Cuz he’s ugly and lumpy and creepy and he’s weird and I don’t like himI never understood why people dislike Kiddy.
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Cuz he’s ugly and lumpy and creepy and he’s weird and I don’t like himI never understood why people dislike Kiddy.
See I can understand most of these, although I think comparing him to Jarek is overkill, i've been in the MK fandom and people hate that guy.-He felt a bit redundant as the big contrast to Dixie when many felt DK should have been the playable partner in DKC3
Since the Wii U?Nintendo's standard practice for release and announcement has been ever changing since the Wii U. I honestly don't think there's solid enough precedence in modern times to call for both a summer and fall direct in specifically the first year of a consoles life. Nintendo could just as easily decide to hold off on some of their back catalogue to survey tariffs or smt as much as they could decide to break the two directs back half year 1 rule.
I'm sorry buy ramping up during the summer and then ramping down during the holidays only to pick things back up again next year is... kinda backwards. You're suggesting they advertise less during the busiest, most active consumer part of the year. For the first holiday their top priority is on the market?I mean, makes sense, but I still definitely could see them bouncing a fall direct in favor of a late summer showcase that they'd follow up with a January Direct. Since Mario Kart will have already launched and Prime 4 will be looking at its fourth gameplay trailer, that kinda just leaves Kirby and DK to really dive deep into. I feel like keeping up a showcase every few months might be hype but will lead to them showing their hand too early.
I mean "Nintendo is unpredictable" only goes so far when they actually are predictable in this regard. And the reason they predictable do a fall Direct is because of its utility for the holiday season.I want to make it clear I don't think this is at all a crazy prediction for two directs or anything, I just see it as an option on the table rather than definitively what's probably going to happen. Nintendo could choose a lot of opportune times to announce or show something off, and they pretty often leave us scratching our heads wondering as to why they didn't do something.
Ok, and the Xenoblade team has over 140 people, but that doesn't make the IP something Nintendo would poise as its big holiday title, because it just has a lower ceiling than its bigger IPs.Sakurai noted it as big because of the hands he needed on deck to make it. Of course he wouldn't have described the game as small if it was actually a smaller title, but if we're rolling with that logic he presumably would have gone down a different route in describing the game in the first place. If you want something a bit more concrete, I guess the best I've got is that Bamco's studio hirings and structure don't seem to imply Air Riders is a B team game. By all accounts aside from maybe timing, this does seem to be a big title since its got seemingly the same amount of support Smash itself has (if you buy that 2D action title is Smash, that is).
Well I don't dispute there's a range, but showing how low the bar is doesn't in turn raise the bar. The bar is just set by the reception of the game. It's hard to compare Air Ride commercially since there's only been one title on a system that didn't have any mainline Kirby games, but even the mainline Kirby games, while successful, are not tentpole holiday game successful when they've got Mario and Pokemon in their pocket.That's why I brought them up. 'Kirby Spinoff' is apt but doesn't quite convey the scope of Air Riders when the same label often applies to titles like Super Kirby Clash, y'know?
But showing how Kirby sells better than Xenoblade or the others isn't the argument (and I didn't claim otherwise), because that doesn't mean it sells as well as Nintendo's A-tier. Xenoblade or Metroid are likewise games that aren't, under normal circumstances, the big holiday game level. It doesn't make them minor, small series, it's not that black and white, it just means there are much bigger options.This statement kinda confuses me tbh. Kirby Forgotten Land sold double what Metroid Dread did and that was a holiday title. Looking at series like FE, Yoshi, Pikmin, etc. Kirby still outpaces them.
I mean, to put my point in perspective, Xenoblade as a franchise is listed by Google as having sold around 9 million copies by the end of 2023, and Forgotten Land as a game is currently sitting at 7.5 million sales. This is definitely just semantics at this point, and that isn't a knock against Xenoblade just cause it hasn't sold enough, but I really don't see Kirby as one of Nintendo's minor Ips, nor as an odd series to take the Holiday Title mantle, moreso it just looks like that because of how many titles the series tends to put out on the smaller scale. In that sense, I would say its best comparison might actually be Pokemon.
That goes to the point of how re-releases don't sell as well as original titles. Look at the Prime 1 remake compared to Dread, even though the original Prime was more successful than all the 2D Metroids previously. Or how Pikmin 4 outsold 3 Deluxe by over a mil despite 3 arriving at the height of the pandemic and 4 not showing up until several years later.Even comparing a heavy hitter like DK to Kirby, Star Allies ended up matching about the same sales as the Tropical Freeze rerelease did. If anything, that would place them both at the same level, no?
Might as well, probably only going to go in circles at this point. I guess we'll see what Nintendo's holiday plans end up being.I think this is just a case of agree to disagree at the end of the day, no? Kirby Air Riders isn't gonna end up being the Holiday game anyhow given how early into the year it was revealed. That sorta title is definitely being saved for now.
You sound like me talking about DK's redesign.Cuz he’s ugly and lumpy and creepy and he’s weird and I don’t like him
In all fairness. I can see the summer Direct be delayed to July or August for specifically this year, given the Switch 2 releases in June.Since the Wii U?
2013: E3 Presentation / Oct, Nov, and Dec Directs (they were smaller then)
2014: E3 Presentation / Late Aug & Nov Directs
2015: E3 Presentation / Nov Direct (no general Directs earlier likely due to company shakeup after Iwata's passing)
2016: E3 Presentation / Sep Direct (3DS only, Wii U had basically nothing) - last pre-Switch year
2017: E3 Presentation / Sep Direct
2018: E3 Presentation / Sep Direct
2019: E3 Presentation / Sep Direct
2020: covid
2021: E3 Presentation / Sep Direct
2022: June Direct Mini / Sep Direct
2023: June Direct / Sep Direct
2024: June Direct / late Aug partner Direct - last pre-Switch 2 year
No precedent? Fr?
Indeed I doYou sound like me talking about DK's redesign.
Me, in my dream game development situation getting to make a DK game, politely asking Miyamoto is I may please use the old design.Indeed I do
The difference here is, Kiddy only got the one game. New DK is here to stay, at least for a while![]()
Why don't you take your usual talks with SnakeFighter back to the Social thread?!Indeed I do
The difference here is, Kiddy only got the one game. New DK is here to stay, at least for a while![]()
I posted an idea about how I would do Dixie in Smash and we wound up here.Why don't you take your usual talks with SnakeFighter back to the Social thread?!
If you are reading this, yes, I am just kidding, and messing with you two.
BUT seriously, you are always welcome here, but what brought Snake here? Not that she is not welcome but I don't often see her here.
You're clearly letting this bleed into your objectivity though, which is just going to deprive your take of credence and cause people to not treat it seriously.Cool - glad we agree. I think Xenoblade is terrible and the exaggerated claims of the fanbase are even worse, and I'm going to voice that opinion at every opportunity.
If the series was fragile two games that failed to cross 1 mil would've killed it. Look at what happened to Golden Sun, and it didn't have Xenoblade's budget. But it's continued at regular pace since the Wii, and has basically become even more present. I mean, there are four Xenoblade games on Switch.The reply in and of itself proves my point - the fragility around the series is insane.
Oh, that works. Okay then.I posted an idea about how I would do Dixie in Smash and we wound up here.
I mean the point was just about a precedent of a summer and a fall Direct, it's not that it has to strictly be in June and September. Yesterday I mentioned how I think the summer one will be post-launch pre-Bananza, which makes July entirely plausible imo.In all fairness. I can see the summer Direct be delayed to July or August for specifically this year, given the Switch 2 releases in June.
That is, unless it is specifically either still incorporating a lot of Switch 1 stuff or is a Partner Showcase. I don't see Nintendo have enough ammo for a 40-minute presentation of just first-party Switch 2 stuff at that point.
It's not that it takes away, it's that I can't imagine them showing a ton of new stuff this early into the console's launch when they could just... have more of the stuff we've seen last week.Though I don't think a Direct that mostly focuses on the Switch 2 takes away from the launch of the Switch 2.
XBC3 was successful so I can see one of them getting in. What I don't understand is when fans predict both of them getting in as separate characters. Maybe one of them would be in the victory poses and Final Smash of the other.I don’t get the impression Noah and Mio are particularly liked so I’m unsure why I see them on most prediction rosters.
I mean last week will be 3ish months ago if a Direct airs in late June/early-mid July, which is a fairly standard gap between the Spring-Summer-Fall Directs.It's not that it takes away, it's that I can't imagine them showing a ton of new stuff this early into the console's launch that they could just... have more of the stuff we've seen last week.
Well if we're going by my poll...I think Xenoblade‘s representation in Smash is at a nexus point, where it’s completely fine to have the main protagonist of arguably the series and the breakout star (Honestly, Pyra and Mythra are popular almost despite being from Xenoblade). The current rep is justified. It’s when the series gets lumped in with Fire Emblem and Pokémon’s “Each new entry should (or worse, will) have the main character in Smash” where I personally appreciate the pushback. I don’t get the impression Noah and Mio are particularly liked so I’m unsure why I see them on most prediction rosters.
I'm not gonna try to gauge how innately popular those two are, but I will say the expectation of how the series functions will cause almost all demand to funnel to the expected character at the expense of characters who in theory may be of equal or greater popularity.Well if we're going by my poll...
Both Noah and Mio were in the top 20.
They are dual protagonists, and both have their own unique set of abilities that would make them fun to play as separately, having them combined would be severely limiting their potential and only having one would feel incomplete.What I don't understand is when fans predict both of them getting in as separate characters. Maybe one of them would be in the victory poses and Final Smash of the other.
Ah...I mean currently I would expect Alear to beat Lyn in a Smash popularity poll.
It’s funny that overall Xenoblade 2 is my least favorite in the series but Nia is my favorite character in the whole series. I didn’t much care for a lot of the fanservicey designs of the blades, Torra and Poppy’s attempts at humor, and that the characters felt more like tropes than fully fleshed out personalities overall but there was something different about Nia. I just thought she felt like a fully believable person and I loved her sarcastic witty humor. Her actual visual design isn’t my favorite though it works but I really enjoyed her personality and voice.I wouldn't say a Xenoblade newcomer is guaranteed or anything, I just really like Noah and Mio and want one of them in lol
I think Noah would be more likely since he has the plot sword, but I'd like Mio more for her unique class/weapon type, but either way I'm pretty sure both would be there in some small part because I'm 100% that Final Smash would include Ouroboros in some way which requires both of them, even if it just spawns the other in like Rex for Pyra and Mythra.
Plus if I recall correctly Sakurai is a fan of the series (at least with Xenoblade 2, he openly praised it and called it a considerable accomplishment), so again, not guaranteed but feels decently likely and I just really like the characters in question, plus it's a series that saw an absolute ton of growth on the Switch alongside Pikmin and Kirby which I feel like should receive newcomers as well in Oatchi and Bandana Dee, so obviously I'm gonna advocate for it lol
That's quite a big LumaIdea: what if they did Dixie with a lot of her bones coming from Diddy Kong, but she also has Kiddy Kong follow her around like a Luma so she can do DKC3’s team up moves with him and give her more versatility since she doesn’t have the DK64 weaponry DK and Diddy do. And then the final Smash can be a reference to DKC3’s ending with the Mother Banana Bird.
Our entire current conversation is revolving around Nintendo using Directs to promote their games within its first year, putting literally every other year in front of me isn't really a gotcha precedence in my eyes, especially considering games currently cost 80$ and Nintendo isn't on the verge of failure like in Switch 1 to Wii U, and Wii U's first year was the second year they were even testing the format back before the internet was terrified of Shrek.Since the Wii U?
2013: E3 Presentation / Oct, Nov, and Dec Directs (they were smaller then)
2014: E3 Presentation / Late Aug & Nov Directs
2015: E3 Presentation / Nov Direct (no general Directs earlier likely due to company shakeup after Iwata's passing)
2016: E3 Presentation / Sep Direct (3DS only, Wii U had basically nothing) - last pre-Switch year
2017: E3 Presentation / Sep Direct
2018: E3 Presentation / Sep Direct
2019: E3 Presentation / Sep Direct
2020: covid
2021: E3 Presentation / Sep Direct
2022: June Direct Mini / Sep Direct
2023: June Direct / Sep Direct
2024: June Direct / late Aug partner Direct - last pre-Switch 2 year
No precedent? Fr?
This is all perfectly fine logic that I understand, but again, I really don't see it as the 'this is happening' that you do and frankly, I feel as like these statements are worded in ways increasingly demeaning to own opinion. I don't have backwards thinking just cause I think there might be one less general direct than you, and honestly I'm pretty sure our predictions going forward are still mostly in line with each other. If Nintendo released a series of tweets to promote some smaller titles, or releases an individual trailer showcase for Prime 4 before release with no fanfare, and then did something like announce a direct mini, then the scenario in my head is being fulfilled. That's what I'm talking about, not this barren idea of just not promoting games during the latter half of the year like you seem to think.I'm sorry buy ramping up during the summer and then ramping down during the holidays only to pick things back up again next year is... kinda backwards. You're suggesting they advertise less during the busiest, most active consumer part of the year. For the first holiday their top priority is on the market?
It's not about "not having anything to reveal", it's about hammering home the things they will be selling. You need to keep selling them during the holidays; people spend more and competition is higher. Also, they will have stuff to reveal, even if it's mostly 2026 stuff at that point.
This statement to me reads as "I can't say for certain I'm right, but I'm right" and honestly, I don't know how you want someone to respond to that beyond just disagreeing or going with it. Like again, your logic is solid and compelling, but there's no room for my opinion to be recognized in the way it's presented. It's just "I agree with you" or "okay I'm wrong."I mean "Nintendo is unpredictable" only goes so far when they actually are predictable in this regard. And the reason they predictable do a fall Direct is because of its utility for the holiday season.
Like, I can't say a fall general Direct not happening is impossible, they could divide it into game specific and partner showcases, but... I would be very very very surprised if they opt against having the Direct that gets the most eyes on the first holiday of their new system.
I mean alright. If the game itself being described as big and being one of the only first party announcements during the Switch 2 Direct isn't enough, we'll just have to agree to disagree. Frankly though, I feel like there's plenty logic to my argument that Air Riders is being developed and spoken of as if it was a large scale title.Ok, and the Xenoblade team has over 140 people, but that doesn't make the IP something Nintendo would poise as its big holiday title, because it just has a lower ceiling than its bigger IPs.
Idk what to say to this. Air Riders raises the bar because it isn't a pinball game for the game boy color, or a King Dedede Eshop exclusive on 3DS. If you aren't convinced it'll clear that level, I just think you're wrong, and that's that.Well I don't dispute there's a range, but showing how low the bar is doesn't in turn raise the bar. The bar is just set by the reception of the game. It's hard to compare Air Ride commercially since there's only been one title on a system that didn't have any mainline Kirby games, but even the mainline Kirby games, while successful, are not tentpole holiday game successful when they've got Mario and Pokemon in their pocket.
I feel like in the exact way your saying that there's bigger options to choose, you just kinda neglect there are smaller ones too. Especially given you later categorize Kirby as between all the bigger and smaller Ips, which I feel if anything outwardly acknowledges that there's more logic to Kirby being a Holiday title than Metroid, a thing which has definitively happened.The gap between these titles is genuinely so arbitrary when placed under this level of scrutiny that I'm not gonna bother getting upset about it. We just disagree on semantics here.But showing how Kirby sells better than Xenoblade or the others isn't the argument (and I didn't claim otherwise), because that doesn't mean it sells as well as Nintendo's A-tier. Xenoblade or Metroid are likewise games that aren't, under normal circumstances, the big holiday game level. It doesn't make them minor, small series, it's not that black and white, it just means there are much bigger options.
You keep raising points about how other games are less successful, like these other IPs or other Kirby spin-offs, but the point is that Air Ride isn't as successful as the tentpole holiday games. I could point to games less successful than Xenoblade, it doesn't make Xenoblade "big holiday game" level.
Are our circumstances normal right now? The current market collapse is being compared to Covid striking twice where I am. I don't really feel like Nintendo Protocol is operating under the same mindset as 2013.Xenoblade or Metroid are likewise games that aren't, under normal circumstances, the big holiday game level.
I agree with this.Basically Kirby > Xenoblade/Metroid/FE/etc doesn't mean Kirby = Mario/Pokemon/Zelda/Splatoon/AC/Smash
I honestly think this point is just kinda disingenuous. On the rerelease not selling as well point, Mario Kart. If you're gonna argue nobody bought a Wii U, fair, but Tropical Freeze suffers under that same logic. On the point of comparing Tropical Freeze to Return to Dreamland, you literally make the point in these paragraphs that comparing games released years apart and selling more is impressive in regards to Pikmin 4 compared to 3, so I hope you can see why you not acknowledging the fact Return to Dreamland rereleased 5 years after Tropical Freeze did annoys me. I instead compared Tropical Freeze to Star Allies because they've had almost the exact same shelf life on Switch since they both released early 2018. Also worth noting is Forgotten Land sold damn near double what Star Allies did, so in the same way you're arguing DK wasn't selling at his fullest, I can give you pretty concrete evidence Kirby wasn't either.That goes to the point of how re-releases don't sell as well as original titles. Look at the Prime 1 remake compared to Dread, even though the original Prime was more successful than all the 2D Metroids previously. Or how Pikmin 4 outsold 3 Deluxe by over a mil despite 3 arriving at the height of the pandemic and 4 not showing up until several years later.
So a port of Tropical Freeze doesn't really demonstrate the ceiling for DK. Just like how it wouldn't be fair to compare Bananza to the Forgotten Land port. But if you look at the SNES, 64 or Wii (or Wii U, if you want to count Rainbow Curse), the original DK game handily outsells the original Kirby game.
Or you could look at the TF port compared to the Return to Dream Land port... where the difference is in DK's favor by several mil.
Mario has been in the game since the first SmashIs there any possible way to represent Picross with a playable character?
Once again, the Vtubers winIs there any possible way to represent Picross with a playable character?
Hmmm... I do see some major issues.View attachment 401276
So, Uh... Tell me straight up does my personal Smash 6 roster suck? This is my newest revision and I cut a lot of stuff from the last one that I really like (Geno, Link’s Awakening remake Link, Shadow, A bunch of veterans.)
I know there is no objectively perfect way to make a Smash roster but I really just want it to be the best it can possibly be.
(By the way this is what the Picross question was for.)
While it's valid to aim for a realistic roster, I think it's also valid to slip in some personal appeal picks to spice things up, as long as they don't contrast too hard with the goal of realism. For the roster in particular:View attachment 401276
So, Uh... Tell me straight up does my personal Smash 6 roster suck? This is my newest revision and I cut a lot of stuff from the last one that I really like (Geno, Link’s Awakening remake Link, Shadow, A bunch of veterans.)
I know there is no objectively perfect way to make a Smash roster but I really just want it to be the best it can possibly be.
(By the way this is what the Picross question was for.)
Thank you, I should elaborate on what I was doing with third parties, Basically I was trying to do what Smash 4 did and do only mascots, That’s also why Slime is there. I had Bomberman instead until very last minute where I changed to Slime, There was probably some personal bias there because I’m a big Dragon Quest fan.
- I think you went a bit too scorched Earth with the third parties. At the very least, Capcom will stay around.
- If they got Hero to work, I don't think they'd ever choose Slime OVER Hero.
Didn’t you hate Xenoblade before ever giving it a chance?Yes, I know - unfortunately, I've played it. I meant to say JRPGs - it's immaterial to the point.
Cool - glad we agree. I think Xenoblade is terrible and the exaggerated claims of the fanbase are even worse, and I'm going to voice that opinion at every opportunity.
There are things that deserve this treatment far more than Xenoblade.
The reply in and of itself proves my point - the fragility around the series is insane.
Character rosters kinda just blend together for me, so I never quite realize who's missing. As far as the new additions, I think Toy-Con Robot is a fun cho-So, Uh... Tell me straight up does my personal Smash 6 roster suck? This is my newest revision and I cut a lot of stuff from the last one that I really like (Geno, Link’s Awakening remake Link, Shadow, A bunch of veterans.)
I know there is no objectively perfect way to make a Smash roster but I really just want it to be the best it can possibly be.
(By the way this is what the Picross question was for.)
On one hand, you added Skull Kid. on the other hand, you cut Rosalina.View attachment 401276
So, Uh... Tell me straight up does my personal Smash 6 roster suck? This is my newest revision and I cut a lot of stuff from the last one that I really like (Geno, Link’s Awakening remake Link, Shadow, A bunch of veterans.)
I know there is no objectively perfect way to make a Smash roster but I really just want it to be the best it can possibly be.
(By the way this is what the Picross question was for.)
Same guy also said Kid Icarus Uprising was too “Anime” and that the series should be represented exclusively by the NES game instead despite Uprising being the most popular game, The one that it’s generally known for nowadays, And also the very obvious connection it has to Smash.Didn’t you hate Xenoblade before ever giving it a chance?
I saw you talk about how (despite not playing it) you didn’t even view Xenoblade as a worthy Nintendo game, because it wasn’t playful and whimsical enough, and that Dragon Quest was more of a Nintendo game to you than Xenoblade (despite still saying it’s “a little bit anime for you” and calling it “fantasy slop”), you also pointed to Xenoblade not having a mascot character as a fault.
- YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.youtube.com
- YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.youtube.com
It seems like you have a distaste for fantasy RPGs with “anime” aesthetics and a more serious tone, and that combined with Xenoblade not fitting your view of what a Nintendo game should be is preventing you from looking at Xenoblade critically and unbiased.
-No real complaints with the first 4 rows, I personally would ditch skull kid and bring back K. Rool, Palutena or Rosalina, but that is literally just me.View attachment 401276
So, Uh... Tell me straight up does my personal Smash 6 roster suck? This is my newest revision and I cut a lot of stuff from the last one that I really like (Geno, Link’s Awakening remake Link, Shadow, A bunch of veterans.)
I know there is no objectively perfect way to make a Smash roster but I really just want it to be the best it can possibly be.
(By the way this is what the Picross question was for.)