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Captain Falcon can never die.What if Marth was Captain Falcon, and the original died?
People keep mentioning that show. What is it exactly?This song always makes me think about Gravity Falls.
Any info on frame traps for Pit?Oh yeah, Great Bay was photoshopped.
And Friday is apparently Dr. Mario's birthday. So uh... confirmed?
Well never forget. Hope The edgers(?) can step their game up when they crossover with us.in case you missed it: http://smashboards.com/threads/merging-the-pit-and-dark-pit-subforums.412004/
Well never forget. Hope The edgers(?) can step their game up when they crossover with us.
You mean the interrupted aerials with rage thing? Haven't had a chance to test since my friend's been busy. Not looking good anyway since every hit has a different angle... It'd literally be a 3-4 frame window to get the right hitbox.Any info on frame traps for Pit?
Hm, no I don't think I mean those, but I don't know a whole lot about frame traps or their executions and purposes so I'm not sure how to describe them to youYou mean the interrupted aerials with rage thing? Haven't had a chance to test since my friend's been busy. Not looking good anyway since every hit has a different angle... It'd literally be a 3-4 frame window to get the right hitbox.
So does Pit have any?A frame trap is Almost the opposite of a blockstring. A frame trap introduces a punishable gap in a string of attacks that can beat mashing and O/S crouch-teching. From a mind game perspective, frame traps can entice the opponent to attempt to press button and can produce a counterhit (for big damage).
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"A sequence of attacks designed to make the opponent think they have a good opportunity to attack, when they are actually in a poor position to attack."
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Best example of one: Shiek's fair to jab on shield. After the fair, you may think you have time to shield grab but in reality the fair ends in the air and she has time to jab you out of your grab. I'll try to find a video.
Edit: Whoops thought this was a melee post. In any case, explains it a bit below too and hopefully someone comments on my edit likely mistakes since I'm not the best at melee :/. I guess the frame data meta hasn't been exactly fleshed out, and neither have tech traps, but you guys should look that up another time. This knowledge should carry throughout the games, and M2K is a notable user of frame traps in Brawl.
Basically though, here's how a simple frame trap, like Shiek's works.
Shiek's jump Airborne on frame 4 SH air time: 38 Earliest FF: 20 SH FF air time: 27
Shiek's fair: Total: 33 Hit: 5-7 Auto cancel: <4, >11 Landlag: 16 L canceled: 8
Shiek's jab: Total: 17 Hit: 2-3 IASA: 16 Window for second jab: 3-25 Second slice begins: 10 (or later)
Shiek's Grab (Easiest one I could find.) Total: 30 Grab: 7-8
Hypothetical Frame Perfect(?): Assuming M2K, Shiek 1, is playing Flash, Shiek 2, here's how a frame trap might work frame perfectly. M2K short hops (assuming fastfall too), fairs on frame 19 (which hits on frames 23-25), and fastfalls on frame 20. He will hit the ground 27 frame after the initial short hop and 2 frames after the fair hits the shield (frame 7 of fair). The auto cancel is 5-10 so M2K will auto cancel the fair on frame 9, with 4 easy frames of land lag. On the 5th frame, M2K jabs Flash which hits frames 6-7.
There are 8 total frames. With Shiek's grab, Flash has like 1 frame to grab, and with reacting as soon as possible wil almost CERTAINLY not get the grab in time. In a more likely scenario, A Shiek will not hit the auto cancel and L cancel and jab a bit later with probably 10 frames added. Big whoop. That's stil inhuman unless you know what the Shiek is going to do in which case you just punish the jab. I probably made this more confusing or screwed up, but I'm trying to learn too!
http://smashboards.com/threads/sheik-hitboxes-and-frame-data.299984/
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This is the only correct answer thus far. Same with Falco drill to shine on opponents shield or Falcon knee to gentleman on opponents shield. If the opponent tries to shield grab, they will get hit because the grab animation will start (and in turn your shield will drop) but will not complete because there isn't enough space between the shine and drill for the grab to become active. So you get hit.
As opposed to two moves that are super close together (Peach float canceled nair into jab?) where you can't even get your grab to come out or start because it's sort of a "true combo" on your shield (often colloquially referred to as a 'block string' in other games).
It's usually supposed to be for SF but it can be in Smash
Maybe fast fall fair to gentlemen to whatever you wanna do?So does Pit have any?
Oh. Well it doesn't seem like frame trapping is a thing like jab locking, more of just an opportunity to be taken advantage of.Maybe fast fall fair to gentlemen to whatever you wanna do?
tbh I'm not to sure of the definition itself :/
My Smash Corner talks about it a bit in this
2:11
So you're trying to make the opponent think they're safe when really they're not
has a frame trap with uair and dair
Once she does an uair the opponent might airdoge which can lead into a dair because of the airdoge endlag
A frame trap is Almost the opposite of a blockstring. A frame trap introduces a punishable gap in a string of attacks that can beat mashing and O/S crouch-teching. From a mind game perspective, frame traps can entice the opponent to attempt to press button and can produce a counterhit (for big damage).
----------------------------------------------
"A sequence of attacks designed to make the opponent think they have a good opportunity to attack, when they are actually in a poor position to attack."
-------------------------------------------------
Best example of one: Shiek's fair to jab on shield. After the fair, you may think you have time to shield grab but in reality the fair ends in the air and she has time to jab you out of your grab. I'll try to find a video.
Edit: Whoops thought this was a melee post. In any case, explains it a bit below too and hopefully someone comments on my edit likely mistakes since I'm not the best at melee :/. I guess the frame data meta hasn't been exactly fleshed out, and neither have tech traps, but you guys should look that up another time. This knowledge should carry throughout the games, and M2K is a notable user of frame traps in Brawl.
Basically though, here's how a simple frame trap, like Shiek's works.
Shiek's jump Airborne on frame 4 SH air time: 38 Earliest FF: 20 SH FF air time: 27
Shiek's fair: Total: 33 Hit: 5-7 Auto cancel: <4, >11 Landlag: 16 L canceled: 8
Shiek's jab: Total: 17 Hit: 2-3 IASA: 16 Window for second jab: 3-25 Second slice begins: 10 (or later)
Shiek's Grab (Easiest one I could find.) Total: 30 Grab: 7-8
Hypothetical Frame Perfect(?): Assuming M2K, Shiek 1, is playing Flash, Shiek 2, here's how a frame trap might work frame perfectly. M2K short hops (assuming fastfall too), fairs on frame 19 (which hits on frames 23-25), and fastfalls on frame 20. He will hit the ground 27 frame after the initial short hop and 2 frames after the fair hits the shield (frame 7 of fair). The auto cancel is 5-10 so M2K will auto cancel the fair on frame 9, with 4 easy frames of land lag. On the 5th frame, M2K jabs Flash which hits frames 6-7.
There are 8 total frames. With Shiek's grab, Flash has like 1 frame to grab, and with reacting as soon as possible wil almost CERTAINLY not get the grab in time. In a more likely scenario, A Shiek will not hit the auto cancel and L cancel and jab a bit later with probably 10 frames added. Big whoop. That's stil inhuman unless you know what the Shiek is going to do in which case you just punish the jab. I probably made this more confusing or screwed up, but I'm trying to learn too!
http://smashboards.com/threads/sheik-hitboxes-and-frame-data.299984/
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This is the only correct answer thus far. Same with Falco drill to shine on opponents shield or Falcon knee to gentleman on opponents shield. If the opponent tries to shield grab, they will get hit because the grab animation will start (and in turn your shield will drop) but will not complete because there isn't enough space between the shine and drill for the grab to become active. So you get hit.
As opposed to two moves that are super close together (Peach float canceled nair into jab?) where you can't even get your grab to come out or start because it's sort of a "true combo" on your shield (often colloquially referred to as a 'block string' in other games).
It's usually supposed to be for SF but it can be in Smash
So it's a state in which the opponent as no or very little options to react?Maybe fast fall fair to gentlemen to whatever you wanna do?
tbh I'm not to sure of the definition itself :/
My Smash Corner talks about it a bit in this
2:11
So you're trying to make the opponent think they're safe when really they're not
has a frame trap with uair and dair
Once she does an uair the opponent might airdoge which can lead into a dair because of the airdoge endlag
Um kinda?So it's a state in which the opponent as no or very little options to react?
I did. I got really confused.Um kinda?
It's where you try to make your opponent think they're safe when doing a move when actually they're not safe
Look at the Shiek and Rosa example
idk SF knowledge
After all this time, Pit gets buffed...and noone calls Sakurai bias? AmenOkay, so all but 17 characters got changes... That's kinda crazy. Not surprised these two finally got changes.