RaigothDagon
Smash Journeyman
I'll say this once again because I know none of you guys keep track of my personal life. My Wii's disc reader is currently broken, and I can't repair it yet. So I have no way of testing this stuff. Thank you for answering some of my questions delxdoom, but I kind of wanted specifics on where to DI after dthrow. I recall from my match that not every time would I be in a position to zair MK, so I'm curious if the reason is because I had wrong DI, too high percentage, or what.
Fthrow is definitely fast, but most often I see MK use fair -> upb as a followup. Any ideas other than airdodging to avoid this?
And interesting choice of aerials to beat off those angry suckers. I think most of the time when I tried it, the hitbox would miss some pikmin completely. I could be wrong, or they could have been stuck to my face. Don't know which.
Also, this thought just occurred to me. If the MK shields the zair, would you be able to grab/dash grab/pivot grab?
Fthrow is definitely fast, but most often I see MK use fair -> upb as a followup. Any ideas other than airdodging to avoid this?
And interesting choice of aerials to beat off those angry suckers. I think most of the time when I tried it, the hitbox would miss some pikmin completely. I could be wrong, or they could have been stuck to my face. Don't know which.
Also, this thought just occurred to me. If the MK shields the zair, would you be able to grab/dash grab/pivot grab?