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Standing grab is kinda on the short side and matches the animation, but it's pretty fast from what I remember. Dash grab isn't exactly like Captain Douglas J. "Telegrab" Falcon's, but it's got pretty good distance. Roll cancelled grab doesn't gain any distance but makes the cool swoosh-dodge noise. *Heropon emote* Their pivot grab extends about an extra hand's length past their arm, but they also slide around a bunch. A dashing shield grab makes good use of the sliding and it's much safer to just throw out.Normal talk feels weird.
Also, is it me, or does Pit's grab range feel like it's longer than what it realistically should be?
Always nice to see others picking up Pit!So I've been on the hunt for a good secondary and started playing around with and am actually doing pretty well with him in the relatively short period of time I've been trying to learn him. I think the fact that Pit/Dark Pit's moveset is so well rounded and draws upon how strong your fundamentals as a player is why I can do so well with him. Also having a lot of fun with him so there's that. I just have a couple of general questions I'm curious about:
1. How does he fare against and ?
2. How is his customs game?
3. I hear is a bad MU? Curious as to why. I don't need a secondary for that MU, I just find it bizarre to think about lol.
Thanks!
To answer #3, I've found that, yes, Pit's arrows can deflect the Gordos, even at minimum charge. (According to SmashWiki, they can be deflected by any attack that does 2% or more) Bonus points if DDD gets hit with the Gordo AND the arrow (it looks hilarious)Always nice to see others picking up Pit!
To answer your questions...
1. I'm not entirely sure how he would fare against good Yoshis/ZSS since I have very little experience fighting competent ones but from what I can tell, I think Yoshi's DJ armor makes offstage gimping a little more difficult. His aerial speed and quick, safe moves make him difficult to punish. Abuse Pit's disjoint(especially Fair) and space properly with Ftilt/Dtilt. For ZSS I think there's a topic on the matchup which would probably have better info than I could give.
2. For UpB, maybe striking flight could be useful but it doesn't seem to make much difference. Also it's more predictable to intercept. SideB I think the general consensus is the default is best. DownB each have distinct uses. Amplifying for characters that have projectiles worth reflecting(like Samus' Charged Shot) and can be predicted(the startup is still bad). Impact has some cool uses too, although I'm not too experienced with them. The default is also cool with the windbox. Helpful to provide safe landings and gimping certain recoveries. NeutralB I think Guiding Bow can be good but it has some more endlag on it. I'm not a fan of Piercing Bow. For Dark Pit Guiding Bow is almost always used.
3. It has to do with DDD's weight(Pit struggles to kill sometimes), good recovery(difficult for Pit to get an offstage gimp), and DDD will most likely end up with a ton of rage and get easy kills on Pit. Also, DDD's disjoint out range most of Pit's attacks. In my experience it's not super bad, but it's difficult if you can't secure the KO. Also I can't recall if Pit's arrows can deflect Gordos, because if not then Dark Pit has a slight advantage there. Every time I face DDD I get a lot out of hitting the Gordos back with DP's arrows.
That's only through the underside of the platform, right? The top is a tangible platform, the underside can be bypassed - just like how it works for the fighters.I started practicing arrows in training mode against jumping and running computers. The arrows can pass through soft platforms (such as the small three on Battlefield), so try practicing on those kinds of stages. Also, because they're so flexible, I like to use them for fake-outs; angle them up before they hit (helpful for reflectors and absorbers).
If you're having a hard time at first, turn the speed down a bit before going back up to normal.
Yeah, it only goes through the bottom. Still nice to have though.That's only through the underside of the platform, right? The top is a tangible platform, the underside can be bypassed - just like how it works for the fighters.
Have you practiced fullhop arrow? It's a very useful tech for throwing out arrows in neutral.
Yep, that's a good technique to know~Yeah, it only goes through the bottom. Still nice to have though.
You can also mess with your opponent's head by flipping back and forth and up- this also holds the charge, so the opponent can't just shield right after hearing the chimes.
Another little anti-reflector trick is to curve it up before impact. That way, even if it is reflected, it'll go harmlessly into the air instead of back at you.Yep, that's a good technique to know~
You've picked up on Pit's repertoire of tricks quickly, haven't you~? ;3
I don't think that would prompt more people to play Pit, nor would it jettison him up the tier list. One win doesn't equate to the kind of consistent results it would take for Pit to climb higher in the public's estimation. If he managed to take tourneys everywhere due to a hypothetical win from Nairo, then yeah, he'd be considered for high tier. Right now, he's in a decent spot for what he can do.Anyone hoping Nairo wins EVO as Pit?Players would start playing him more, and he cold move up from low high/high mid teir to mI'd high teir.
Yoshi should be mostly even, can't really say who's at an advantage. ZSS I'd say is his worst top tier matchup, being a full -1.So I've been on the hunt for a good secondary and started playing around with and am actually doing pretty well with him in the relatively short period of time I've been trying to learn him. I think the fact that Pit/Dark Pit's moveset is so well rounded and draws upon how strong your fundamentals as a player is why I can do so well with him. Also having a lot of fun with him so there's that. I just have a couple of general questions I'm curious about:
1. How does he fare against and ?
2. How is his customs game?
3. I hear is a bad MU? Curious as to why. I don't need a secondary for that MU, I just find it bizarre to think about lol.
Thanks!
Striking actually would be useful VS. DDD 'cause Gordos.People use the up-b customs? :/
I mean usually people don't even TRY to gimp Pit 'cause his recovery's stupid good and he can go deep with the edge-gaurding
But that's your preference
Guiding Bow is practically always used by 'cause his arrows are trash
Electrocut is good if you want it to be like a counter
Impact for gimping peps with bad recoveries
Amplifying if you want to double the reflected projectiles and it has 0 hp and you have less end-lag if the obitars actually break rather than putting them away so that's useful. But there's no wind-box so no gimping I guess
Drop down if they try to gimp you. You can literally go all the way to the bottom blastzone before using Pit's Uspecial and make it back.Thank you guys for your insight.
How do you practice accuracy with Arrows btw? If there are any proven training methods for doing so, I would be very interested in knowing. Thank you.
EDIT: Also Pit's Up-B is pretty good but any smart opponent will still just try to gimp you anyway because there;s basically no risk and all the reward to gain out of trying to gimp a recovery that doesn't have a hitbox on it by default. My Mario training partner will always try to Cape me out of it. The Falcon I play with will always try to spike me out of it. Granted, it almost never happens (unless I'm dumb) but still.
A man can dream. Also, I still find it wierd how Pit can be put between 2 different tier spots.I don't think that would prompt more people to play Pit, nor would it jettison him up the tier list. One win doesn't equate to the kind of consistent results it would take for Pit to climb higher in the public's estimation. If he managed to take tourneys everywhere due to a hypothetical win from Nairo, then yeah, he'd be considered for high tier. Right now, he's in a decent spot for what he can do.
I would love to see Nairo win EVO, though, just because I think he's a great player and has the capacity to do it.
Yes, yes, do us all proud and show the world that sometimes the jack of all trades, master of none, is sometimes better than a master of one.Make us all proud. Pit needs attention around him.
Same goes for Nairo now that he made it to Vegas, and Pink Fresh aswell. Not sure if this is irony, but I live in Vegas yet I can't attend EVO. Oh wellYes, yes, do us all proud and show the world that sometimes the jack of all trades, master of none, is sometimes better than a master of one.
It really seems like "What's up now" but idkI'm curious, for one of his victory poses (the one where he spins his bow and poses like in his Brawl art), is it "What's up now?!" or "Want some now?!" I've seen it interpreted both ways.
I've always heard it as, "What's up now?!"I'm curious, for one of his victory poses (the one where he spins his bow and poses like in his Brawl art), is it "What's up now?!" or "Want some now?!" I've seen it interpreted both ways.
He says "what's up now?!". If you go to sounds and go through Pit's voice clips, you'll hear him clearly.I'm curious, for one of his victory poses (the one where he spins his bow and poses like in his Brawl art), is it "What's up now?!" or "Want some now?!" I've seen it interpreted both ways.