redgreenblue
Smash Ace
I'm sorryIt's generally more constructive to prove me wrong instead of just being a ****.

Have you ever played an actual brawl falco? I mean one that puts up a challenge? If you're questioning phantasm's usability on-stage in relation to farore's wind, you obviously haven't. Phantasm's disjointed hitbox and high speed makes it incredibly hard to punish. SH phantasms send the character into the air a considerable distance, and from there you can either SH phantasm them to spike them back into the ground to repeat, or start juggling the character. What can you do with farore's wind on the ground? Just for running away quickly, yes? I don't see how that's useful, especially since you can cover the same distance in the same or less time with two SH phantasms. Since melee, phantasm's start up time has dropped dramatically, the damage and knockback done has increased dramatically, and it goes a hell of a lot further. Phantasm went from melee turtle to brawl turtle, basically.