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Official Smash for Switch 2 - Speculation & Discussion Thread

Thegameandwatch

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:ultcharizard::ultlittlemac::ultdarksamus::ultisabelle:

So, we have four playable characters who were assists at one point.

What do you think of these four characters and their implementation in Smash?
Charizard: Fine as is.
Little Mac: Unique concept but bad execution.
Dark Samus: missed potential, I know she is an echo but they could done something a bit more
Isabelle: Could be decloned more but thats kinda it.

This community is full of Kingdom Hearts fans right? I think we know all about cannon spin-offs.
I would probably say that the non-numbered KH games are probably in the same category as the Pokemon Legends games and Pokemon remakes where its still mainline but not to the same degree as the numbered titles.

Melody of Memory is the closest thing to an actual spin-off.
 

The Stoopid Unikorn

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I would probably say that the non-numbered KH games are probably in the same category as the Pokemon Legends games and Pokemon remakes where its still mainline but not to the same degree as the numbered titles.
Given that KH3 specifically ties up all the loose ends from not just numbered titles but also non-numbered ones, I think all KH games are equally important and the only thing that warrants being a "numbered" game is being a console title with Sora as the main character.
 

SMAASH! Puppy

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:ultcharizard::ultlittlemac::ultdarksamus::ultisabelle:

So, we have four playable characters who were assists at one point.

What do you think of these four characters and their implementation in Smash?
Charizard is fine. I think he's kinda like Ridley where he could use a flight mechanic (treat it like Peach's float, but with a meter attached, and the ability to float in any direction while you still have meter, which would fill back up while on the ground), but I think he's otherwise pretty good. Also, I think adding a no trainer version of the character would not go amiss. If really feels like one of those ideas that aren't super popular in theory but would be good in practice since generally more options = more better.

Little Mac needs some work. I don't think he's unsalvageable, but he needs to be slightly less polarized. He needs a way to interact with platforms and not lose to circle camping on even small stages, and his ground game needs to be good in more ways than "he's scary because everything he has kills you".

Dark Samus is missed potential, but you knew that already. At worst I'd like to see Dark Samus be a stand-in for the current Samus moveset and use that freedom to do something different with Samus's moveset.

Isabelle I've never cared for in practice. She's more cohesive than I think, but her moveset still feels incongruous to me.

I would probably say that the non-numbered KH games are probably in the same category as the Pokemon Legends games and Pokemon remakes where its still mainline but not to the same degree as the numbered titles.

Melody of Memory is the closest thing to an actual spin-off.
Oh I thought "why is this cannon?" spin-offs was a common thing for the series.
 

Noipoi

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:ultcharizard::ultlittlemac::ultdarksamus::ultisabelle:

So, we have four playable characters who were assists at one point.

What do you think of these four characters and their implementation in Smash?
Isabelle and Dark Samus: They’re clones, man. They do their clone thing just fine.

Mac: He needs to be a little better in the air. I get what they were going for but he doesn’t need to be completely unusable off stage.

Big Chorizo: Big Chorizo
 

Laniv

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:ultcharizard::ultlittlemac::ultdarksamus::ultisabelle:

So, we have four playable characters who were assists at one point.

What do you think of these four characters and their implementation in Smash?
Charizard: Fine as it is, and I'm gonna be honest, I did not care for Solozard

Dark Samus: An Echo with very little differences from her parent. Remember that machine gun attack and the Phazon tendrils from her Assist Trophy tenure? I miss those

Isabelle: The ideal semi clone. Not much to say here

Little Mac: Scrap the moveset and start over
 

TheFirstPoppyBro

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I don't think Little Mac needs a complete redo.

He definitely needs tweaks and changes but I think the core idea is fun and valuable?
I think he could stand to be less extreme in the air, like I get making his air game weak, but making it as weak as it is means he just can't really play half of the game most times.

Like he's kinda the opposite of how Puff is good in the air and has a kinda weak ground game, but Jigglypuff's ground tools aren't completely worthless is the difference; she can still DO something when grounded even if it's not as good, but Mac's aerials are useless outside of like... Battlefield platform jab reset? I think that's a thing he can do with Dair?

I also think it'd be fine if Haymaker could be used again after getting hit? Like I dunno how much it'd really help but making it one use only until he hits the ground again just unnecessarily hampers him. It just feels like kicking a man while he's down lmao
 
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Godzillathewonderdog

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:ultcharizard::ultlittlemac::ultdarksamus::ultisabelle:

So, we have four playable characters who were assists at one point.

What do you think of these four characters and their implementation in Smash?
Charizard is pretty good, I wish they were a bit more mobile in the air, and Rock Smash was a weird move to initially give him, but otherwise no complaints.

Little Mac is one of the worst implementations of a character in Smash. Mac is an upbeat teenager from the Bronx who isn’t very strong, but can defeat more powerful opponents by waiting, dodging their attacks, and slowly whittling them down. In Smash he acts so serious, and is no longer upbeat, he sounds like an adult Japanese man, he relies on getting in your face, he hits like a truck, and can shrug off even the strongest attacks with super armor. Don’t even get me started on his competitive viability

It’s a bummer that Dark Samus had more original moves as an assist trophy than a fighter, just having toned down versions of these moves as their neutral special and down special would have been satisfactory.
IMG_9690.gif
IMG_9691.gif

Dark Samus doesn’t even use morph ball bombs in the Prime games. I don’t really have a problem with their normal attacks (I mean I do, but that’s more of a problem with Samus rather than Dark Samus).

Isabelle is a great variation of Villager, I’m especially glad the fishing rod was implemented into her moveset, no complaints.
 

AreJay25

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Mac's design is inherently flawed imo because the main method of beating him is to literally not engage. You're encouraged to not fight the boxer in the fighting game because he's just flat out better than most characters on the ground... but you can avoid the ground game entirely because it's literally all he has in a game with free form movement. And then you get him offstage and he dies.

It's not particularly an enjoyable experience for either side. And it doesn't particularly feel representative of the actual gameplay loop of Punch-Out, either.
 

Wonder Smash

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Little Mac is one of the worst implementations of a character in Smash. Mac is an upbeat teenager from the Bronx who isn’t very strong, but can defeat more powerful opponents by waiting, dodging their attacks, and slowly whittling them down. In Smash he acts so serious, and is no longer upbeat, he sounds like an adult Japanese man, he relies on getting in your face, he hits like a truck, and can shrug off even the strongest attacks with super armor. Don’t even get me started on his competitive viability
I'm not sure where you're getting this. Little Mac acts serious in the Punch-Out!! games too. When you see him during the training scenes, Vs screen, and in the artworks, he's all business when it comes to fighting. Plus, a guy like him gotta have SOME power to be knocking out opponents twice his size. That shouldn't even be a problem.

Overall, he's pretty accurate to the type of character he is; an underdog that can be at a disadvantage but has just enough that can turn the fight around and win the match. This makes him one of the hyped characters to watch in competitive matches.
 
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Arcanir

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So, we have four playable characters who were assists at one point.

What do you think of these four characters and their implementation in Smash?

:ultcharizard:: Overall pretty good. Does feel a bit hamstrung by being a part of PT as it forces them to be on the slower side, but they play the role well. Could be better in the air, but they're not the only ones with that issue (like Ridley) so it's not solely a Charizard problem.
:ultlittlemac:: Inherently flawed. I can't speak for how accurate he is to Punch-Out, but in Smash his very concept doesn't work as the game is built around having at least a passible air game and this man has none. They try to compensate by giving him a strong ground game, but it just makes him polarizing to play and fight, so he feels completely lopsided.
:ultdarksamus:: Had no chance of getting in without being an Echo so I can't begrudge her case too much, but it is still unfortunate that she had to leave a lot of her potential on the table. If she comes back, hopefully she'll get decloned and take more from her arsenal (or at least give her the laugh).
:ultisabelle:: I think she's fun, I honestly prefer to play her compared to Villager.
 

TheFirstPoppyBro

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About the only thing I can really say about Charizard outside of "yeah i think he went pretty well" is that I hope if jumpsquat frames aren't universal next game, they let him keep a low jumpsquat time?

I always felt like jumping as Charizard felt kinda weirdly clunky in Brawl and Smash 4 (where he has a 7-frame jumpsquat) and it feels SO much better in Ultimate when everyone got the 3-frame (outside of Kazuya of course). It might just be a me thing because Bowser in Melee never felt weird to me and his jumpsquat in that is even longer, but whatever it was, Ultimate fixed it for me, so PLEASE let Charizard keep that even if it's not universal anymore lol
 

Diddy Kong

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Charizard has been a problem since the beginning. Kinda like Zelda, he's balanced around the other switch-in characters. And done so terribly. Air mobility is a first, Rock Smash also is a weird choice for a move, and Flare Blitz works but it's too risky and predictable. The one move he had via Custom Moves in Dragon Rush was exactly what he needed, weird it was ignored for Ultimate after in favor for Flare Blitz. Ideally I'd combine the moves. And he needs to actually fly. Same with Ridley
 

fogbadge

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:ultcharizard::ultlittlemac::ultdarksamus::ultisabelle:

So, we have four playable characters who were assists at one point.

What do you think of these four characters and their implementation in Smash?
Charizard is better as part of a team in which case he's great
Little Mac I keep forgetting he's in the game
Dark Samus I'm largely neutral on her but her design is cool
Isabelle is fantastic but I wouldn't mind her having a little more uniqueness
 

SMAASH! Puppy

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Charizard has been a problem since the beginning. Kinda like Zelda, he's balanced around the other switch-in characters. And done so terribly. Air mobility is a first, Rock Smash also is a weird choice for a move, and Flare Blitz works but it's too risky and predictable. The one move he had via Custom Moves in Dragon Rush was exactly what he needed, weird it was ignored for Ultimate after in favor for Flare Blitz. Ideally I'd combine the moves. And he needs to actually fly. Same with Ridley
I'm sure Dragon Rush was an idea they had later, especially with how many custom moves are just "the move, but slower and stronger" and "the move, but faster and weaker". Combining the moves would be cool though. Normally inputs give you a burst movement option on the ground and in the air, and the smash attack version is for style kills.
 

Godzillathewonderdog

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I'm not sure where you're getting this. Little Mac acts serious in the Punch-Out!! games too. When you see him during the training scenes, Vs screen, and in the artworks, he's all business when it comes to fighting. Plus, a guy like him gotta have SOME power to be knocking out opponents twice his size. That shouldn't even be a problem.

Overall, he's pretty accurate to the type of character he is; an underdog that can be at a disadvantage but has just enough that can turn the fight around and win the match. This makes him one of the hyped characters to watch in competitive matches.
He definitely is serious when it comes to fighting and training, no doubt, but every time he wins a battle he is upbeat, even when he’s barely standing, in Smash he is serious all the time, even during his victory poses, which if anywhere this should be where you showcase his upbeat nature.
Their is a lot more to being a competent boxer than strength, do you know how many punches it takes for Little Mac to knock down a frail weakling like Glass Joe?
 
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SPEN18

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Yeah I've explained in more detail before but I feel Charizard has untapped potential and just generally lacks some of the flair and air mobility he could have if not balanced against the rest of a team. He needs some flashier moves and more emphasis on his flying dragon physique. Fitting him as the "strong but slow" leg of the race is design-limiting in this regard. Solo Zard in 4 definitely felt like the "yeah this was originally meant to be with the team" version; I think if they planned an updated solo Zard from the start they could take him further.
 

Pupp135

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There was a poll that I found recently on the SuperSmashBros subreddit showing the most requested fighters.

Overall, the poll mostly didn’t surprise me much where King K. Rool and Ridley were the two most wanted veterans, and most of the mainstays were in the top 30/35 (I thought Fox would be top 30 though). When I look at the lower positions, I’m shocked to see Aegis as low as they are admittedly (just barely out of the bottom 20).

From the newcomers, Waluigi, Bandana Waddle Dee, Shadow, Crash, and Eggman occupying the top 5 doesn’t shock me at all, but I’m shocked to see Lloyd Irving, Bomberman, and Ryu Hayabusa missing the top 40 newcomers for third parties specifically.

From Nintendo newcomer side, it was nice to see Skull Kid in top 3, King Boo in the top 15, Dry Bones, Gengar, and Hector in the top 40.
 

SPEN18

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With Mac, I think his gimmick is just very hard to balance for both casuals and experts. Due to the nature of Smash's mechanics, if you were to make his ground game as strong as it needs to be to actually compensate his massive air deficiency, he'd likely be absolutely broken in casual play and just way too polarized in general. If you make him less extreme, then he kinda loses the point of having that as a gimmick and you may as well shift focus elsewhere.
Which, really, Mac needing to be bad in the air is a suspect translation of the character to Smash. Punch Out is all about cleverly holding off the opponent and lying in wait until they make a mistake which you then punish hard. He shouldn't be an all-out assault character, but perhaps more evasive with the potential for fast bursts of big damage when the opponent leaves themselves open or when you time a maneuver properly.
I am interested in the idea of characters who incentivize being on the ground more, but simply polarizing their ground vs air strength like Mac doesn't seem the best way to explore that.
 

Wonder Smash

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He definitely is serious when it comes to fighting and training, no doubt, but every time he wins a battle he is upbeat, even when he’s barely standing, in Smash he is serious all the time, even during his victory poses, which if anywhere this should be where you showcase his upbeat nature.
Their is a lot more to being a competent boxer than strength, do you know how many punches it takes for Little Mac to knock down a frail weakling like Glass Joe?
He has a more upbeat expression in his victory poses sure but in at least one of the ones in Smash (the first one that you posted), he did smile a little bit in Smash Wii U. Not sure why they changed that. But in the end, he does seem more energetic compared to the Punch-Out!! games, where he didn't do as much movement. Even with that expression, he doesn't come off as somebody who's angry to me. Just pumped up.

Little Mac does have more than just strength. He has also hand speed, foot movement, and head movement. I'm just saying that him hitting like a truck is accurate to his character too, seeing how you knock out your opponents in Punch-Out!! almost all the time anyway.
 

DarthEnderX

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do you know how many punches it takes for Little Mac to knock down a frail weakling like Glass Joe?
About the same as it takes for everyone else. Mac does mostly the same damage to everyone except King Hippo. The increase in difficulty comes from landing those hits and avoiding damage, not increased health.
 

Arcanir

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There was a poll that I found recently on the SuperSmashBros subreddit showing the most requested fighters.

Overall, the poll mostly didn’t surprise me much where King K. Rool and Ridley were the two most wanted veterans, and most of the mainstays were in the top 30/35 (I thought Fox would be top 30 though). When I look at the lower positions, I’m shocked to see Aegis as low as they are admittedly (just barely out of the bottom 20).

From the newcomers, Waluigi, Bandana Waddle Dee, Shadow, Crash, and Eggman occupying the top 5 doesn’t shock me at all, but I’m shocked to see Lloyd Irving, Bomberman, and Ryu Hayabusa missing the top 40 newcomers for third parties specifically.

From Nintendo newcomer side, it was nice to see Skull Kid in top 3, King Boo in the top 15, Dry Bones, Gengar, and Hector in the top 40.
Looking at 1st party newcomers I took a look at Swamp's list and the changes/notable standouts were:
-Waluigi jumped to #1, with Paper Mario, Skull Kid, Noah/Mio (combined here), Toad, and Magolor also seeing jumps in placing (all except Magolor being Top 10).
-Porky, Ayumi, King Boo, Officer Howard, Kamek, Ogerpon, Tinkaton, Alear, Elma, Marx, Meowscarada, and Geno jumped to Top 30 with Meowscarada and Geno jumping to Top 10.
-Waluigi, Bandana Waddle Dee, Raven Beak, and Issac all kept their Top 10 spots with special mention to BWD for staying 2nd in both lists.
-Dixie, Funky, Ashley, Krystal, and Octoling being out of Top 10.
-Tom Nook, Hades, Medusa, Viridi, Captain Toad, KK Slider, Sylux and a new PT being out of Top 30.

Biggest winners were Pokemon as it got three candidates in Top 30, only losing the new PT, while Kid Icarus lost all three of its characters. Animal Crossing also placed worse, though at least Tom Nook was still Top 50. Overall, this does align with what I'd expect, though there are a couple surprises (ex. Tinkaton).

For Third Parties, not many surprises as all of them tend to get a good amount of discussion with special favoritism to Sonic (four characters in Top 30) and Capcom (five). Hollow Knight was probably the biggest one as they did make Top 10, though Silksong's announcement may've helped it out there.
 
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Watuna4343

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There was a poll that I found recently on the SuperSmashBros subreddit showing the most requested fighters.

Overall, the poll mostly didn’t surprise me much where King K. Rool and Ridley were the two most wanted veterans, and most of the mainstays were in the top 30/35 (I thought Fox would be top 30 though). When I look at the lower positions, I’m shocked to see Aegis as low as they are admittedly (just barely out of the bottom 20).

From the newcomers, Waluigi, Bandana Waddle Dee, Shadow, Crash, and Eggman occupying the top 5 doesn’t shock me at all, but I’m shocked to see Lloyd Irving, Bomberman, and Ryu Hayabusa missing the top 40 newcomers for third parties specifically.

From Nintendo newcomer side, it was nice to see Skull Kid in top 3, King Boo in the top 15, Dry Bones, Gengar, and Hector in the top 40.
So I saw the poll... I know that it's a rather minor thing to have but I have to be very honest - I am completely and totally baffled at Paper Mario being in the freaking top 10 and apparently that close to the 1st party top 3. I mean, do people want a 2nd version of Mario that much over... any character really? Are people that desperate for a niche sub-series within a series to get such unwarranted special treatment when other whole series haven't even gotten that and when Mario as a whole has plenty of actual characters to choose from? Respectfully, this would easily be the most frustrating and wasted character slot because this is not just some clone character unlike Doctor Mario, the Links etc. but it's like, actual dev time and resources spent on a character getting a 2nd fighter slot to himself all to represent again, a niche sub-series (which isn't even one of the more successful and popular ones) because fans have a fix for 1 or 2 specific games and want unwarranted special treatment.
Rant over - but I had to get it out of my chest.
 

Garteam

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I want to see a Little Mac that’s actually good on the ground before we conclude that his archetype doesn’t work conceptually. FFS, regular attacks and grabs are the foundation of grounded combat in Smash and Mac’s grabs are intentionally ****. Maybe you can’t make a ground-focused fighter good in Smash, but we’d never really know that because the one example we have of such a character isn’t even mediocre on the ground. He’s just bad with a handful of decent options that he has cling to for dear life.

I generally want more characters that (a) don’t want to approach exclusively by spamming aerials and (b) aren’t hyper-centralized around a grounded special like Mine, Spin Dash, or Grenade. Universal landing lag was good for overall balance, but I think it ended up being worse for the cast overall. Everyone feels really homogenized and the few characters that stand out aren’t exactly doing so for good reasons (:ultsteve::ultsonic::ultkazuya::ultminmin).

I don’t really know what the solution is at a cast-wide level, but I know “Just make everyone like Fox, Roy, and Cloud because people like their designs” isn’t it. :ultlittlemac:getting invincibility on U-Smash, a reflector, real grabs, etc. instead of becoming diet Mario is a good start, though.
 
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Laniv

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There was a poll that I found recently on the SuperSmashBros subreddit showing the most requested fighters.

Overall, the poll mostly didn’t surprise me much where King K. Rool and Ridley were the two most wanted veterans, and most of the mainstays were in the top 30/35 (I thought Fox would be top 30 though). When I look at the lower positions, I’m shocked to see Aegis as low as they are admittedly (just barely out of the bottom 20).

From the newcomers, Waluigi, Bandana Waddle Dee, Shadow, Crash, and Eggman occupying the top 5 doesn’t shock me at all, but I’m shocked to see Lloyd Irving, Bomberman, and Ryu Hayabusa missing the top 40 newcomers for third parties specifically.

From Nintendo newcomer side, it was nice to see Skull Kid in top 3, King Boo in the top 15, Dry Bones, Gengar, and Hector in the top 40.
Toad still in the top 10 babyyyy 🎉🎉🎉🎉🎉 We gettin' out of the Mushroom Kingdom with this one 🎉🎉🎉🎉🎉
 

BritishGuy54

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There was a poll that I found recently on the SuperSmashBros subreddit showing the most requested fighters.

Overall, the poll mostly didn’t surprise me much where King K. Rool and Ridley were the two most wanted veterans, and most of the mainstays were in the top 30/35 (I thought Fox would be top 30 though). When I look at the lower positions, I’m shocked to see Aegis as low as they are admittedly (just barely out of the bottom 20).

From the newcomers, Waluigi, Bandana Waddle Dee, Shadow, Crash, and Eggman occupying the top 5 doesn’t shock me at all, but I’m shocked to see Lloyd Irving, Bomberman, and Ryu Hayabusa missing the top 40 newcomers for third parties specifically.

From Nintendo newcomer side, it was nice to see Skull Kid in top 3, King Boo in the top 15, Dry Bones, Gengar, and Hector in the top 40.
Don’t forget that Reddit is a much more casual platform than SmashBoards is, leaning more towards more accessible games and genres, and there certainly is still animosity for the first party DLC newcomers even after all this time, be it because of the competitive scene, or just being first parties in a sea of third parties.

If the next Smash shifts back towards a Nintendo focus, I think those characters will be viewed more positively retrospectively, likely by the future Switch kids growing up.
 

SPEN18

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The thing with Mac and grabs though is do you really want your boxing character to incentivize grabbing the opponent, as opposed to, you know, punching them? I think it makes sense in-character for Mac to not have great grabs/throws, but then how does that fit with the gimmick of him needing to be good on the ground? Another thing making this choice of implementation of the character kinda messy.
 

Laniv

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Little Mac: Scrap the moveset and start over
Okay maybe this was a little too harsh. Let me start this over

Remove the super armor on his smash attacks (because that's the opposite of what you want to do in Punch-Out lol), remove the Power Meter and replace it with 3 Stars

Y'know, something like this:

Stars would be gained by:

  • Landing several attacks in a row without taking damage
  • Landing sweetspots on certain attacks
  • Punishing minus moves
  • Parrying
  • successfully landing Slip Counter on strong enough attacks
  • Attacking a taunting opponent

Conversely, Stars would be lost by:

  • Mac's shield breaking
  • Taking enough damage
  • Getting KO'd

Stars would be used to power up certain moves, namely his smash attacks, his neutral special and his up special. With Stars, his neutral special charges faster, and with three stars, it becomes the KO uppercut that everyone knows and loves. His up special gains much more distance with three stars as well.

As for his air game... he doesn't need to be completely helpless, is what I'm saying
Maybe throw in a little something for his side special, too. The more stars you have, the more distance it gets?
 

Thegameandwatch

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but it's like, actual dev time and resources spent on a character getting a 2nd fighter slot to himself all to represent again
While Sheik and ZSS exist, they have more distinct designs and they were added as a part of a transformation mechanic.
Don’t forget that Reddit is a much more casual platform than SmashBoards
Although the opposite nowadays if it's compared to r/smashbros specifically which is mostly about competitive play and news.
 

Will

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All I want is Little Mac’s haymaker side special to return to its SSB4 state where you can use it again if you’re knocked out of it.

I don’t know about a 3 Star system. That system sounds like an overhaul that changes him from an impending threat to your stock to a high-level, technical fighter that still can’t recover. :4pacman:
 

SPEN18

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So I saw the poll... I know that it's a rather minor thing to have but I have to be very honest - I am completely and totally baffled at Paper Mario being in the freaking top 10 and apparently that close to the 1st party top 3. I mean, do people want a 2nd version of Mario that much over... any character really? Are people that desperate for a niche sub-series within a series to get such unwarranted special treatment when other whole series haven't even gotten that and when Mario as a whole has plenty of actual characters to choose from? Respectfully, this would easily be the most frustrating and wasted character slot because this is not just some clone character unlike Doctor Mario, the Links etc. but it's like, actual dev time and resources spent on a character getting a 2nd fighter slot to himself all to represent again, a niche sub-series (which isn't even one of the more successful and popular ones) because fans have a fix for 1 or 2 specific games and want unwarranted special treatment.
Rant over - but I had to get it out of my chest.
It seems to me the Smash fanbase just has a weird relationship with the Mario RPGs. You're right, when looking at the Marioverse at large, the RPGs lie among the more niche of the spinoff outings, and there's several main series mainstays not in Smash. So it seems weird for so much of the fanbase to rally behind RPG-exclusive characters.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
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There was a poll that I found recently on the SuperSmashBros subreddit showing the most requested fighters.

Overall, the poll mostly didn’t surprise me much where King K. Rool and Ridley were the two most wanted veterans, and most of the mainstays were in the top 30/35 (I thought Fox would be top 30 though). When I look at the lower positions, I’m shocked to see Aegis as low as they are admittedly (just barely out of the bottom 20).

From the newcomers, Waluigi, Bandana Waddle Dee, Shadow, Crash, and Eggman occupying the top 5 doesn’t shock me at all, but I’m shocked to see Lloyd Irving, Bomberman, and Ryu Hayabusa missing the top 40 newcomers for third parties specifically.

From Nintendo newcomer side, it was nice to see Skull Kid in top 3, King Boo in the top 15, Dry Bones, Gengar, and Hector in the top 40.
How many votes were there?
 

DarthEnderX

Smash Hero
Joined
Nov 10, 2014
Messages
8,974
The thing with Mac and grabs though is do you really want your boxing character to incentivize grabbing the opponent, as opposed to, you know, punching them?
As much as I want my paint spraying character, or my gardening character, or my secretary character grabbing the opponent.

At least boxers can clinch.
 
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