him the Sonic MU isn't as bad as he thinks. We're settling that at Kosha. Heck, n00b's first vid against Sonik proves that MU in general. He did all the right things against Sonic and it was complete ****.
In my own defense, the two contraversial MUs I preached about were with players who I'd played several times before. I chose to stand up against those characters on the boards because I felt that my experience with the players was legitimate.I've learned more about MUs ratios from better players that distinctly contradict what is discussed here
It's either I'm brutally honest, or I'm too lazy to waste my time arguing. I'm not going to sugarcoat it. I never have from the beginning.
*often unheard view of the SBR*I had a couple sbr members talk to me (in person/via swf) telling me that my thread about taking samus to the next level and my performance against top level players (videos & in tourney) really opened there eyes to possibilities. The people who make the tier list actually ENCOURAGE people to prove them wrong; and many dont.
I kind of dislike the idea of camping unless I feel that the MU requires it. That said, most people I play (and top players I travel with) usually ask me why I don't plank more with Samus. If it's what's expected of the character, and she is good at it, then it's probably not for nubz, lol.12. 1st sentence = Welcome to the SWF Samus boards. Rarely see people taking advantage of her floaty aspect = Agreed, agreed, sooooo agreed. Last sentence = agreeduntil camping&Z-air, camping&Z-air is for nubz
You should let people play Samus however they have fun playing Samus rather than telling them what they're doing wrong. The lower Samus stays on the tier list, the more impressive you look for being awesome with her. Besides, there's no "correct" way to play any character. I don't play Samus similarly to any other Samus I've seen in videos, but I seem to do just fine.I may sound like an ***, but it's better than them thinking they're right, then going off playing Samus like that and spreading misconceptions. It's not about me or you, it's about Samus, and if some knucklehead comes to these boards with the wrong idea, I expect one of us, you, myself, Xyro, Cherry, n00b, someone to put them down and tell them what's right, not ignore them or let them figure out for themselves. That's not the point of the Samus boards.
It's elitist only when you simply ignore those with the wrong idea and leave them to their own demise.
<3Enough arguing here. Whether this is the place to discuss it or not, I admit it was wrong of me to call you out like that. I apologize. We should let the on topic discussion resume.
In your defense, the f-air idea against Olimar wasn't half-bad. It worked to a certain extent.In my own defense, the two contraversial MUs I preached about were with players who I'd played several times before. I chose to stand up against those characters on the boards because I felt that my experience with the players was legitimate.
I stopped being nearly as vocal on the boards for mostly this reason. I can't argue when I haven't proven myself to the boards, but I wouldn't feel like teaching if by some miracle I had already proven myself.
There's nothing wrong with playing a campy Samus a.k.a. Spamus though. It's her strongest asset and to deny use of that would be handicapping yourself (and you've already handicapped yourself by using Samus in the first place.) That isn't to say she can't be used for casual play. But if someone chooses to discuss Samus in the competitive standard, they can't honestly argue that camping is not the best option in nearly all scenarios.I kind of dislike the idea of camping unless I feel that the MU requires it. That said, most people I play (and top players I travel with) usually ask me why I don't plank more with Samus. If it's what's expected of the character, and she is good at it, then it's probably not for nubz, lol.
Not to sound like a "he started it" fool, but he quoted me, questioning the fact that Samus can't kill, then went to defend himself through his friend's experience, later to tell us his friend only just picked up Samus. So in that regard, he did ask for it. Look back a couple pages and read again.You should let people play Samus however they have fun playing Samus rather than telling them what they're doing wrong. The lower Samus stays on the tier list, the more impressive you look for being awesome with her. Besides, there's no "correct" way to play any character. I don't play Samus similarly to any other Samus I've seen in videos, but I seem to do just fine.
It's arrogant to spew your opinions at them when they were not asked for. It's only elitist to leave someone to his/her own demise if he/she asks for help.
I'm sorry for falsly accusing you. I read less than one page back. I didn't even read the other guy's posts because I was in a hurry, just a few of yours and Ismar's because I respect you two.Hell, I even tried to avoid arguing with him, and then IsmaR goes out to say I'm an elitist for not bothering to argue, then you call me arrogant for arguing.
You can all insult me after you get your facts straightened out and re-read the thread again. But right now, your accusations annoy me, especially since I value both your and IsmaR's opinions.
What data do u need exactly? I did the frame data and I can get more.@Ismar: You don't love me. You hate me. It's painfully clear. ;_;
@Xyro: It's that attitude that I'm getting associated with. Great... the sad part is that you're not particularly wrong either.
In other news... n-air has horrible hitstun, and on top of the horrible hitstun on jab, I'm finding a hard time chaining it all into something significant.
Is there any way we could have more detailed frame data? I'm no good with that kind of thing so perhaps we should recruit someone from the other boards to find the Samus frame data.
This was the data for Marth's f-tilt for example. It shows at what frame it hits (which we have), what frame it ends, IASA if applicable, shield stun and frame advantage.Forward Tilt
Hit: 7-11
End: 39
IASA: 35
Shield Stun: 10
~Shield Hit Lag: 4
ADVANTAGE: -22
Tipper Shield Stun: 12
~Shield Hit Lag: 11
ADVANTAGE: -27
This is Snake's f-tilt. Basically I want to know what frame moves end, and furthermore, any frame advantage we have if we hit them or hit their shield.. this way we can sort out what's definitive and really be able to compare movesets. (Like backside of our d-smash hitting faster than MK's backside of d-smash, etc.)Hits on Frame: 6-13
Duration: 37
Hitlag: 9
Blockstun: 4
Blockhitlag: 9
Hii. : )Meaning at certain percents, on certain characters...she has a 7 frame advantage.
Diminishing attacks can go a long way here. Some ROBs will kill far earlier with Nair/Bair because they save those aerials until kill percentages. I use him as an example because I've survived a ROB Nair at about 170 in tourny...not because I have amazing DI, but because I let myself get hit by it while at lower percents. I actually won that match because I let the ROB abuse Nair.AM I doing something wrong or does Samus die easier than other characters?
If I know what you're getting at then that's not what we're worried about. Frame data is useful for things besides chaining moves together. Mostly, I think it's used to determine what is unpunishable and what is punishable.i think we should try to stop "chaining moves together"
Haha, I know what you mean, but it'd be good information to have regardless.i think we should try to stop "chaining moves together"
I'm not one for the specifics either, but I feel it's going to better my gameplay figuring out if it's possible (and how easy it is) to retaliate against certain multi hit move and attack strings out there:I've never been a fan of frame data because there's no way I'd remember what beats what vs what character and when. I prefer to experiment and see what happens. I'm not saying that a frame data discussion shouldn't continue, just that I may exclude myself from the list of helpful people. >.>
Teach me please?I like frame data now that I can read it
i think we should try to stop "chaining moves together"
Again... teach me? I get some of it, but it would be better if someone walked me through it...By read frame data I mean when people posted it on SWF I understand what it means now.
LanceStern said:It's funny, I appreciate all of the hard work put into people that take the time to break down frames for us. It's a lot of hard work and opens up insight into what we can and cannot do in the game in relation to follow ups or breaking combos.
Problem is I can't understand it, and I haven't seen a topic that breaks it down for me. So I need someone's help in answering these questions.
2. How do I intepret the data? And I need this broken down so that a 10 year old will understand it. I can understand some of the easier terms like "begins on frame x" and "ends on frame x" but when I see shield stun and stuff then I get confused. Here are the common terms we see (Taken from Peach's Frame Data topic on the Peach Discussion board):
In particular:Fsmash; Golf club
Duration: 40
Hits on Frame: 15
Hitbox Duration: 15-19 (5)
Cooldown: 21
Charge Release: hits on frame 5
Shield Stun: 5
Shield Advantage: -21
Shield Drop advantage: -14
Cooldown: What is this? Duration - the last hitbox possibility?
Shield Stun: What's it mean? Is that how many seconds the shield is stunned or how many frames?
Shield Advantage: I have no idea what a shield advantage is. I need this broken down specifically. And why a negative number?
Shield Drop Adv: Again, no idea.
3. How do I calculate a specific situation? Peach uses a Fsmash on metaknight who is shielding. How would I calculate if it's possible to drop shield and fsmash with metaknight? Step by step?
And for help, how many frames does it take to throw up a shield and drop it? What about out of a dash? How many frames to jump?
If anyone is patient enough to do that, I would really appreciate it. Don't get me started on aerials...
CJ said:Cooldown is how long it is from the last frame of the hitbox until the last frame of the attack.
The Golf club's last frame of a hitbox is 19, the move ends on 40. That's 21 frames of cooldown/endlag
Shield Stun: It's how many frames the opponent's shield HAS to remain up before they can let it down.
Shield Advantage: How many frames of an advantage over your opponent you have from the time your move ends, compared to when they can act. A negative number means that they can act before you. After the gulf club ends, that have 21 frames to act before you can do anything.
Shield Drop Adv: It takes 7 frames to drop a shield. So, it's the advantage after the shield is down.
To determine that, you take the shield advantage, which is -21. Take shield drop out, so it's -17. You look at MK's frame data:
frame breakdown:
1-23 startup
24-25 hitbox out
26-41 cooldown
So, he has 17 frames, fsmash comes out of 24, so, you could shield/do any 7 frame or less move to beat his fsmash.
It takes one frame to put up a shield and 7 to take it down. I think jump frames vary by character.
That sounds too long for that to be true. Also, if we jab cancel jab1 and buffer a f-tilt and d-tilt, is there any penalty on the cooldown? Or does the jab1 fully cooldown as normal, then the buffered command takes place?JAB: Hits on frame 3.
JAB 2nd hit: Starts at frame 19. Hits at frame 24.
I'm pretty sure Dsmash is faster than Dtilt.(Rhyme and Carter both stated this) but d-smash is quite a stretch.
Yay frame data. =PD-TILT: Hits on frame 6.
D-SMASH: Hits on frame 9.
hmmmmmmm.......lol, 69, I'm sad I didn't get that first...
I mean, we're not saying a human can actually react to this stuff all the time. But it's good to know regardless whether or not a combo works. For example, wouldn't you want to know if you could punish MK's d-smash with d-tilt? Rather than try for it, only for MK to perfect shield and up+b you?
Don't know how else to explain it really. I'm not saying I'm big on frame data, but I've gotten to the point that researching it (Not just Samus's movesets, but everyone's movesets) is going to help my game by a small amount, which could make all the difference in my matches.