#HBC | ZoZo
Shocodoro Blagshidect
Grab releasing with Squirtle
Grab releasing is a really underused feature in Brawl. Grab releasing any character gives you a 1 frame advantage, this is because you can't buffer while being grab released and the game needs 1 frame to read your input.
Now, why would I make a longish post about this with Squirtle? Well, Squirtle has a strange grab release animation, cutting away ANOTHER frame, giving him a +2 advantage!
So basicly, this is what happens:
Squirtle grabs X
Squirtle pummels X 'til he releases (ground release)
While X is still in the animation, Squirtle can already move for 2 frames.
With Squirtle's boxing game, this is really excellent. Any character who MAINLY use moves slower than frame 3 can be regrabbed. I'm saying mainly because they obviously don't know about Squirtle's grab releasing qualities. But, when it all comes down to it, you have Squirtle with a 2 frame advantage, which is amazing.
Squirtle's fastest options are jab (frame1), ftilt (frame 3), dtilt/dash attack (frame 5) and grab (6 frames). Now grab has super armor on frame6, so that's cool.
Dtilt/dash attack isn't all that good, so let's ignore it for now.
For the characters without a 3frame move, you can read their roll/spotdodge and punish accordingly, if they walk away, a ftilt is guarenteed.
Even for characters like Marth/Jiggs, you can punish their only escape option if you read it. Marth you can even punish if you do get hit by upb, so it's pretty cool.
Other characters can be read too, considering that you have a shield and a large grab range. You severely limit options because you have 2 frames advantage and often a positional advantage. You also have a 1frame jab, 3frame ftilt and a 6frame grab. Use iiiit.
Grab releasing is a really underused feature in Brawl. Grab releasing any character gives you a 1 frame advantage, this is because you can't buffer while being grab released and the game needs 1 frame to read your input.
Now, why would I make a longish post about this with Squirtle? Well, Squirtle has a strange grab release animation, cutting away ANOTHER frame, giving him a +2 advantage!
So basicly, this is what happens:
Squirtle grabs X
Squirtle pummels X 'til he releases (ground release)
While X is still in the animation, Squirtle can already move for 2 frames.
With Squirtle's boxing game, this is really excellent. Any character who MAINLY use moves slower than frame 3 can be regrabbed. I'm saying mainly because they obviously don't know about Squirtle's grab releasing qualities. But, when it all comes down to it, you have Squirtle with a 2 frame advantage, which is amazing.
Squirtle's fastest options are jab (frame1), ftilt (frame 3), dtilt/dash attack (frame 5) and grab (6 frames). Now grab has super armor on frame6, so that's cool.
Dtilt/dash attack isn't all that good, so let's ignore it for now.
For the characters without a 3frame move, you can read their roll/spotdodge and punish accordingly, if they walk away, a ftilt is guarenteed.
Even for characters like Marth/Jiggs, you can punish their only escape option if you read it. Marth you can even punish if you do get hit by upb, so it's pretty cool.
Other characters can be read too, considering that you have a shield and a large grab range. You severely limit options because you have 2 frames advantage and often a positional advantage. You also have a 1frame jab, 3frame ftilt and a 6frame grab. Use iiiit.