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Sonic

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volbound1700

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I think Tails best shot at coming in as a playable character on his own would come in SSB5. Where Sonic would establish himself as a veteran that's here to stay for the run of the franchise in SSB4 still on his lonesome, then the Sonic series after it's been present in half the Smash Bros. games could possibly add another rep for the 3rd game that Sonic is in.

Granted, I would love to have Sonic and Tails Vs. Mario and Luigi in Smash Bros. sooner then later. But later's much more likely.
Probably the only sure-fire way to get a second Sonic rep is for Sega to become 2nd or 1st party to Nintendo.
 

Kekezo

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With Sega's 3 game contract with Nintendo it wouldn't be surprising. Lost World is going to be exclusive to Wii U and 3ds
 

ryuu seika

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My idea for a sonic moveset:

Down B - Still Spin Dash but requires tapping to B charge rather than holding and will do small damage on contact during said charge.
Forward B - Sonic Wind. Sonic would run in a quick loop, generating a small whirlwind which would then travel forward for just over a stagebuilder block's length, doing damage to anything it touches or causing weird wind properties on anything above. This references his special move from SA2 multiplayer and his comic book abilities, where he was able to generate tornadoes by running in circles.
Neutral B - Homing attack would keep the current startup spin, during which directional input could be made. If there is a target in that vague direction, sonic will head straight (not in an arc) for it with better accuracy than before. If there isn't, he will simply fly straight in that direction. Inputting would end the spin quicker, meaning lack of input would only be beneficial when you couldn't see the opponent and needed auto targeting to find them. Untargeted homing attacks travel shorter distances.
Up B - Light Dash. Sonic throws a ring up (and forward/backward), then light dashes to it in spinning ball form like in Sonic Battle. The input can be held to delay the dash part. The ring will do minimal damage if it collides with an opponent or heal if caught/picked up, either of which will stop the dash instantly. If Sonic hasn't started the dash, he will return to his pre-move action with a little delay. If he has and is on the ground, he will have a fair bit of delay in standing up (almost as much as when floored). Or if he's in the air, he will transition into a special fall state where he keeps the spin. After the initial transition lag, he will be able to move and attack as normal but his fall animation will maintain the spin if no attack or dodge is activated. During this animation, he will do a tiny amount of damage to anything he hits. This hitbox should be easily beaten out by anything. The actual Light Dash should be quite strong, given the drawbacks. Can be angled for more or less of a forward/backward part to the throw trajectory.
Dash Attack - The modern Dash. I don't like the dash but nor am I a fan of using generic spins for every move. Should work like a faster version of Kirby's Fireball except, you know, good.
Neutral A, A, A - Punch, Punch Kick. A reference to his basic moves in his only real fighting game. They may be pretty dull but they're also staples and I see no need to change them.
Dtilt - Slide Kick. This move is becoming very common in modern games. I'm not too fond of it but it does the job here. It's a basic low kick that slides based on how fast you are going prior to its activation.
Ftilt - Horse Kick. This feels more like a smash than a tilt but his real smash does even more so and it's not a bad move. No changes here.
Utilt - Skip Kick. This move bears little resemblance to the original source but, IMO, Sonic the Fighters had a lot of lousy moves and this version is a great improvement.
Dsmash - Leg Throw. Yes, it's the move Dtilt used to be, relocated to somewhere more fitting. That said, I would like to see it a bit closer to the original source. Sonic does not do the splits. Sonic spins a full 360 about the supporting hand with his legs together. It would therefore be a little slower to hit behind him but, with most of the other moves improved, does it really matter that this one isn't?
Fsmash - Wind-up Punch. A whimsical move that, while comprised of entirely non-functional actions, is highly indicative of Sonic's character. It stays.
Usmash - Sonic Updraft. Such a good move and one of Sonic Battle's most iconic attacks IMO. It's quick and it hits up, little more to say.
Dair - Stomp. I thought this was Stomp already but it turns out it's a bad translation of his Sonic the Fighters move, Stomp Dive. It should be regular Stomp and, IMO atleast, it should work like Scott Pilgrim's.
Fair - Emerald Dive. Should have a tiny bit more forward motion but is otherwise fine as is.
Bair - Sonic Storm. The current Nair sucks in terms of originality so I'll be removing it, leaving a gaping hole in Sonic's moveset. You see, any good sonic moveset needs an aerial spin. To fill the void, I'm suggesting one from Sonic Battle. Sonic Storm has him go into a spin and propel himself up and backwards a bit, this momentum being offset by a wind based projectile. In smash, this projectile would be a forward and down pushing wind effect and, while it would travel a reasonable distance, it wouldn't make it more than about 1.2x the diagonal of a stagebuilder block. It would deal no damage, unlike Sonic's spin. The motion of sonic would slow after travelling up about 0.8x his height, at which point it would arc downward slightly until he returned to his normal falling trajectory at approximately the same height he started the move at. He would then transition into the same falling spin used in his Up B. The actual attack should be a bit less pathetic than that fall motion, however.
Nair - Windmill. From Sonic Battle, Sonic sticks one leg out at 90 degrees and spins horizontally. Should start quickly and allow for easy movement.
Uair - Splits. Yeah, I know I said Sonic didn't do these, so sue me. From Sonic Generations, sonic performs the splits, turning his upper body to face the camera as he does so. One hand points up, the other down. Both his hand/arms and legs/feet are hitboxes. In the end, it covers little range but is quick, both to start and to end, allowing plenty of movement during. Furthermore, it hits both above and below Sonic, making it rather useful in terms of protecting him from opponents not level with him. There is one rather abnormal trait to this move though. Inputting any direction but up (including neutral) and A during the move will cause a slightly different trick. Then another direction will perform another. The move is limited to one use per direction per time airborne, for a total of 5 in a row, with the combo ending once an input is missed. Since Up A counts as an input for the move, it cannot be activated a second time unless you land and retry.
 

OMN15145H

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METAL SONIC WOULD BE AWESOME! And he wouldn't be a clone cause they would have to make his moves different since his metallic body does not move like sonics and would have stiff movements. Like ROB. So they would have to change up Metal Sonic.
And I wouldn't be surprised if Amy made it cause she was still in Generations and before that she was in Unleashed. Only one she wasn't in was Colors, out of the main stream non remake games.
Or, they could just make Metal Sonic an alternate color like they did in SADX.
 

OMN15145H

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Make the Spin Dash faster and have its distance based on charge time. (Like a cross between Quick Draw and Phantasm attacks.) It would also be cool if they officially changed his f-air to an axe kick like in Project M.
 

DarkFoxTeam

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Anyone else think that Sonic will be confirmed to reappear in the next Smash in October when Sonic Lost World is released? It would be hilarious if that ends up being the case since Sonic's reveal in Brawl was shown on October 18, 2007 (i believe).
 

ryuu seika

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Make the Spin Dash faster and have its distance based on charge time. (Like a cross between Quick Draw and Phantasm attacks.) It would also be cool if they officially changed his f-air to an axe kick like in Project M.
Spin Dash isn't distance based on charge already? Jeez, Smash really doesn't know how to the guy works at all!
His Fair is good as is, just seems awkwardly stationary so could use a tad more forward momentum.

Also, I'm pretty sure Metal Sonic had a physics change in SADX, though he needn't do in Smash.
 

SonicMario

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Anyone else think that Sonic will be confirmed to reappear in the next Smash in October when Sonic Lost World is released? It would be hilarious if that ends up being the case since Sonic's reveal in Brawl was shown on October 18, 2007 (i believe).
Actually it was the 10th (And I'm geek enough to remember that date xD)

It would be awesome though to have him confirmed in the same exact month he was confirmed for Brawl though. I can't help but feel like I'd be very nervous if we had to find out via the full roster reveal. Because you'd think they'd commercialize that the most popular addition to Brawl's roster was coming back again.
 

ZecaOMestre

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I believe that they will reveal him in the day of Sonic Lost World's release date, pretty much like they revealed Olimar the day of Pikmin 3 release.
 

StupendousMike

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Anyway, with Sonic likely in the game. I'm very curious on what kind of Sonic related content we'll get in the game.

I'm thinking there will probably be a Sonic Lost World stage of some kind. Although I would love to have a stage from the Adventure games instead. I wouldn't mind the Egg Carrier from Sonic Adventure 1, though I think something from SA2 would be more iconic since that was the first Sonic game on a Nintendo system. A City Escape stage would be sweet, or if they wanted to be a little more gimmicky: Crazy Gadget.

And of course more Sonic music would be appreciated. I kinda wished they had more from Secret Rings in Brawl, Seven Rings in Hand isn't that bad. But I vastly prefer Unawakening Float and It's Come to This.

Oh and if the Yellow Devil that showed up in Megaman's reveal trailer is a boss. I hope we get a Dr. Eggman boss battle of some kind.

And on assist trophies, I'd really like Tails to show up as one. (In my dream roster, Tails is the 2nd Sonic rep but realistically Sonic isn't going to get more then just Sonic in the roster)
For stages, I'd like to see another classic-era Sonic stage redone. Casino Night, Hidden Palace or Death Egg could all be great. City Escape is probably the most iconic 3D Sonic stage, and I wouldn't be surpised to see a Colors or Lost World stage, but given the direction they're taking with Mega Man, I want it mostly localized to the classic era.

Same with music. There are just soooooo many great tunes in the old games that can be remixed. Spring Yard, Star Light, Chemical Plant, IceCap, Sky Sanctuary, Hydrocity... never been a fan of the goofy vocal themes.
 

Roberto zampari

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433
Sonic needs to be in that Smash Bros:
Megaman + Sonic = Epic Win

The stages from Sonic Series to Smash Bros: GREEN HILL ZONE, SEASIDE HILL AND PLANET WISP.

I'm looking forward for this.
 

MatthewSwain9

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Sega needs to talk to sakurai for a chance. If youve never watched Sonic X go to watchcartoononline.com best series ever and good quality stuff. Thatll prove your really a sonic fan I guess.
 

shinhed-echi

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Do you guys think the Parkour system would be pretty cool in SSB4?

I've been watching it more closely in action... and it would make Sonic pretty unique! And Sakurai is all about uniqueness lately, imagine running into a wall... and you KEEP RUNNING up! Then you can wall-jump from it or whatever.

I wouldn't give him a boost, though. SEGA doesn't want it around anymore either.. But if it does appear, I think Side+B would be a good place to put it in. Just don't make it TOO broken.

I like dash+attack just like it is, because that's KINDA how rolling worked in classic Sonic games. Not to mention in Brawl you can combo-spam it sometimes, it's actuallly one of Sonic's most useful tools.


Here's what I'd change that would keep most Sonic fans happy.

B: Homing Attack (representing Dreamcast era)
+I would make it go STRAIGHT. It's curveball style was really akward and almost anything but homing in Brawl.

B-Tilt: Boost (representing Modern era)
+The only way I see this not being an OP move would be if he has start-up lag, sort of like "Ready... GO!" It would knock opponents forward.

B-Down: Spindash (representing Classic era)
+Leave exactly how it is in Brawl.

B-Up: Sonic Drive (representing post-Dreamcast era (Sonic Heroes to Sonic 06)
+Would throw a ring high up into the sky, which gradually falls (for as long as you hold UP+B) Once you let go, Sonic spinshots to where the ring currently is.


FINAL SMASH: Keep it Super Sonic. It's just perfect, maybe nerf its power a good ammount.
 

MatthewSwain9

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Do you guys think the Parkour system would be pretty cool in SSB4?

I've been watching it more closely in action... and it would make Sonic pretty unique! And Sakurai is all about uniqueness lately, imagine running into a wall... and you KEEP RUNNING up! Then you can wall-jump from it or whatever.

I wouldn't give him a boost, though. SEGA doesn't want it around anymore either.. But if it does appear, I think Side+B would be a good place to put it in. Just don't make it TOO broken.

I like dash+attack just like it is, because that's KINDA how rolling worked in classic Sonic games. Not to mention in Brawl you can combo-spam it sometimes, it's actuallly one of Sonic's most useful tools.


Here's what I'd change that would keep most Sonic fans happy.

B: Homing Attack (representing Dreamcast era)
+I would make it go STRAIGHT. It's curveball style was really akward and almost anything but homing in Brawl.

B-Tilt: Boost (representing Modern era)
+The only way I see this not being an OP move would be if he has start-up lag, sort of like "Ready... GO!" It would knock opponents forward.

B-Down: Spindash (representing Classic era)
+Leave exactly how it is in Brawl.

B-Up: Sonic Drive (representing post-Dreamcast era (Sonic Heroes to Sonic 06)
+Would throw a ring high up into the sky, which gradually falls (for as long as you hold UP+B) Once you let go, Sonic spinshots to where the ring currently is.


FINAL SMASH: Keep it Super Sonic. It's just perfect, maybe nerf its power a good ammount.
To your message number 420 lol, I think he needs a variety of actually useful K.O. moves. His side smash is too short ranged and down smash is ehh. Thats all. Everything else is mine
 

Espy Rose

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I would hate for anything other than the spring UpB to be Sonic's recovery. :applejack:
 

ryuu seika

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I really don't like the spring UpB. Sonic needs to be able to recover under his own steam, not by pulling what are supposed to be part of his stages out of thin air. That is why I'm suggesting he get something a lot like Yoshi's but with the projectile being a ring he lightdashes.
 

ScottSan

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Sonic would make another great 3rd Party Character again, and (hopefully) his B moves won't be the same...But I'll forgive them if they do stay the same, IF they add more Sonic characters.

I know there isn't going to be another SSE in SSB4, but they'll probably have another Adventure-ish type-like mode, so I think they should add Dr. Eggman to help out the cast of villains, because if I remember right, the balance between Good Characters and Evil Characters don't exactly weigh-out equally...plus, the guy's a genius, and that would give Sonic more of an input in the main Story-line instead of just a measly few seconds before Tabboo.
 

Espy Rose

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I really don't like the spring UpB. Sonic needs to be able to recover under his own steam, not by pulling what are supposed to be part of his stages out of thin air. That is why I'm suggesting he get something a lot like Yoshi's but with the projectile being a ring he lightdashes.
Why?
Like, seriously, why?

Characters use whatever they had from their stages and powerups to fight in Smash Bros. Springs are a part of that.

If I wanted to drop my stance and choose a moronic path, I could just say that Sonic is in debug mode while in Smash. Now the spring IS something that he controls.

I just...

I'm not gonna get along at all with the Smash 4 crowd. rofl :applejack:
 

ScottSan

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I liked the Up Spring for Sonic. He's more of a speedy-type (OBVIOUSLY), so his jumping prowress wouldn't have matched anybody's. The spring could be a double-edged sword, and some-what basic so that way it's easy for everyone to use and control. Most beginners that I've seen don't like the Earthbound characters, especially Ness, due to their Up + B (and I say Ness because his only hits one person, then fails, unlike Lucas').

I used to HATE Sonic with a passion, but found out that he'd bring a massive fan-base over to Smash with him in the series, and not only that, but he's quite decent. I think he needs more Punches and Kicks, rather than the B ***** over and over. He's fast, so maybe like a Rapid Sonic Punch or something? Lightning Drop-kick? He has the speed, so it'd be easy to make something like that for him!
 

ryuu seika

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Characters use whatever they had from their stages and powerups to fight in Smash Bros. Springs are a part of that.
With the possible exception of Snake's "Cypher" (I'm not sure how that works in his games of origin), no other character makes use of an item in Brawl which was a fixed location part of a stage instead of a temporary or purchasable item (like, say, a Barrel Rocket you picked up or a bow and arrow you bought).
Sonic recovering with the Spring is like Yoshi summoning Randal to carry him back on stage, Link having a magic bean plant do all the work or Mario riding a cloud cruiser to recovery. 2 out of three of those are present in the game as is but they are stage mechanics, not items, assist trophies or moves. This is how it should be and Sonic should be no exception.

That said, the rest of the Smash community rarely agrees with me so you may well get along with their views better than you think.

I used to HATE Sonic with a passion, but found out that he'd bring a massive fan-base over to Smash with him in the series, and not only that, but he's quite decent. I think he needs more Punches and Kicks, rather than the B ***** over and over. He's fast, so maybe like a Rapid Sonic Punch or something? Lightning Drop-kick? He has the speed, so it'd be easy to make something like that for him!
Sonic's moves should resemble those from his games, not just be pulled out of thin air based on his character in the way that you are suggesting. I do, however, agree that he has FAR to much use of the Spin Dash visual going on and I tried to fix that in my attempt at a moveset earlier.
Besides the obvious lack of uniqueness in his moves though, Sonic was an excellent addition IMO.
 

Browny

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Sonic's moves should resemble those from his games, not just be pulled out of thin air based on his character in the way that you are suggesting. I do, however, agree that he has FAR to much use of the Spin Dash visual going on and I tried to fix that in my attempt at a moveset earlier.
Besides the obvious lack of uniqueness in his moves though, Sonic was an excellent addition IMO.
http://www.youtube.com/watch?v=w8LQjYjP5kQ
 

ryuu seika

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Seen it before. If you look at what I said, I never claimed Sonic's current moves to be anything not based off his original series, I only claimed that moves "pulled from thin air" were what Scott3 was asking for and that his current moves lack distinction.
 

ScottSan

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I'm only saying that because with all of his Fanbase and many of his franchises out, someone could easily make a move-set for him due to creativity and based off what I said earlier. I thought Sonic was a great character too, and could EASILY have better moves than a repetitive B spam. All I'm saying is, with all the fans and games out there, I'm sure someone out there could EASILY come out with a better move-set. If you really think hard about it, ALL MOVE-SETS are pulled OUT OF THIN AIR. That's how Mario got FLUDD, and that's how Diddy Kong got the Banana Peel, and that's also how Sonic got the Up Spring. He thought of an idea, wrote it down, tried it out, and it fit.

So, in essence, all ideas are pulled out of thin air. And if they got it off of a previous game from the said character(s) game series, then even at the point of that game's creation, the creator pulled THAT idea out of thin air...That's just the way it is, and honestly, that's what an idea is.
 

shinhed-echi

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By the way, my name is "ScottSan", not "Scott3"...don't know how you got that bro.

Completely random but "san" is also Japanese for 3, lol

I think they could have been a bit more creative with Sonic's moveset as well. But I won't deny that I've grown SO used to Sonic... that if they were to change his moveset, I would probably drop him that instant. Took me tears, blood and sweat to master the character and start winning with him.
Lucky for me, Mega Man could easily take his place in this game, and end up using Sonic more casually.
 

Espy Rose

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Seen it before. If you look at what I said, I never claimed Sonic's current moves to be anything not based off his original series, I only claimed that moves "pulled from thin air" were what Scott3 was asking for and that his current moves lack distinction.
You implied it. Pulling something out of thin air assumes that there's no foundation for that thing to come from. :applejack:
 

ryuu seika

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Completely random but "san" is also Japanese for 3, lol
Yep. It's a japanese gamer abbreviation.

You implied it. Pulling something out of thin air assumes that there's no foundation for that thing to come from. :applejack:
No, actually it outright means such.
What people don't seem to be getting, however, is that I was saying Sonic having a flurry punch or lightning kick with no regard for what's in his games would be wrong. I may have been a tad convoluted in my wording but I didn't start referencing the current moveset until the second sentence of that post, in which I merely state my dislike for its lack of creativity.

And Scott, I'm not arguing against creativity. Many of Sonic's current moves need to go and there are indeed ones that fit him better.
To reiterate: all I am saying is that SSB moves, as with those of any crossover fighter, need to reflect the moves used in the source material.
 

ryuu seika

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Yes. Yes it does. Again, I never tried to claim otherwise.
It reflects the source material well but has no real variety or interest in most of its moves. I expect they could have made a much better moveset while still only using standard Sonic moves.
 

OMN15145H

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Do you guys think the Parkour system would be pretty cool in SSB4?

I've been watching it more closely in action... and it would make Sonic pretty unique! And Sakurai is all about uniqueness lately, imagine running into a wall... and you KEEP RUNNING up! Then you can wall-jump from it or whatever.

I wouldn't give him a boost, though. SEGA doesn't want it around anymore either.. But if it does appear, I think Side+B would be a good place to put it in. Just don't make it TOO broken.

I like dash+attack just like it is, because that's KINDA how rolling worked in classic Sonic games. Not to mention in Brawl you can combo-spam it sometimes, it's actuallly one of Sonic's most useful tools.


Here's what I'd change that would keep most Sonic fans happy.

B: Homing Attack (representing Dreamcast era)
+I would make it go STRAIGHT. It's curveball style was really akward and almost anything but homing in Brawl.

B-Tilt: Boost (representing Modern era)
+The only way I see this not being an OP move would be if he has start-up lag, sort of like "Ready... GO!" It would knock opponents forward.

B-Down: Spindash (representing Classic era)
+Leave exactly how it is in Brawl.

B-Up: Sonic Drive (representing post-Dreamcast era (Sonic Heroes to Sonic 06)
+Would throw a ring high up into the sky, which gradually falls (for as long as you hold UP+B) Once you let go, Sonic spinshots to where the ring currently is.


FINAL SMASH: Keep it Super Sonic. It's just perfect, maybe nerf its power a good ammount.
I LIKE IT!
 
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