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I do that very rarely. Waterfall's easy to DI out of, and using it too often will lead to getting punished.I found it useful when your trying to get back on the stage and you can throw your opponent off by using waterfall as a ledge attack to get back on the stage.
This is a question Ive had for a real long time to squirtle's glide toss confuses the crap outta me.....sometimes its the length of Diddy's, while other times the glide toss is as long as marth's.How do you guys perform a really long glide toss?
Is it the same timing with Ivysaur and Charizard as well?
Press the C-Stick at a different time.This is a question Ive had for a real long time to squirtle's glide toss confuses the crap outta me.....sometimes its the length of Diddy's, while other times the glide toss is as long as marth's.
How do you perform the long and short glide toss'?
You know if your opponent puts up their shield and an item (banana) bounces off the shield, you can re catch the banana by pressing the Z button and keep up the pressure.I like to glide toss a banana with squirtle and catch it before it touches the ground
Well you need a move that knocks him off cyper, low knockback, then you need to jump/up-B into his cyper (you hit him from the side, cyper rises up), then DI the hit to follow him- Sounds shaky, needs testing.Hey, guys--Important question.
You know how if a Snake is recovering, you can do an aerial near Cypher and it will hit you when Snake is knocked off?
I was wondering...if you SDI that hit up and toward Snake, could you give chase without having to use your mid-air jump? That would give Squirtle an ability to chase Snake's recovery not unlike Meta Knight's Shuttle Loop links.
Stale/fatigued F-Air, B-Air, and N-Air all accomplish a low-knockback effect that gets him off Cypher. Plus, Snake is really, really heavy. The issue appears to be whether or not using SDI on the Cypher hit will bring you high enough to get him again without another jump.Well you need a move that knocks him off cyper, low knockback, then you need to jump/up-B into his cyper (you hit him from the side, cyper rises up), then DI the hit to follow him- Sounds shaky, needs testing.
**** MBlaze I can't believe Im actually seeing you on the PT boards but Im getting home on august 7th and Ill be goihg to some of the LI tournies at GT and what not so if you want a little squirtle knowledge I can deff help you!!!I was playing Squirtle recently, and I do have to say that if he didn't have two tumors named Ivysaur and Charizard, I'd probably would have mained him before Diddy before looking for a main or at least made him a second now.
Usually not, since you can use an immediate F-Air or B-Air and be safer with the extra rise, but short hops definitely have their place.Are we better off to short hop instead of full hopping with Squirtle?