Alou
Smash Cadet
DeDeDe has some great recoveries. I'm not sure on tournaments, but I don't think he has had as much wins as some. He also does have a pretty good close range game with that lovely hammer and grab stuff.
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Could you provide an example of his nonpunishable recovery?DeDeDe has some great recoveries. I'm not sure on tournaments, but I don't think he has had as much wins as some. He also does have a pretty good close range game with that lovely hammer and grab stuff.
Phantasm if used correctly is fast enough that its tough enough to punish to be worthy of consideration for the hint. Though some good mindgames can definitely let you punish him for it from time to time, it will still be a bit iffy as to successfully punishing it or not.I still don't see how falco has an unpunishable recovery >_<
Nearly everyone? Who is nearly everyone? Everyone as in the BR? Or everyone on the boards?This week's character is someone who nearly everyone thinks is a very strong competitor, but strangely isn't placing as well in tournaments as some would expect.
They don't move this thread to the Falco section, they move the one that is in the SBR (which is probably better than all the threads there combined)I hope that #7 is not Falco. I don't want this stickied "VIP" Discussion in the Falco's section...
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I say next one is Toon Link.
It shouldn't be Toon Link.I also think it's TL
I still really think it's Zelda.
Strong competitor, not placing that well - I haven't seen many Zeldas take top recently despite how powerful she is now.
Frustrating due to projectile game - Din's Fire is amazing, controllable, powerful, charges, and nearly instant. She may not have quantity but she makes up in quality (Huh huh huh).
Recovery that's hard to punish - She's very floaty and Fayore's Wind not only creates a burst effect where you land, but has 16 different points of direction (as opposed to the normal 8) and can be extremely useful on the ground, especially for mindgames.
No slouch when you get in close - NeutA, ftilt,Usmash, and Fsmash are all fantastic damage rackers or KO attacks, most of them trapping you and causing you to get hit repeatedly. Dsmash is probably one of the better, quicker "breathing room" attacks Brawl has. And let's not forget the sexy F/Bair Toe.
It could be Falco but every time I think "Recovery that's hard to punish" I remember his upB and kind of shake my head.
Can't be Toon Link - His 'recovery' totally changes it's effect while on the ground.
umm... yeah I'm gonna have to call shenanigans on this. Zelda is fantastic....all though Zelda is much improved, most people realize that she still isn't really THAT great as a whole...
Yes, i know ^^They don't move this thread to the Falco section, they move the one that is in the SBR
By "there" you mean in the Falco's section ? I don't think it will be better than all the thread there combined at all ôO(which is probably better than all the threads there combined)
http://youtube.com/watch?v=8Ior-Oxe_jUEdit: Oh, and I still don't see as much of a case for using the recovery move on-stage for Zelda as Falco. Also, while Zelda's recovery is infinitely less punishable than before, it is still punishable IMO.
So?Falco's primary means of recovery is his illusion, not Fire Bird. And all though Zelda is much improved, most people realize that she still isn't really THAT great as a whole.
You must be dillusional. Every reasonable attempt at a tier list even places her as leading the bottom third of characters.umm... yeah I'm gonna have to call shenanigans on this. Zelda is fantastic.
I'm not sure what you're trying to say... you're proving my point, and then you go and say "Falco sinks like a stone"? Wtf?So?
Hint says "Recovery." I don't think you can make a point about recovery until you ballpark everything that could be used as recovery. Besides, Falco sinks like a stone.
Lol. You can punish the poop out of that if ur smarter than your opponent. Besides, the Ness technically should have won that match. You know, if he wasn't dumb enough to stand there at high damage as the timer is about to end.http://youtube.com/watch?v=8Ior-Oxe_jU
Lol, it's obviously not going to help Zelda win the match, but it's pretty irritating to be fighting someone that uses Zelda like that as shown in the video.
I mean Zelda is lighter and floatier than Falco, to start.I'm not sure what you're trying to say... you're proving my point, and then you go and say "Falco sinks like a stone"? Wtf?
Yes, the hint says recovery. Meaning Falco's Forward B, which is his primary recovery method.
"I don't think you can make a point about recovery until you ballpark everything that could be used as recovery". You go on proving my point by saying that too. Forward B = his hard to punish recovery that is also used on-stage. So either you are confused and contradicting yourself, or I'm just not getting what you mean when you say, "Besides, Falco sinks like a stone."
ahahahahahahahahahaI mean Zelda is lighter and floatier than Falco, to start.
And the point I'm saying is that "Recovery" in this case seems to mean "All recovery methods." Falco's Fire Bird is pretty awful. Also, I don't see Falco's Phantasm being nearly as useful as Fayore's Wind on the ground.
that's just dead wrong. Most tier lists place her top half at the very least, and the ones I think seem most reasonable put her somewhere solidly in top third.You must be dillusional. Every reasonable attempt at a tier list even places her as leading the bottom third of characters.
Yes because when we resort to how good a character is we instantly resort to the 500,000,000 tier lists that have been made by Smash Boards users.You must be dillusional. Every reasonable attempt at a tier list even places her as leading the bottom third of characters.
It's generally more constructive to prove me wrong instead of just being a ****.ahahahahahahahahaha
Have you really tried predicting when and where Zelda is going to re-appear when she has about 16+ places to teleport? On the FD, she doesn't have too many choices since there's only one big platform, but on others like the Moses Island she has a lot of places to teleport to. It's easier said then done.Lol. You can punish the poop out of that if ur smarter than your opponent. Besides, the Ness technically should have won that match. You know, if he wasn't dumb enough to stand there at high damage as the timer is about to end.
^^to elaborate, she has 16 possiblities, but how many are viable?
depending on placement on the stage, one of the sides may not be a viable direction. Going up will be punished, no matter in what direction, and going down/towards the opponent can be punished if he simply waits.
SO um, yeah, great in theory, but not when actually playing
Floaty makes things more punishable imo. The faster you fall the faster you hit the safety of the ground and gain even more methods to dodge attacks. While falling faster does make your ability to recover harder, it makes punishing your recovery harder too.I mean Zelda is lighter and floatier than Falco, to start.
And the point I'm saying is that "Recovery" in this case seems to mean "All recovery methods." Falco's Fire Bird is pretty awful. Also, I don't see Falco's Phantasm being nearly as useful as Fayore's Wind on the ground.