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TMNTSSB4

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No... GOs are the same. At first I thought default was faster then Amplifing, but that was incorrect. Then I looked at Kurogane Hammer and tested it's data, and it was correct.

Arrows were really a typo though.
I looked at Kurogane, and I only saw non customs for all the moves, including GO. Maybe they were both spead up and we didn't even noticed.
 

TMNTSSB4

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Anyone want to join a tournament I'm making? It'll help us with Pit/Dark Pit, while showing others new things to do with them. The tournament would also have every legal stage(and Suzaku Castle to see how it would work). It'll be named "Not like Xanadu", because why not?
 

TMNTSSB4

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I'm only in if Peach's Castle 64 is a counterpick
Then I'll have to make another one then. Can't get the dlc stages until tomorrow(busy day today), but I'll definitely make it a counterpick(same with Skyloft, Suzaku Castle, and Kongo Jungle).
 

LancerStaff

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Dark Pit:
Changed fighter_param_vl_pitb.bin[19][1] from 3.5 to 3.70000004768
Changed fighter_param_vl_pitb.bin[19][4] from 3.5 to 3.70000004768
Changed fighter_param_vl_pitb.bin[19][7] from 3.75 to 4.19999980927

Cookies to anyone who can figure this out. It looks like very similar numbers to what we see as hitbox sizes. [14][1] for Marth was default up special landing lag. 19 could be down special related or perhaps get up attack data or similar?

So in other words, Pit had his rapid finisher hitboxes increased in size, while Dark Pit has had some random attack's hitbox sizes increased independently.
Taking this a little more relevant... To summarize, Pit's rapid jab finisher is supposed to be bigger somehow, and Dark Pit has some other move with a noticeable difference in hitbox size.

Can't find a difference in their rapid jab finishers compared to each other. Seems to be consistent either way. Fspecials are the same, tested with metal boxes in tons of different ways. Going to do some wavebird testing when I get a chance.
 

Strider_123

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meh pits multi jab isn't that great to me. i use the 3 hit jab more. the arrow buff is great though! Ive been using pit since brawl.

Also how do other pits approach someone? i usually run then shield close up but what about the air?
 
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TMNTSSB4

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meh pits multi jab isn't that great to me. i use the 3 hit jab more. the arrow buff is great though! Ive been using pit since brawl.

Also how do other pits approach someone? i usually run then shield close up but what about the air?
That picture of Pit is adorable, not gonna lie.
 

SilverWolfLaguz

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meh pits multi jab isn't that great to me. i use the 3 hit jab more. the arrow buff is great though! Ive been using pit since brawl.

Also how do other pits approach someone? i usually run then shield close up but what about the air?
Short hopped fairs and nairs are good (there's auto-cancel on them), and for an opponent who either lacks projectiles or has worse ones, full hop arrows can be nice.
 

Strider_123

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Short hopped fairs and nairs are good (there's auto-cancel on them), and for an opponent who either lacks projectiles or has worse ones, full hop arrows can be nice.
how do i know if i do them right? its hard to tell. im not even sure if i succeeded doing them or not. i mean i short hop but how do i know when it is triggered? any indication?

That picture of Pit is adorable, not gonna lie.
ha thanks! did you mean my profile image or my handmade plush?
 

TMNTSSB4

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how do i know if i do them right? its hard to tell. im not even sure if i succeeded doing them or not. i mean i short hop but how do i know when it is triggered? any indication?


ha thanks! did you mean my profile image or my handmade plush?
Profile inage. Didn't know you have a plush
 

SilverWolfLaguz

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do you have the 3ds version? maybe we can battle and you could tell me if im doing it right?
SWL, 3411-1458-6655. My Mii has glasses, brown eyes, messy dark brown hair, and wears red. However I'm currently in a middle of a storm (I hate rain so much like ughhhh), so just let me do a quick wifi test on FG.
 

Strider_123

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I love it. That Pit is mine now.

Only if it's on the Wii U version. Don't own the 3DS version.
i only own the 3ds :(.
also thanks i love my pit plush, wish i had the amiibo to put in him tho
 

LancerStaff

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Alright, got the other 3DS.

100% sure that there's no GO change.

Rapid jab is the safe, frame wise.

Arrow difference is clear as day, grounded and in the air. Easy to see the aerial difference by comparing to BF's platform.

Still can't determine the rapid finisher difference or the mystery difference.

Going over KB differences in a bit.
 

Koiba

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I remember yesterday I went to Best Buy before it opened to get a :4darkpit: amiibo

7 other people were waiting with me

When we went into the store





They didn't have any

.-.
 

The Merc

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No... GOs are the same. At first I thought default was faster then Amplifing, but that was incorrect. Then I looked at Kurogane Hammer and tested it's data, and it was correct.

Arrows were really a typo though.
Dam, no GO buff :(. Oh well, i gues we can wait for that as well as Upsmash getting fixed.
 

LancerStaff

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Still don't understand you guys's problem with the Usmash. Usually the opponent is spiked down so hard that they get bounced into the ground and there's no reasonable way to tech it. No, doesn't hit short characters, but that's what Utilt is for.
 

The Merc

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Still don't understand you guys's problem with the Usmash. Usually the opponent is spiked down so hard that they get bounced into the ground and there's no reasonable way to tech it. No, doesn't hit short characters, but that's what Utilt is for.
Oh, no, that's not the problem I have, the problem is that the hitbox still doesn't full match up with the animation. He still has the little slash effect on his right side that doesn't hit opponents even if they are literally standing in it. Also, i thought Samus Usmash did hit smash Characters. huh, i must be think Mii Gunner
 

Koiba

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Eh, i would have to disagree there. Unless....

Can Samus' hit small characters that are stand right next to her?
wat


And I only use :GCCU: for catching peps in the air and maybe getting a kill

It's not supposed to be used like abusable :GCCU: which can be a bad habit of some I guess :/
 

Wintropy

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I've never had an issue with Pit's u-smash.

You have to know when and how to use it, same as any other move.
 

The Merc

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I've never had an issue with Pit's u-smash.

You have to know when and how to use it, same as any other move.
still, the hitbox not matching the animation bugs me, especially since the fix up every other character who has a similar problem.
 

Wintropy

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still, the hitbox not matching the animation bugs me, especially since the fix up every other character who has a similar problem.
Yeah, that's a bummer, but it honestly happens to me so infrequently that I have no real issue with it.
 

LancerStaff

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Usmash comes out on frame 6... A turn-around jump-canceled Usmash that KOs at what, 110%? on a character who's supposed to have below average KO power would be pretty OP, don't you think? Especially since Pit has so many options out of a dash to begin with. It'd beat out spot dodges on characters around Mario's size pretty handily. Speaking of which...

Forgot to mention that Pit's grounded dodges lost the last dodge frame. Forward, back, and the spotdodge. How could I forget something so important? It's a universal change. Everybody lost the last frame of intangibility on their dodges.
 

The Merc

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Forgot to mention that Pit's grounded dodges lost the last dodge frame. Forward, back, and the spotdodge. How could I forget something so important? It's a universal change. Everybody lost the last frame of intangibility on their dodges.
That change some what bugged my, I mean, 1 frame? Is that rally going to make a big difference?

Yeah, that's a bummer, but it honestly happens to me so infrequently that I have no real issue with it.
Actually, I have notice that I seem to be able to hit Pit's Usmash more often on the Wii U version where it would miss on the 3ds.
 
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