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Clones never get capitalized on unless it's for late development decisions, though.
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This.Clones never get capitalized on unless it's for late development decisions, though.
Her specials would need to be changed, and I think she'd benefit from being Luigified a bit more than a regular clone, but that could definitely work.Ah. Alright.
And that's fine. I'm a Daisy fan as well; not as strongly, but I'd be happy to see her too.
Talking from a different angle, being clone material and can actually help Daisy, not hurt her in the long run. Clones make a lot of sense from a developer's perspective - easy to make, and if the clone is popular (like Lucina), easy to sell. Clones only really seem to be stigmatised the speculation community because of the premium placed on uniqueness and potential. The importance of being unique and standing out steadily decreases the farther you are from a main character though. Main characters necessarily have to offer something unique, as they are the principal representatives of their games, and being a clone casts their series in a poor light. Sides characters don't have that obligation though.
If you're going to judge Daisy by the same standards that led to Rosalina or Robin being chosen, she is going to lose because she doesn't meet them. Judging her by the standards which got us Dr. Mario, Dark Pit or Alph, feel much more reasonable imo.
I mean, this is a place of debate, so I assumed this is precisely the place to make these kind of points. No malice is intended for liking Daisy, I was merely giving my two cents on why I don't see her as a realistic choice for a character, assuming Sakurai is still in charge of directing Smash.
It's all good honey debate away~Sorry that was meant to sound more lighthearted and humorous than it did. He's got good points that do need to be addressed for Daisy to be included as a fighter.
To be honest there's no way to get me to stop wanting Daisy in smash. She could be in a T pose with nothing but a spin as an attack and I'd be crying tears of joy at her inclusion.
One of these is not like the other.This must also apply to characters like Geno, Lana, or Tsubasa too. But third party ownership is the bigger issue.
I'm on mobile now so I'll go back into depth on this later tonight but I never meant to insinuate that Palutena's trait, as it were, was due to bias only. It's not. Palutena's was meant to express the inclusion of customs. I get that. Nor was I saying that Dark Pit was included solely because of bias. What I'm saying is that if/when a moment would arise when say one character had to be chosen over another in some form Sakurai AND his team probably would have leaned more towards Kid Icarus due to their attachment to said franchise because they poured their love into that franchise previously. I'd go into more detail with examples and such but mobile is a tough way to post. So, for now we can agree to disagree. Maybe I can sway you a little bit to see my side whenever I get home as I am agreeing with you, just not completely.Because in this particular case, it's insinuating that bias is the only factor to Palutena getting unique customs and Dark Pit's existence in Smash.
When that couldn't be further from the truth.
Each new addition (aside from Lucina and Dark Pit, who were special cases) were designed with a unique "theme" in mind. Palutena's was to have a versatile fighting style with her custom move options based around the assortment of powers available in Uprising.
And for Dark Pit? Like Dr. Mario, Lucina, Alph, and the Koopalings, he was added to be a costume for Pit. Is it really biased that he was among that list? Or is it more that Dark Pit being a costume was a no-brainer, even compared to the others?
Being added as a separate character later like Dr. Mario and Lucina was also not a reason of bias, but rather because someone (i.e. not Sakurai) made the Electroshock Arm for him to use and because he was meant to use the Dark Pit Staff for his Final Smash rather than the Three Sacred Treasures.
Geno's birthday was a couple weeks ago, so he deserves no acknowledgement.One of these is not like the other.
Not like you want to address the puppet in the room.
I've always envisioned Takamaru having a sheathed sword fighting style so that alone makes unique to the rest of the sword users. Plus he is projectile heavy in his game so there's also that to take into account. But yes, Takamaru definitely has more potential to be unique than Daisy.Come on guys, you dodged my best question, would Takamaru offer more as a character than Daisy?
And sorry God Robert, I kind off can really price together your article. Unless him as an archetypal "Quick Draw Zoner" draws in an interesting gimmick.
...man. If this was a movie I'd watched, that sudden comparison between Chrom and Daisy would have been so much of a plot twist that I'd have fallen off my chair.I'll try my best to do it in a reasonable manner like you asked. Let me do this by making a long comparison. Sorry @Opossum, but I'll be picking on Chrom for a bit to make my point.
If you read through Sakurai's Famitsu article "Are The Characters Dancing?", you'll see that Sakurai has a very particular way of selecting characters that go into Smash Bros. Chrom in particular was his example of a character that does have the ability to fight, but lacks any qualities that would have made him stand out. While things like a Pair Up mechanic or stance change using swords and lances would have been possible, they aren't core to who Chrom is, just mechanics from a game Chrom has appeared in. Chrom, in his core, is a Falchion-wielder that prefers swift, heavy blows with his sword-fighting skills. If Chrom--not "Fire Emblem Representative #4"--fought in Smash Bros. like he would in his games, he wouldn't have stood out in Smash Bros.'s roster whatsoever. To quote Sakurai:
The movesets in Smash speak for the most part of how these characters would fight in their games. Robin, for example, has no other important character in Fire Emblem combines sword-play with the use of tome magic, all while managing the handicap of a breakable weapon system. He doesn't use the Pair Up as the basis of his moveset, only his Final Smash. The other Lords of Fire Emblem never really have to mind with their legendary blades breaking, which is why he stands with a handicap of losing his weapons from too much use. None of this stretches out what he's like as a character and individual, because fighting this way in Smash is just like how he would in his actual games, both in gameplay and lore. This is why he was chosen over Chrom, who, despite having every potential to be in Smash Bros., lacked the one thing Robin has that he doesn't: a solid concept of his own. Robin's "Tactical Magical Swordsman" versus Chrom's "Marth but more like Ike"--are you even going to argue who stands out in this scenario? The only way something like Chrom's "Pair Up Fighter" would come about is if we ignore what he is first and foremost, turning a blind eye to countless support conversations and events in Awakening's story, and looked at him as part of a duo the way he can be rather than as the more aggressive successor to the Falchion that he always is and always will be.
Compare this to countless other fighters in Smash Bros., whose concept alone is not only theirs alone of the possible candidates of their series, but already speaks plenty for how they'd fight before you ever hear the moveset. Villager's "Pedestrian Pragmatist", Little Mac's "Stay Grounded and Punish" and WFT's "Fighting to Work-Out" versus Daisy's "Tomboy Flower Power". You know by hearing all of these that Villager would use an unusually non-combative style (like he does in his non-combative game), Little Mac would use a lot of patience in holding his ground before going for a hard blow (again, the entire basis of his gameplay in Punch-Out) and Wii Fit Trainer would strike up a lot of moves with long hit-boxes and quick-succession on part of their stretching and emphasis on exercise (which in itself is a stretch based on their reception in Smash, but still stays true to their practices within their game).
Which brings me into the next topic. These are not only true to their characters in both gameplay and lore, but look at the characters around them--of those around them, who would sensibly do the same things they do? Further more, of those characters who do the same thing, who would make sense to put in Smash first? The Villager and Little Mac are far from the only characters of their series to do what they do, but as the main protagonists of their series, they get first priority over their friends and rivals. They do these things in Smash not because their series often does it, however, but because it's precisely what they do in those series, and by extension, what the other characters in Smash don't do as well. Same with Robin, who would sensibly be put in before another Magical Swordsman in the Fire Emblem series for reasons of being one of the main characters. Compare again back to Chrom, who unlike these other characters, didn't get in because what he as an individual not only doesn't shine next to the other characters in Smash, but also doesn't even shine within his own series, where sword-fighting Lords are dime a dozen and we have a solid variety that already cover both elegant and gritty styles.
Now, all of this talk of Chrom? All of it applies directly onto Daisy. All of it.
Sakurai will add a character based on the character itself and what they would feasibly do. For the same reason you wouldn't hand Balloon Fighter a harpoon and rope and say "Here you go, now you can fight in Smash Bros.!", Sakurai wouldn't simply give Daisy an arbitrary party dice-rolling mechanic. Nor a tennis ball to follow around. Nor a motor-bike to ride or a Mario Land power-up to use or just growing flowers out of the ground--that's not what Daisy is about. Daisy isn't about these spin-off games. Daisy isn't even the main character of these spin-off games let alone the sole user of their mechanics. Core to Daisy herself, she is a tomboy princess that parallels Peach's girly girl. She's the royalty of a kingdom that essentially no longer exists in any Mario games in the last couple decades, and she sometimes does a thing and a flower particle effect appears. If you don't ride off entirely turning her moveset into just Mario spin-off things that aren't even exclusive to her, all you have is a Peach clone with slightly more perky and unyielding animations. And that's the problem, being a tomboy and generating flower effects alone doesn't translate into being a moveset. She's in the same circumstance as Chrom lacking a moveset-driving talent, but now additionally lacking the hierarchy of being a main character to back it up.
What usually happens because of this critical flaw is that Daisy supporters will look to these Mario spin-off titles to fill in all of these gaps... But the issue that a majority of her supporters will look past because of her personality is left staring the rest of us in the face. A character shouldn't be comprised of these many gaps in the first place, because if their moveset is just left to fill in their character rather than any substance truly of their own, how on earth is that worth a spot over other choices that do come into the game doing things they can call their own?
tl;dr
Characters are characters, not faces merely to represent mechanics. If the character can't be a character and still be unique, they're not an interesting choice for a character. In a word, mechanically speaking, Daisy offers very little. In Sakurai's words, she doesn't dance.
Being a waifu for casuals that never seen the best girls of old Fire Emblem.Someone above pointed about that comparing Lucina to Daisy was very fair seeing that their only defining factor was their popularity.
But at what point does Lucina dance more than Daisy does?
So with just that, Tethu and Rex from Xenoblade 2 are deconfirmed.I've always envisioned Takamaru having a sheathed sword fighting style so that alone makes unique to the rest of the sword users. Plus he is projectile heavy in his game so there's also that to take into account. But yes, Takamaru definitely has more potential to be unique than Daisy.
In all honesty Sword users are in fact becoming very similar. Most of that actually comes from this game too. Before, there were obvious differences between Marth, Ike, and Link. Now it seems all sword users are using those 3 as a base. Shulk and Cloud borrow from Ike quite a bit. Corrin and Roy, obviously, borrows from Marth. While Link has yet to have someone that's strictly similar to him we definitely need some diversity in the future sword users. Because as of right now, 'too many sword users' might become a valid argument. Luckily we have Robin to kinda break the mold a bit.
This whole idea of a T pose with a single spinning attack is so amazingly odd, I almost want it. x)Sorry that was meant to sound more lighthearted and humorous than it did. He's got good points that do need to be addressed for Daisy to be included as a fighter.
To be honest there's no way to get me to stop wanting Daisy in smash. She could be in a T pose with nothing but a spin as an attack and I'd be crying tears of joy at her inclusion.
I'm living for this character drama though. There's like 3 fistfights going on here at once it's incredible.
And that is a plot twist in its own right, courtesy of the twisted writer Masahiro Sakurai himself.Someone above pointed about that comparing Lucina to Daisy was very fair seeing that their only defining factor was their popularity.
But at what point does Lucina dance more than Daisy does?
So long story short, she got in solely through the circumstances of development. If she wasn't already extremely easy to implement by that point, Lucina never would have been added as a character. The same goes for both of the other clones in Smash 4.Lucina herself was originally planned to be an alternate costume for Marth, meaning that regardless of what happened to anyone else during development, as long as Marth was in the game, Lucina was going to be too.
Then Sakurai and his team ran into crunch-time and realized that they don't have enough time to create another full-fledged character. They would be able to make several clones within that time period, so long as they had a model they could easily just hand a set of already-made animations.
"Hmm, well, we already have that Lucina alternate costume made for Marth. Her voice lines are done. Let's just slap it onto a new character ID, tweak her taunt animations, and change the property of her Falchion to lack a tipper-mechanic!" said the mash potato samurai.
"We have time fer a few other characters if we do that lil' amount of work on em', too. Whaddya think, boss?" said his inexplicably accented co-developer.
"Eh, just use the Dr. Mario and Dark Pit alternates as well. We'll do Alph if we have time after that." replied the massive-hero soccer guy.
And they didn't have time for Alph. The end.
Don't mind him, some Smash fans don't face the facts that Smash gets most of its sales from the casual fanbase and non-gamers no matter how hard they twist it. If Smash was made with only hardcore fans and gamers in mind, half of the roster wouldn't exist. Same can be said about items not being a thing since they exist For Fun. While those that want to be competitive can chose to Fight For Glory without use items and focus on your own personal skill with the character.The comment about certain characters catering to casuals hurts a bit on a personal level. I'm not going to focus too deeply on that, especially since I'm not entirely sure of the light that was presented in (it seemed a bit derogatory to me, but if I'm wrong, I apologize), but it should be noted that Wii Fit has often been used in hospitals and among the very ill. A lot of said people have had multitudes of gaming experience because of not being able to do much else, and like someone else already pointed out, while Wii Fit Trainer was a "Haha!" moment for the public when he/she was revealed, not many of the "moms" who were in to Wii Fit were going to pick up the game just because the character was there. In reality, a lot of the Smash fans who wanted Wii Fit Trainer were not casuals in the least in their interests or level of experience, and some had a very personal connection with Wii Fit Trainer as an aid to recovery, making it a very exciting reveal.
I think I spoke out of turn here, it's just that, like I said, it did seem a bit rude/derogatory and caught me on a personal level. There's nothing wrong with casual players, to be sure; they DO make up the majority of consumers. If competitive players were the only consideration here, Melee would have been the foundation on which all other Smash games would be built (but as you say, none of us were competitive when we started playing Melee either, at least those of us who were playing it from the beginning; the competitive scene took quite a bit of time to develop). I just don't think characters necessarily have to be viewed as catering solely to a casual or competitive group; there are plenty of hardcore gamers who play games created mainly for the casual scene. I believe Nintendo generally aims for a wide appeal in any case (more sales if everyone is happy), even if they miss the mark at times.Don't mind him, some Smash fans don't face the facts that Smash gets most of its sales from the casual fanbase and non-gamers no matter how hard they twist it. If Smash was made with only hardcore fans and gamers in mind, half of the roster wouldn't exist. Same can be said about items not being a thing since they exist For Fun. While those that want to be competitive can chose to Fight For Glory without use items and focus on your own personal skill with the character.
Then again, I would personally apologize for that bloke's rude behavior if it came off as unwelcoming. Some poll need to learn that Nintendo wouldn't be where they were or Smash fi it warrant for casuals. Hell, we all used to be casuals when we were kids and suck at video games alot. Wi Fit Trainer's got more than enough merit for her inclusion despite being from a quote on quote "casual series". Same can be said for new Fire Emblem fans whether they get into the series because of Smash (hence Corrin and Roy) or because of Fire Emblem Heroes.
I agree that the casual audience does not receive the degree of credence from the hardcore that it may merit, given it is overwhelmingly the silent majority and primary reason Smash is allowed the exposure, budget, and series security it is, in fact I often argue in the casual's favour when I see them being ignored... but I really don't see how "half" the roster would cease to exist without them. Wii Fit Trainer, the Miis, and maybe Jigglypuff are the only characters I think may not have found their way on to the roster without their casual appeal. All the other characters with a large casual audience have crossover appeal, whereby their audience is not mutually exclusive to either the casual nor the hardcore. The Mario characters, for example, have their fair share of diehard fans as well. Though I do agree about the items.Don't mind him, some Smash fans don't face the facts that Smash gets most of its sales from the casual fanbase and non-gamers no matter how hard they twist it. If Smash was made with only hardcore fans and gamers in mind, half of the roster wouldn't exist. Same can be said about items not being a thing since they exist For Fun. While those that want to be competitive can chose to Fight For Glory without use items and focus on your own personal skill with the character.
Then again, I would personally apologize for that bloke's rude behavior if it came off as unwelcoming. Some poll need to learn that Nintendo wouldn't be where they were or Smash fi it warrant for casuals. Hell, we all used to be casuals when we were kids and suck at video games alot. Wi Fit Trainer's got more than enough merit for her inclusion despite being from a quote on quote "casual series". Same can be said for new Fire Emblem fans whether they get into the series because of Smash (hence Corrin and Roy) or because of Fire Emblem Heroes.
Many characters can offer material unique to them that touches the core of that character is, but that alone isn't the only factor contingent on their inclusion.I'm kind of inclined to analyze the more popular characters that people want based off of God Robert's Cousin analysis, which by the way ****ing bravo man, that was damn impressive.
Of course, Inkling sticks out as a character who very well fits the analysis so I think they're safe to assume, even more so, are coming.
But the others are a really mixed bag. Isaac, K. Rool, Ridley, Snake, Wolf, and Ice Climbers are some of the most popular I have found and thus wonder how GRC's analysis translates to each of these if at all.
I'll start with Ice Climbers because, why not? I think it's obvious that Sakurai was very lamented on having to cut the IC's and aside from that as characters in the game I don't think anyone else can even come close to doing what they do.
Wolf is a weird one. As much as Sakurai hates cuts, Wolf was cut. No one knows why but Sakurai discussed how he didn't want to sell cut characters as DLC and make people think that they were locking stuff away just to sell it. I honestly can't say for Wolf. He was well unique enough as a character himself and that fact he did make it in in the first place speaks volumes. If we get an enhanced port I think he'd be more likely. Otherwise, as much of a fan as I am for Wolf, I just don't know.
Snake. I have far too much to say about Snake. The fact he was cut for no given reason, the fact that he was wholly unique, and the fact that he is beloved by the fanbase. As much as people talked about characters from Advance Wars and such taking Snake's moveset, I don't think that would be respectable to those characters. If you want my honest opinion, I think Snake will be the Mewtwo of the next game. Port or whatever. Cut for one game, then brought back by fan demand.
Isaac does a lot of stuff in his games that other characters just can't do. However, the point is often made that draws parallels to Robin. Me and N3ON were talking about this earlier this week. Isaac uses a lot of Magic and tricks that Robin just doesn't have as a part of his moveset. Is that really enough to warrant his inclusion? I would think so. Who can really say though.
Now K. Rool. K.Rool has a few things going for him that COULD warrant his inclusion. The mechanic of switching personalities could meld well with K. Rool as it is a part of his character and always will be. That seems enough of a warrant to include him but what if he didn't have the personality gimmick going for him? Then what would he offer other than being a DK bad guy?
Oh Ridley, poor, poor Ridley. I don't know what to say about Ridley. I just don't. I'm not going to try to dive into the crater that is 'reasons why Ridley should/shouldn't be in Smash.' There's plenty of reasons why he should but Sakurai stated that he shouldn't. So I'll let you guys decide that one.
That's weird mostly because I don't believe many people see Impa as a potential samurai character. Even in HW the weapons she uses are fairly incompatible with the ones Takamaru would use.Remember when people actually argued that Impa would be a better samurai character than Takamaru just because of Hyrule Warriors and relevance?
This is not a joke, it was real.
Wasn't Snake cut cause Konami are *****? I really think that if Snake doesn't return again then an Advance Wars character should inherit some of his moveset, specifically the mine. They could even take the moveset further with sentries. It all fits with the general tactics of their series.Snake. I have far too much to say about Snake. The fact he was cut for no given reason, the fact that he was wholly unique, and the fact that he is beloved by the fanbase. As much as people talked about characters from Advance Wars and such taking Snake's moveset, I don't think that would be respectable to those characters. If you want my honest opinion, I think Snake will be the Mewtwo of the next game. Port or whatever. Cut for one game, then brought back by fan demand.
Isaac does a lot of stuff in his games that other characters just can't do. However, the point is often made that draws parallels to Robin. Me and N3ON were talking about this earlier this week. Isaac uses a lot of Magic and tricks that Robin just doesn't have as a part of his moveset. Is that really enough to warrant his inclusion? I would think so. Who can really say though.
I think even though Sakurai would take liberties in fleshing her out, her core potential is unique and solid. I mostly just question the likelihood of getting another Wario character in a time where the output of Wario games seem to be diminishing.Now that you guys have absolutely murdered Daisy, what do you think of Ashley as a playable character? She's a fan favourite, essentially the secondary protagonist of the WarioWare series (rivaled only by Mona in that regard), and going by God Robert's Cousin's post she does in fact dance pretty well as a debuffing witch.
Not exactly, because Konami wasn't being '*****' until WELL into Smash 4's development. There really is no evidence to why exactly he was removed because, as stated multiple times in the old Snake Thread, Kojima literally told Sakurai 'Please use Snake'. It could have been Nintendo's overall disapproval of the character, Sakurai's choice to not pursue Konami for the character, or Konami not pursuing Nintendo to add the character (Apparently SEGA did that with Sonic?). There's nothing anywhere evidencing Konami being assholes and not wanting to bring in the character. If I recall they even liked some of the 'Vote Snake' posts that were flying around during the ballot.Wasn't Snake cut cause Konami are *****? I really think that if Snake doesn't return again then an Advance Wars character should inherit some of his moveset, specifically the mine. They could even take the moveset further with sentries. It all fits with the general tactics of their series.
Good point. While 1,2,Switch shows off the potential for a new WarioWare Switch game, it would have to be in development for some time for Ashley to get that spike in relevancy if the new smash switch is currently being developed too.I think even though Sakurai would take liberties in fleshing her out, her core potential is unique and solid. I mostly just question the likelihood of getting another Wario character in a time where the output of Wario games seem to be diminishing.
Ah, it was just a false rumor then. As out of place I felt Snake was in smash I do kinda miss him and his playstyle.Not exactly, because Konami wasn't being '*****' until WELL into Smash 4's development. There really is no evidence to why exactly he was removed because, as stated multiple times in the old Snake Thread, Kojima literally told Sakurai 'Please use Snake'. It could have been Nintendo's overall disapproval of the character, Sakurai's choice to not pursue Konami for the character, or Konami not pursuing Nintendo to add the character (Apparently SEGA did that with Sonic?). There's nothing anywhere evidencing Konami being ******** and not wanting to bring in the character. If I recall they even liked some of the 'Vote Snake' posts that were flying around during the ballot.
On Ashley, I feel if WarioWare did get another representative it would be Ashley. I don't see her particularly likely though.
If someone says that, you know automatically their tastes are suspect.I am going to find it quite ironic if we ever came to a point where people started complaining about us getting too many female/villain characters or that Sakurai has a DK/Metroid bias.
ah, yes, two very related characters; 2B, the star of a recent RPG that scored in the high 80s on Metacritic and has a massive following for what is the sequel to a niche Japanese game, and Ty, the incredibly forgettable protagonist of a 6th generation Crash wannabeOn the subject of Bayonetta, I wonder what it means when it come to third parties and their criteria for Smash.
She's far from iconic and her games don't sell as much as the other third party inclusions, but that is fine. I think the Smash Ballot and Kamiya's relationship with Sakurai makes it a special case for now. Doesn't mean we would get a bunch of nobodies like Ty the Tasmanian Tiger (it's a bloody shame the game never got Japanese releases) and 2B from Nier Automata.
ponder no moreI'm currently pondering whether or not to make a Heihachi thread.
oh! nice.
I do not mind to see this feature in Smash Bros so it would give camera feature more purpose to use.
Oh God, the Luigi Death Stare and the DK Expand Dong Face.I do not mind to see this feature in Smash Bros so it would give camera feature more purpose to use.
Great, now I feel obligated to make a Buzzwole thread.If anyone is interested, I recently made a support thread for Pheromosa. I find that it's probably one of the very few 7th generation Pokemon who could work as a playable character, especially when you take into account the Beast Boost ability.