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well a number of things.What prevents samus from playing omnigay; by camping with missiles, tacking on damage with charged shot during the missile hitstun, spacing with zairs and grabs and up-b OoS in emergencies; efficiently?
Uhm, We usually say stay away form her as she does blow chunks and it's hard as **** to win anything while using her, but you know all about Low tier chars that only work when they don't know the match-up.haaaai. im starting to use samus as my new secondary main! ive used her for awhile so i know most of her AT's, i know her comboes and attacks and stuff, but any advice u can give to someone just okay with the char? as in any tips with spacing and stuff? thanx!
Err! I'ma tell you right now HOW to shield grab with samus. Try it out lol, When they smash attack you, SHIELD it then grab, Because either way, if you perfect shield it you'll have time to grab them, if you don't and get knocked back she can still grab them because of her range, Try it out I only jsut started doing this.OK I just barely starting using Samus yesterday and I love her. But a huge problem I have with her is her grab, it sucks. Im have always been so dependent on shield grabbing but now its basically worthless with Samus and gets me punished. So, what are some good out of shield option for Samus.
Thanks in advance. :]
All right thankyou. :]Err! I'ma tell you right now HOW to shield grab with samus. Try it out lol, When they smash attack you, SHIELD it then grab, Because either way, if you perfect shield it you'll have time to grab them, if you don't and get knocked back she can still grab them because of her range, Try it out I only jsut started doing this.
Secondly her UpB OoS wrecks aerial approach's Keep that in mind, instead of shield grabbing you can UpB almost ALL aerials unless they are multi-hit, try and stay away from Up B'ing those.
Also you should realize Samus is a hard char to play. you gotta know exactly what's going on at all times, and be steps ahead of your opponents. ALWAYS be prepared or your toast good luck and good hunting
Then grab less.I have mostly been having problems with my friends Marth that is terribly aggressive and with any other character I would shield grab his face after his badly spaced f-aris. But I was having problems with Samus because of the couple start up frames to her grab.
Samus' learning curve is difficult. Don't think you can waltz in and have everything down. You can know every attack Samus has at her disposal, but that doesn't mean you know how to use it properly.And dont worry I am a pretty good player, I think I can handle Samus.
Dryn, you could have at least said something constructive.Then grab less.All right thankyou. :]
I have mostly been having problems with my friends Marth that is terribly aggressive and with any other character I would shield grab his face after his badly spaced f-aris. But I was having problems with Samus because of the couple start up frames to her grab.
Agreed. Your best Oos options normally don't include grabbing unless at low percentages... which you then follow up with your own aerial combos or retreat and set-up your projectiles.Where the hell are all these Samus players popping up from?
I dont like Samus grab too much unless im punishing someone. Any other time is almost asking to be punished.
LOL agreed. ah well, at least she has a bit better backing now. I'ma go recruit another I hope.Where the hell are all these Samus players popping up from?
I dont like Samus grab too much unless im punishing someone. Any other time is almost asking to be punished.
Welcome to my world 10 months ago.Where the hell are all these Samus players popping up from?
Part of me likes the challenge, the other part likes actually being able to use her right.
but dryn is right, samus' Learning curve is stupid. Even if you do know how all her attack work, you won't be able to use them right without loads of practice.?
we have done marth. go lookLol good ol challenges.
Okay so yesterday I faced a good marth online, and I've come to the realization that it's Very hard. How in the Hell do we get back online when they short hop F air twice and upon landing buffer an F smash?
he's so ridiculously fast that fighting him with samus is like suicide. I mean every time I was hanging on the ledge It was another stock off me. Pretty stupid I'd say
But onto my lame question. How do you get back on the ledge? Are there any tricks or tips for this match-up at all that any one knows? Yes I know, match-up guide except they haven't done marth yet so there's no point in looking there right now
If all else fails, try going under the stage. On all tourney-legal neutral stages (other than Yoshi's, which is CP in my area), Samus can mindgame going under the stage and coming up the other side or returning to the original side.
I Know.Then grab less.
Samus' learning curve is difficult. Don't think you can waltz in and have everything down. You can know every attack Samus has at her disposal, but that doesn't mean you know how to use it properly.
well i personally have been lurking o.OWhere the hell are all these Samus players popping up from?
I dont like Samus grab too much unless im punishing someone. Any other time is almost asking to be punished.
There have been two:well i personally have been lurking o.O
is there a samus xat chat?
Obviously, it comes with a bit of risk. However, you can choose to go either way at the mid-point of the stage, and Marth will need to outpredict you to actually get there to reasonably PUNISH you if he chooses to stay on the stage.
If you're doing this, you'll be bomb-laying sideways at maximum sideways DI--if Marth using double-fair to f-smash, there are windows he CANNOT chase you down from and expect to hit you with Up-B. If you save your second jump and keep mindful of timings and his Up-B, you can recover off of either side--and he will be forced to get back on to the stage, leaving him with lag and you a chance to get back on.
Like all Samus tricksies, this is a lot of work for something that might prove absolutely useless. But every little thing that we can do that they might not know will help in the matchup, and who the hell expects Samus to make it across the bottom of FD?
Or instead used defensively? It still has good knockback, especially during those times where you're falling, they're coming at you from close range and you've got no time to pull off zair or dair.nair has next to no uses. unless the foe is over 125% and nair is fully refreshed
No. N-air has been nerfed. I wouldn't say the knock-back is good. Your scenario is also a strange one.Or instead used defensively? It still has good knockback, especially during those times where you're falling, they're coming at you from close range and you've got no time to pull off zair or dair.
What's a "canceled zair" and "a normal one"?Alright, another one. If I wanted to approach someone with zair, would I want to use a canceled zair or a normal one (assuming you're sh'ing)?
By knockback I refer to nair pushing back and stunning enough so opponents can't respond, usually giving enough time for Samus to get in a jab combo or f-tilt once nair auto-cancels. It does have its uses XD.I beg to differ with Xyro. It's not that great, but it does have its uses.
No. N-air has been nerfed. I wouldn't say the knock-back is good. Your scenario is also a strange one.
cancel zair is the short version of zair.I beg to differ with Xyro. It's not that great, but it does have its uses.
No. N-air has been nerfed. I wouldn't say the knock-back is good. Your scenario is also a strange one.
What's a "canceled zair" and "a normal one"?
Knock-back ≠ hitstun. N-air really isn't that great. I think a retreating d-air would be better. Any attack after n-air can be shielded, and landing in front of your opponent may end up being a shield-grab.By knockback I refer to nair pushing back and stunning enough so opponents can't respond, usually giving enough time for Samus to get in a jab combo or f-tilt once nair auto-cancels. It does have its uses XD.
I know how to use z-air properly. I was just asking what you meant by "canceled z-air," but Xyro already covered that one.And approaching with zair? Depends on how tall he is and how close you are. You'd obviously want the zair canceled if you're using it close range... followed by a bunch of other options. Aim for the head; if they're tall, you wouldn't have zair canceled.
cancelled zair is actually handy. if you keep cancelling it, the foe thinks u arnt capable of doing it right so they will come within distance. simple tricks work WONDERS if u plan it rightKnock-back ≠ hitstun. N-air really isn't that great. I think a retreating d-air would be better. Any attack after n-air can be shielded, and landing in front of your opponent may end up being a shield-grab.
I know how to use z-air properly. I was just asking what you meant by "canceled z-air," but Xyro already covered that one.
I'm not saying it isn't handy. I just was wondering what "canceled z-air" meant, and you explained it in a succint manner. It's probably much more useful when you're on a stage like Luigi's Mansion with the walls, since it extends further.cancelled zair is actually handy. if you keep cancelling it, the foe thinks u arnt capable of doing it right so they will come within distance. simple tricks work WONDERS if u plan it right