A Distant Demon
Finale
Fixed that for you.I mean we already got Bayo so...
Popularity is key.
Bayo could be the exception based on special circumstances for all we know
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Fixed that for you.I mean we already got Bayo so...
Popularity is key.
I guess if your definition of fun is bdsm...
That's true as well but I think a fun moveset is also key for these kinds of things.Fixed that for you.
Bayo could be the exception based on special circumstances for all we know
Hey I mean everyone's got their thing.
Really?
That's true as well but I think a fun moveset is also key for these kinds of things.
Hey I mean everyone's got their thing.
Funky Kong isn't obscure.I just hope Nintendo doesn't go so nuts with these third party characters that they forget their niche picks. There's some obscure Nintendo characters that I'd love to see.
Forget Takamaru, what about Lip? Or Funky Kong? The ultimate one would be F-Type from Stunt Race FX.
That's honestly what bums me out about these kind of discussions. Yeah, we can go for every single icon in video game history, but we still don't have so many Nintendo characters, and it seems like people don't care about them anymore.I just hope Nintendo doesn't go so nuts with these third party characters that they forget their niche picks. There's some obscure Nintendo characters that I'd love to see.
Forget Takamaru, what about Lip? Or Funky Kong? The ultimate one would be F-Type from Stunt Race FX.
Simon would work well. I could easily picture him in Smash, but I guess I didn't think of him because I've never been able to get into the Castlevania series (I've tried several times, but Castlevania 1 seems like near-Ninja Gaiden or Battletoads levels of difficult, Super Castlevania 4 has some really bizarre decisions (as I recall, you die if the stage scrolls up and you fall down a pit to a place where a platform used to be - Super Mario Bros. 2 for the NES didn't have that limitation!), and Symphony of the Night seems really difficult to navigate (I have no idea where I'm supposed to be going, and at times, it feel like I accidentally wandered into areas where I'm not supposed to be yet because the enemies seem overpowered).What about Simon Belmont from Castlevania?
Rest all are interesting in their own right, respectively.
Also, I'd say Lloyd Irving and Cress should be among the Bandai-Namco contenders as well. Same with Nightmare. Five notable choices overall, even if two are from the same series.
Cress is the protagonist of the original Tales game, Tales of Phantasia.Lloyd and Nightmare could definitely work (especially since Tales of Symphonia has a similar control scheme to Smash); not familiar with who Cress is, though.
If Sakurai would just cool it with the damn clones and Fire Emblem characters, they'd have more of a chance.That's honestly what bums me out about these kind of discussions. Yeah, we can go for every single icon in video game history, but we still don't have so many Nintendo characters, and it seems like people don't care about them anymore.
Before Smash 4, Lip, Ray, Starfy, Andy, Isaac, Saki, Sukapon, etc... all felt like they still had a chance to me. Now that Smash has 'evolved' from Nintendo's ultimate fighting game crossover to Video Game's ultimate fighting game crossover, it seems like those chances are starting to fade away.
After playing Project X Zone I have to say I like Yuri more than I do Lloyd. Also, I read that in Japan, Yuri is the most popular character from the series, so popular that they actually had to ban him (along with Leon) because he won the popularity poll too many times.Cress is the protagonist of the original Tales game, Tales of Phantasia.
Though I'd personally prefer Yuri from Vesperia or Velvet from Berseria.
Literally nothing you said in this post makes any bit of sense whatsoever.If Sakurai would just cool it with the damn clones and Fire Emblem characters, they'd have more of a chance.
Get rid of everyone from Fire Emblem who isn't Marth. That's what I'd do. They don't need to put in a character from every single one of the past five games. It'd be like if Final Fantasy got six separate reps in Smash. Cloud, Sephiroth, Terra, Kefka, Tifa and Barrett. It'd be gross overkill.
I agree he should chill with FE, but I think widdling it down to Marth would be overkill. My opinion has always been Marth, Ike, and Chrom, with the open possibility of a fourth character if they prove to have some large significance to the series, or the marketing around the series like the other three do. I think 3-4 characters is a nice sweetspot.If Sakurai would just cool it with the damn clones and Fire Emblem characters, they'd have more of a chance.
Get rid of everyone from Fire Emblem who isn't Marth. That's what I'd do. They don't need to put in a character from every single one of the past five games. It'd be like if Final Fantasy got six separate reps in Smash. Cloud, Sephiroth, Terra, Kefka, Tifa and Barrett. It'd be gross overkill.
Clones have never taken anyone's "slot"If Sakurai would just cool it with the damn clones and Fire Emblem characters, they'd have more of a chance.
Thank god you aren't directing because then we lose 3 unique movesets.Get rid of everyone from Fire Emblem who isn't Marth. That's what I'd do.
Those situations aren't really comparable, considering that most of the Final Fantasy characters that you mentioned are from the same game.If Sakurai would just cool it with the damn clones and Fire Emblem characters, they'd have more of a chance.
Get rid of everyone from Fire Emblem who isn't Marth. That's what I'd do. They don't need to put in a character from every single one of the past five games. It'd be like if Final Fantasy got six separate reps in Smash. Cloud, Sephiroth, Terra, Kefka, Tifa and Barrett. It'd be gross overkill.
Clones aren't added for the sake of adding them anymore. Brawl was the last time that was done, and it was more along the lines of "extra characters to include if there's time" (and even then, only two actually made it; Toon Link and Wolf) rather than "add more characters last minute to beef out the roster" like Melee.I would like to move away from clones. I saw there necessity back when the roster was smaller, but with 50+ characters adding clones for niche fanbases makes little sense to me.
Your entire argument just sounds like you spinning it. They were added as costumes, and upgraded for no reason other than to appease niche fanbases. The slight tweaks don't add a ton of depth to most of the clones either, they really don't serve a whole lot of purpose outside of fanservice.Clones aren't added for the sake of adding them anymore. Brawl was the last time that was done, and it was more along the lines of "extra characters to include if there's time" (and even then, only two actually made it; Toon Link and Wolf) rather than "add more characters last minute to beef out the roster" like Melee.
We only got two new clones (and a returning one in Dr. Mario), and they weren't added for the sake of adding them as clones. Hell, they weren't even planned to be separate clone characters. They were supposed to be costumes. And said costumes were given slight tweaks that made them function differently from the originals, so they were given their own spaces on the character selection screen as a result.
Really, Melee was the only time clones were an "issue" in both the number of new additions and in roster filler.
Give him the Flame Runner and he'll be the most broken character in Smash.Funky Kong isn't obscure.
He's just minor.
Stopped reading there.Your entire argument just sounds like you spinning it. They were added as costumes, and upgraded for no reason other than to appease niche fanbases.
Except the slight tweaks are the exact reason why the clones became their own thing.Your entire argument just sounds like you spinning it. They were added as costumes, and upgraded for no reason other than to appease niche fanbases. The slight tweaks don't add a ton of depth to most of the clones either, they really don't serve a whole lot of purpose outside of fanservice.
They were upgraded as bonuses cause they had extra time.They were added as costumes, and upgraded for no reason other than to appease niche fanbases.
You can't say someone is spinning something and then put your own spin on it.Your entire argument just sounds like you spinning it. They were added as costumes, and upgraded for no reason other than to appease niche fanbases. The slight tweaks don't add a ton of depth to most of the clones either, they really don't serve a whole lot of purpose outside of fanservice.
I'm sorry that English isn't your first language. Don't worry, you'll get the hang of it.Literally nothing you said in this post makes any bit of sense whatsoever.
Clones have never taken anyone's "slot"
With Melee it was those 6 or you got nothing (they had enough time for 6 clones but not one full character).
With Smash 4 they were intended to be alt costumes but differences came up in later development that justified making them separate.
The characters for Smash 4 were decided in 2012 (aside from the clones). Robin never took anyone's "slot" (well he took Chrom's due to being more unique but that's besides the main point), Lucina was a last minute clone because stuff happened in development, Roy was the only choice to fill the criteria of Melee veteran (Mewtwo was to test the waters for DLC despite also being a Melee veteran whilst Pichu and Young Link aren't as popular as him in regards to Smash) and Corrin was for promotional purposes, no one else really fit here.
Regardless the whole concept of "slots" is silly.
Uh, what? Did you even think about this? Three unique movesets for six characters is a terrible ratio. We gain more unique movesets from more having unique characters that replace them. Trading three unique movesets for six unique movesets is an amazing trade off. Your logic is backwards and makes absolutely no sense.Thank god you aren't directing because then we lose 3 unique movesets.
Sakurai-Stopped reading there.
Believe whatever you want.
I'm confused, do you mean he made them clones because they were naturally tweaked? I mean, Dr Mario in PM shows us this isn't really a thing, what are you getting at?Except the slight tweaks are the exact reason why the clones became their own thing.
The words came straight from the horse's mouth, there is literally no reason to doubt what he said.
I can at least see the reasoning behind two of them - Dr. Mario gives them the opportunity to bring back Mario's Melee moveset, which gives the option for people who don't like using the FLUDD to go back to the way it was. Meanwhile, Lucina seems to serve as a more beginner-friendly Marth, since you don't need to worry about incredibly specific spacing to be effective.Sakurai-
"There are 3 fighters [Lucina, Dark Pit, and Doctor Mario] that are alternate models (clones) in the game. Each was originally a color variation, but during development, they were given balanced characteristics."
Wth? Sakurai said he made the characters as costumes at first and upgraded them. Why else would he do it, for ****'s and giggles?
You do you bro. Smashboards gonna smashboard.
I didn't say it was a bad thing, I just don't like it. You can put your pitchfork down now.They were upgraded as bonuses cause they had extra time.
Even if they were niche fanbases.
Explain to me why that's a bad thing, when it didn't take time away from anything else?
Remember, they tweaked them as much as they could before stopping. They had less time than they did in Melee.
When did I spin it?You can't say someone is spinning something and then put your own spin on it.
It also implies that fanservice that doesn't negatively affect any other aspect of the game is a bad thing which is strange.
My personal disdain towars Doc is because 1) he'd make a great costume and 2) I hate FLUDD, but yes I see the reasoning.I can at least see the reasoning behind two of them - Dr. Mario gives them the opportunity to bring back Mario's Melee moveset, which gives the option for people who don't like using the FLUDD to go back to the way it was. Meanwhile, Lucina seems to serve as a more beginner-friendly Marth, since you don't need to worry about incredibly specific spacing to be effective.
Not sure about Dark Pit; I believe the justification was that it would be out-of-character for him to use the Sacred Treasures, but that seems like a stretch given that Smash Bros. has never been 100% accurate about that sort of thing.
Well done, you completely missed the entire point, which is that no-one had a slot taken from them (aside from Chrom) because they'd have to have had a spot on the roster in the first place.No it isn't. In fact it's the only logical way to make fighting games. When you make a fighting game you have a limited budget to make only so many characters, and can't justify it through the idea of "just adding DLC later" as that makes multiple assumptions about consumers: that they have an internet connection, that they're comfortable buying digital add-ons, that they have enough money to drop another $60 on add-ons. So yes, there are limited slots and limited space for characters. The alternative is the notion that you have unlimited space, unlimited time and unlimited money to develop characters which isn't true at all, even for a big company like Nintendo.
Your arguments don't disproe the concept of slots, in fact you even reinforced the idea by saying that Robin took Chrom's slot. I say all these characters took slots that could've gone to more characters from more franchises.
There's FOUR unique movesets from the fire Emblem cast. Marth (Lucina and Roy are derivatives), Ike, Robin and Corrin.Uh, what? Did you even think about this? Three unique movesets for six characters is a terrible ratio.
That's not how Smash development works, at all.We gain more unique movesets from more having unique characters that replace them. Trading three unique movesets for six unique movesets is an amazing trade off. Your logic is backwards and makes absolutely no sense.
Also Sakurai (Same article):Sakurai-
"There are 3 fighters [Lucina, Dark Pit, and Doctor Mario] that are alternate models (clones) in the game. Each was originally a color variation, but during development, they were given balanced characteristics."
Wth? Sakurai said he made the characters as costumes at first and upgraded them. Why else would he do it, for ****'s and giggles?
If you're gonna quote him, get the whole thingSince their functionality had differences, forms were separated from each other. However, it was vital that this didn’t increase the required man-hours. Some relative tuning was sufficient as it wasn’t necessary to create balancing from scratch.
Very applicable currently.This is like a free dessert after a luxurious meal that was prepared free of charge. In a restaurant with this type of service, I don’t think there’s anybody who would say, “Change this to a meat dish!!”
Yet, I’m told [to do that] about Smash Bros. But, I guess since a lot of them are children, it cannot be helped.
He made them clones because differences cropped up when developing them as alternate costumes.I'm confused do you mean, he made them clone because they were naturally tweaked? I mean, Dr Mario in PM shows us this isn't really a thing what are you getting at?
Alph was also planned to be a possible clone but Dark Pit took less time to make so he was the final character.Not sure about Dark Pit; I believe the justification was that it would be out-of-character for him to use the Sacred Treasures, but that seems like a stretch given that Smash Bros. has never been 100% accurate about that sort of thing.
I didn't say it was a bad thing,
Yeah you did.really have no business being there outside of making the roster bigger.
Pretty badly.Hey how badly do you lot think would it be received if Roy was demoted to a Marth alt along with Lucina in the next game? Like, if he was low enough priority and they didn't have enough time to create his moveset again.
To make the game better and make more fans happy.Wth? Sakurai said he made the characters as costumes at first and upgraded them. Why else would he do it, for ****'s and giggles?
So... you're saying that the reason they don't have a spot on the roster is because they don't have a spot on the roster.Well done, you completely missed the entire point, which is that no-one had a slot taken from them (aside from Chrom) because they'd have to have had a spot on the roster in the first place.
That's still terrible. I'd trade that for six unique movesets in a heartbeat. It's made zero difference.There's FOUR unique movesets from the fire Emblem cast. Marth (Lucina and Roy are derivatives), Ike, Robin and Corrin.
You elected to cut three of them.
4/6 but really it's 4/5 because Lucina is a last minute clone.
Fine. Let's take the idea that the development time and budget given to Lucina and Roy combined is the same as having one unique character.That's not how Smash development works, at all.
- Take three unique movesets away because you're just swapping them out for the three you cut.
- Lucina was a last minute clone and had less development time than a regular character. You now lose another moveset because it doesn't work that way.
- Roy is literally the only one where you might gain a new moveset on the assumption that they built him up entirely from scratch. But again, he was the only viable candidate for the reasoning of as to why he was a DLC character.
- You've also gained another unique moveset from seemingly nowhere at all.
Which is what I was saying before...To make the game better and make more fans happy.
EX as a fan of Dark Pit and Lucina, them being upgraded made me happy.
Logically, since it is free content that didn't detract from anything else, anyone who simply doesn't care for those characters won't lose anything. The only people who potentially might lose are people who just straight up hate one of those 2 characters, which isnt many since those 2 are popular. (Lucina much more of course)
It's always been a win-win situation at best, and win-neutral at worst. Fans gain characters. People who don't care don't lost ANYTHING since there is nothing to be lost.
That's definitely not the case. Even if several clone characters were removed, it wouldn't mean that a unique character could be added in their place.Fine. Let's take the idea that the development time and budget given to Lucina and Roy combined is the same as having one unique character.
Alright, we get five unique characters instead of six. Still much better than what we have now.
He's saying that the characters chosen took no one's spot because the spot was always theirs barring the Chrom and Robin situation.So... you're saying that the reason they don't have a spot on the roster is because they don't have a spot on the roster.
You wouldn't get six unique movesets.That's still terrible. I'd trade that for six unique movesets in a heartbeat. It's made zero difference.
You can't do that.Let's take the idea that the development time and budget given to Lucina and Roy combined is the same as having one unique character.
Admittedly, your tone made it seem like a bad thing.Which is what I was saying before...
I really don't understand why we're going in circles here, your reply is literally to a comment trying to defend that very point. You're pretty much agreeing with me.
I don't know where you're getting five characters from, unless you still assume Lucina takes as long as a unique character.Alright, we get five unique characters instead of six. Still much better than what we have now.
.
I don't count those three because they're cancelled out by you cutting three unique movesets (Ike, Robin and Corrin).I don't see why you're not counting the three unique movesets as part of the total. You were the one who brought up the total number of unique movesets in the first place.
A Distant DemonI'm sorry that English isn't your first language. Don't worry, you'll get the hang of it.
Just because you are a fire type doesn't mean you get to do that.
Golden, don't do it.
I assume Lucina and Dark Pit are off the table for this matter.To move discussion along, what kind of changes do you expect Smash 4 newcomers to get?
Not major moveset overhauls. Just little ones.
Things like having a different Bair then .
I liked this post for Simon Belmont. Yes. He absolutely should be in Smash IMO. I have always been a fan of Castlevania since the NES days. I have had memories with the SNES, N64, GBA, and DS games.What about Simon Belmont from Castlevania?