Strider_123
Smash Journeyman
- Joined
- Nov 10, 2014
- Messages
- 261
- 3DS FC
- 0688-5583-7738
oh sorry.. didn't know what to call it XDWhat do you mean, thats not arrow canceling...
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oh sorry.. didn't know what to call it XDWhat do you mean, thats not arrow canceling...
He was trying to say that other characters projectiles hold priority over pits arrows, or they just hit each other and disappear. ( I think)What do you mean, thats not arrow canceling...
Oh, Meh that doesnt bother me, Arrows are just too stiff to be used as a spacing tool. Thats my only problem with them.He was trying to say that other characters projectiles hold priority over pits arrows, or they just hit each other and disappear. ( I think)
What, that is completely absurd .Here's a little word of advice; people tend to overreact, especially when a game tries to do something different(looking at you, Zelda fandom).
General consensus is something you should always take with a grain of salt.
I wouldn't say it's a bad theory actually it makes sense, but it could also just be coincidence. Unless they sent over more Pit I don't think there are any clear signsHey guys. I thought I should share this here. This is just a theory of mine, so take this with a grain of salt.
As we all know, 2 new waves of amiibo figures were revealed yesterday. Wave 5 stands out because there are only 2 amiibos to be released: Palutena and Dark Pit. But why just those two characters... that are from the same franchise.... And they'll be in stores about a month after this year's E3. Could it be that they're planning something Kid Icarus related? Maybe even a new game?
Thoughts? Again, this is just a theory that I wanted to discuss.
I've considered that as well. Though, knowing Nintendo they'll be like, "Oh! By the way, more Pit amiibos will be coming out along witn Palutena and Dark Pit." Kinda like Marth when Code Name S.T.E.A.M. was announced.I wouldn't say it's a bad theory actually it makes sense, but it could also just be coincidence. Unless they sent over more Pit I don't think there are any clear signs
I'm curious as to how Nintendo can top last year's E3 (which I personally thought was their best ever).Hey guys. I thought I should share this here. This is just a theory of mine, so take this with a grain of salt.
As we all know, 2 new waves of amiibo figures were revealed yesterday. Wave 5 stands out because there are only 2 amiibos to be released: Palutena and Dark Pit. But why just those two characters... that are from the same franchise.... And they'll be in stores about a month after this year's E3. Could it be that they're planning something Kid Icarus related? Maybe even a new game?
Thoughts? Again, this is just a theory that I wanted to discuss.
If some form of Zelda U news or demo happened then I think it would beat last years. Alas, that is very unlikely to happenI'm curious as to how Nintendo can top last year's E3 (which I personally thought was their best ever).
This would certainly do it, as far as I'm concerned.
if you act fast enough, depending on DI, from 20% to around 60% you can combo from Dthrow to Uair or Fair.It would be grand if dthrow got less knockback so Pit could have some guaranteed followups from dthrow. As it stands, I believe he doesn't really have any true combos from any of his throws after like 40% other than dthrow -> usmash from 0% up until 40%.
Uperdash arm kills at 140% with no DI lol and no rage. Its mainly about what Fx Said about lack of approaching and landing options. We only have dash grabs/Fairs/nairs and for landing... none.If I had to give Pit any buffs it'd be the damage on his nair, the lagtime after Guardians, and I'd make it so that the sweetspot on the Dair for spiking is more lenient, and that awful multihit jab needs to be fixed.
His Fair is spectacular imo, you can really carry people offstage if you get them into a decent nair-fair string, and it's a great tool for edgeguarding if you can properly read DI. His Bair is a great mix up for that as well and both are decent offstage kill options.
His Upperdash Arm kills at 80%-100% Fresh, and his Side Smash does the same. His Side Smash is actually so good that I can get away with just throwing it out willy nilly sometimes, because it reaches so far that even YOU might be surprised how far away you can hit with it.
And those grab combos are simply divine. Getting out of the air once Pit has thrown you up there can be a really big pain. And Forward Throw kills at like 100% at the ledge. His Dash attack is good, his Forward Tilt is AMAZING and combos into itself at low damage, AND hits right above him. It can even kill at the ledge at higher %s. His down tilt is really good too.
It's just that the Guardian Orbitars come out and are put away too slowly. It can become a real problem when a Lucario is chariging his Aura Sphere and you throw out your orbitars because that means you ARE taking that Aura Sphere to your mouth.
His Nair is good for carrying people around, but it's not so good for damage, and for a move that looks so much like it grinds someone up, that should probably be fixed.
That SPIKE man. When you get that spike it feels SO good, but it's SO hard to reliably pull off. It should probably be a little easier to fly offstage and DUNK an opponent than it is, since it seems like Pit's style to DESTRUCTIFY someone like that.
And that jab is so awful. The multihit is trash. His 1-2-3 Gentleman jab is actually excellent and is the far more reliable option, but the hitboxes on the multihit are paper thin, RIGHT in front of Pit. It's really really bad and not worth even thinking about. If you wanna jab, just hold A.
Up smash is hella useful. Inc in the Pit Ditto. Pit has no landing options so you can chase him down and catch him with it. Not to mention its huge hitbox. Side B kills earlier then 153% for sure. Inc with rage. Dair isnt a problem at all. I havnt had a problem. I dont understand why people want it to be precise. Its good enough imo and you dont really need to go for it as you have arrows.There's absolutely no reason why the Upperdash or Electroshock arm doesn't kill until 153%. At the very least, buff the super armor on that attack or kill the end lag. There's no reason why an that SEEMS very effective with super armor and super punishable end lag wouldn't be able to kill until so late in the game.
With the forward smash dropping your opponent so often, and up smash not even usable unless your opponent is right above you, it sucks that Pit's most reliable kill move is his forward throw... which doesn't kill until 130 - 140%...
I also agree with the post earlier in that I wish the DAir spike was just a bit less precise, which at first isn't a huge deal, but with his kill options so wishy-washy, at least make him more proficient at killing in the air, imo.
I'll be fine with his smash attacks if they buff his DAir and Side B.
Pit seems pretty average as a character to me, and he's my secondary (who I use more than my primary). The worst part is that it seems like he's better than he is.
I got the 153% from a breakdown in the Pit/Dark Pit thread. If it's not 153%, it's only a few points earlier (not less than 145%). Without rage, anyway.Up smash is hella useful. Inc in the Pit Ditto. Pit has no landing options so you can chase him down and catch him with it. Not to mention its huge hitbox. Side B kills earlier then 153% for sure. Inc with rage. Dair isnt a problem at all. I havnt had a problem. I dont understand why people want it to be precise. Its good enough imo and you dont really need to go for it as you have arrows.
I see what you mean, Thats why Pit lacks kill power. It doesnt mean its that bad if its situational. I would rather punish with jab/ftilt/ect in neutral.There's absolutely no reason why the Upperdash or Electroshock arm doesn't kill until 153%.
I got the 153% from a breakdown in the Pit/Dark Pit thread. If it's not 153%, it's only a few points earlier (not less than 145%). Without rage, anyway.
I like his Up Smash a lot, it's just situational. It's great for catching people falling out the air, but it's the only up smash I can think of that has no hitbox for dealing with people standing right next to you.
It's effective, but limited... in other words, it's not a move you can outright kill with. That sucks since his other options don't kill very reliably, either.
You bring up a great point about it not being worth using- most of the time it isn't. As it is, the end lag is really lengthy, since Pit finds the need to do a little spin before getting back to business. At worst, with less lag it's a slighty more dependable reflector that doesn't leave you as open, which isn't bad. IMO Pit doesn't need changes, but I also believe that if they decide to, it should go to Orbitars above all else.What i dont understand is the big demand for less lag on orbitars. Imo its not really that worth of a move using, even against projectiles unless its worth the punish EG Tree/Megamans Fsmash. If it did get buffed, it maybe could be used as a landing option other then that still wont be that help-ful in my eyes.
It still shouldnt be a big problem. Reflectors in smash are meh, you would rather want to power shield them depending to get closer to your opponent, What i would like to see is less ending lag on the impact orbitars. They lag for days and they could have great use.You bring up a great point about it not being worth using- most of the time it isn't. As it is, the end lag is really lengthy, since Pit finds the need to do a little spin before getting back to business. At worst, with less lag it's a slighty more dependable reflector that doesn't leave you as open, which isn't bad. IMO Pit doesn't need changes, but I also believe that if they decide to, it should go to Orbitars above all else.
I'd like to reiterate this point in that a game is a lot more entertaining when every character is strong rather then every character being weak. The only character/move I see needing nerfs (as much as I hate playing against certain characters) for now is Diddy's Uair I'd much rather see most of the cast receive buffs then nerfs. I see too many people hoping the patch will nerf a list of characters rather then buffIs Pit balanced? Yes. He's a decent character. But there's just no denying that characters like Shiek, Sonic, Diddy, Rosaluma, and arguably others are objectively better characters. This is why I think Pit needs buffs particularly to his knockback in his air game. Is he fine how he is? Yes. But either he needs buffs or a lot of characters need nerfs if he's going to be on par with the best characters.
I think Pit seems better than he is because his move set is useful, he's fast, his attacks connect. But he just doesn't have those amazing approach options that some characters have because of how punishable all his moves are.
This is true, however it is easier to bring a few characters down than a majority of the cast up. Yes buffs are more fun than nerfs but if nerfs are applied correctly good characters are still good. It's just their cheap options that are eliminated.I'd like to reiterate this point in that a game is a lot more entertaining when every character is strong rather then every character being weak. The only character/move I see needing nerfs (as much as I hate playing against certain characters) for now is Diddy's Uair I'd much rather see most of the cast receive buffs then nerfs. I see too many people hoping the patch will nerf a list of characters rather then buff
He's like mid B I think in the JP tier list and I think I'd agree with that assessment. I think he's really viable.This is true, however it is easier to bring a few characters down than a majority of the cast up. Yes buffs are more fun than nerfs but if nerfs are applied correctly good characters are still good. It's just their cheap options that are eliminated.
I can see Pit being untouched in the upcoming Patch because he is probably mid tier but I want him to be able to compete with the best characters.
Diddys side b too. Its annoying how its the only move that refreshes its self unlike bouncing fish/ZSS' Down b. Tbh, theres no point trying to make Pit top tier, We dont wanna be scrub tier lel!I'd like to reiterate this point in that a game is a lot more entertaining when every character is strong rather then every character being weak. The only character/move I see needing nerfs (as much as I hate playing against certain characters) for now is Diddy's Uair I'd much rather see most of the cast receive buffs then nerfs. I see too many people hoping the patch will nerf a list of characters rather then buff
OH MY GAWDS IT'S AMAZING!
[collapse=Yep]OH MY GAWDS IT'S AMAZING!
Do you have on of M!Robin by any chance?