dNES, yeah once this is all done we can look to where this can all be put so it's actually useful. I've only got one more write-up to do after bthrow, and then it's the whole opponents character kinda thing.
I'm thinking the best way to do that is for me to dive into a character board (whichever character we're looking at) and look at the most commonly used moves depending on their playstyle. For example, I was looking at a Mario guide and it was saying what moves are used by aerial Marios, grounded Marios etc, and from there we talk about what moves/playstyles of our own to counter it. For example, an aerial Mario we'd be playing defensively and mostly grounded, using Sonic's main anti-air moves (in utilt and usmash, mostly) and talk a little bit about what outprioritizes what, what to do in certain situations, and that kinda thing.
And yeah, I'm going to format this a little better and make it prettier and not so "omfg wall of texty".
So yeah, bthrow. When I think about it, it's not actually good for much, much like fthrow it's a door for many options, as long as you're getting them offstage with it so you can use Sonic's great offstage game.
Anyone got anything else to add? I'll do the write-up tomorrow night, I'm too tired right now.