Illussionary
Smash Journeyman
Everytime I see a personal tier Wario is always bottom or low tier. It makes me sick how ignorant people can be, just because Wario has a different playstyle then any other character.
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Yes he is extremely underrated by many people because his range is not as good as the sword wielding characters. However, he has the best aerial game of anyone in my opinion. This combined with his unique moveset allows him to be played VERY unpredictably.Everytime I see a personal tier Wario is always bottom or low tier. It makes me sick how ignorant people can be, just because Wario has a different playstyle then any other character.
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Too funny, and yet strangely true! Wario alone is special...Sakurai said:It’s rumored that this unpredictable character will give birth to a form of martial arts that other characters cannot even see.
This can be true, except very few characters are capable of really doing that. Marth and Link might be capable of doing so, but unless they spend a considerable amount of time training on their game versus Wario, they won't be able to keep up with his mindgames.In theory anyone with decent range should be able to keep Wario away by outranging most of his attacks.
Heh every tier list i've seen he's bottom tier.I haven't seen any tier list thats ranked Wario below mid tier, but that's just me.
His main weakness is his range. A lot of people can't see around it because a lot of the current top tier characters have decent range, and that automatically puts him at a disadvantage to begin with. Tier lists are based on potential of the character if both players are of equal skill. In theory anyone with decent range should be able to keep Wario away by outranging most of his attacks.
But really I don't look too hard into tier lists because I feel if a player is competent, they'll be able to find ways to make their character work no matter who they're up against. That's where the true test of skill comes into play.
Poor range and no projectile are just about the two worst downsides a character can possibly have in Brawl. Having a combination of poor range and no projectile is probably the single worst downside a character could possibly have in Brawl.Negatives
--Poor range
-Slow running speed
-No projectile (not counting Bike parts)
Honestly, what other downsides does he really have?
And *what* compensates for poor range and no projectile? That's right, mobility. *Air* mobility.Poor range and no projectile are just about the two worst downsides a character can possibly have in Brawl. Having a combination of poor range and no projectile is probably the single worst downside a character could possibly have in Brawl.
If you mean "maybe in Melee, for sure in Brawl", then I agree with you. I mean, Brawl *is* more air-based than Melee after all.Yeah, maybe in Melee.
No it doesn't, ask jigglypuff.And *what* compensates for poor range and no projectile? That's right, mobility. *Air* mobility.
Hilarity ensues.
And Brawl also *is* more about camping with projectiles and abusing moves with high priority and long range/hitboxes.If you mean "maybe in Melee, for sure in Brawl", then I agree with you. I mean, Brawl *is* more air-based than Melee after all..
Right, like anybody here ever said that. We (as in, Wario players) are only saying that Wario is underestimated and that his air mobility is a nice asset, not that said mobility compensates for *all* of his weaknesses. Stop beating on a strawman.[...] "WOW HE GOES FAR WHEN HE IS IN THE AIR THAT MAKES UP FOR ALL HIS WEAKNESSES LOL"
And *what* compensates for poor range and no projectile? That's right, mobility. *Air* mobility.
Wait. what?Warlock*G said:Right, like anybody here ever said that.
1) First and foremost, I meant to say that nobody ever said "WOW HE GOES FAR WHEN HE IS IN THE AIR THAT MAKES UP FOR ALL HIS WEAKNESSES LOL". I mean, you make us Wario players sound like idiots. And in case you doubted it, I'll bet most of us aren't.Wait. what?
You just said it made up for his weaknesses, maybe you should keep track of what you say yourself before calling out on other people hmm?
Not many tools aside from air mobility, which you seem to say is useless... but I'll come back to it later. Oh, and there's also the up-smash glitch.Lol what tools does wario have to stay close? His lightning speed? His amazing range?
Link in sig. Yeah yeah I know, vids don't *prove* anything per se, but hey, look at the farting man in action.Even if he is close, what could he possibly do?
Can't agree/disagree, seeing as I'm a total stranger to Ike. However, if you want people to get their heads out of their *****, you should be less categorical. Seriously. Let's try conversation, not arguing, alright? Although I'm aware it's gonna be hard at this point...Also lol at wario v ike being an even match up. You can say "mindgames" all you want but the fact is I can say character x can beat character y without any facts whatsoever but as long as i say "teh mindgames" you people become convinced anything is possible. Get your head out of your *** and stop pretending that fixes everything. If you have to be better than your opponent by a decent amount to go even with them then DUH that shows your character's weaknesses.
You're right, I wasn't arguing. I wasIgnoring the rest of the post even though it has individual, fairly important points for you to answer and making extremely vague statements is not an argument.
Agreed on aerial priority, Wario's is crap.No it doesn't, ask jigglypuff.
Poor range isn't helped by aerial mobility as much as you people like to think. Alot of characters can just jump back and do whatever to beat out wario. Priority has alot to do with range so you won't often beat alot of moves. It doesn't help that wario isn't strong enough to make up for his lack of speed/range.
I don't know what you mean by "it's not like he can do a whole lot with it"... I think an appropriate question to ask would be: what *can't* Wario do with his air mobility? And what do you mean by "a whole lot"?Wario isn't really that mobile on the ground, and his only fast ground moves are his jabs and his fsmash out of shield which don't have that much range anyway, so the fact that he has to rely on being in the air limits him. He has good aerial mobility but it's not like he can do a whole lot with it.
There we go again with the caps "quotes" implying we're idiots... I'll agree that Toon Link, Marth, etc. are good because of the reasons you listed (and others), but I'll also say that they're *probably* top tier, which is important.Toon link, marth, etc aren't good because of "AERIAL MOBILITY LOL". They are good because they have range, they are fast, and they are stupidly strong among other various things that aren't worth listing.
I believe Mango (Jigglypuff) beat M2K (Marth) at Pound 3.No it doesn't, ask jigglypuff.
Priority (as most people use it) is a myth in smash - it's all about range and speed. True priority would be two moves connecting at the same moment and one simply beating the other. Most of the time, one move simply outranges the other or connects before the other move's hit box comes out. Wario is VERY unlikely to outrange anyone with most of his moves, but he can still get inside thanks to the air-dodge mechanics of Brawl. By the way, he also has options other than aerial approaches to get inside.Poor range isn't helped by aerial mobility as much as you people like to think. Alot of characters can just jump back and do whatever to beat out wario. Priority has alot to do with range so you won't often beat alot of moves. It doesn't help that wario isn't strong enough to make up for his lack of speed/range.
He has poor ground speed for sure, but he does have the Jab, Fsmash (which by the way is plenty powerful considering how fast it is), and Dtilt (actually his fastest ground move other than dash attack, but too easily punished). Also, he can use the Bike to break through projectiles and even swords if you pop a wheelie. He may also be able to use the Dash Attack Canceled Usmash to slide inside the range of other players (I have yet to be able to test how good this actually works though). He isn't great on the ground for sure, but he has some tricks.Wario isn't really that mobile on the ground, and his only fast ground move are his jabs and his fsmash out of shield which don't have that much range anyway, so the fact that he has to rely on being in the air limits him. He has good aerial mobility but it's not like he can do a whole lot with it. You people act like "WOW HE GOES FAR WHEN HE IS IN THE AIR THAT MAKES UP FOR ALL HIS WEAKNESSES LOL"
Yes, they are good for those reasons and not aerial mobility. The point you seem to be making is that they are good because of these factors, and therefore a character not possessing these factors is necessarily bad. This is faulty logic.Toon link, marth, etc aren't good because of "AERIAL MOBILITY LOL". They are good because they have range, they are fast, and they are stupidly strong among other various things that aren't worth listing.
Alright, now I get it. You wanna wake people up.I exaggerate because other people do too; it's to prove a point that thinking air mobility is that powerful is wrong hence my jiggs example.
Nope nope, I'm only implying that air mobility is, although not an end all solution, one of Wario's greatest assests, among the ones that stop him from being low-tier. Thus, that emphasis on aerial mobility was a direct answer to the topic's title: "Stereotypes continually insist Wario is Low-Bottom Tier".you imply that air mobility is an end all be all solution to his problems sans priority.
Yeah, maybe I should have... but I can't help it.If you wanted to avoid getting serious then don't get involved in a thread that screams "tier debate".
Oh but I think it does matter, at least against most characters (chars that aren't speedy with disjointed hitboxes). You see, the whole deal with the "mindgames" thing is, they're directly linked to air mobility (I know I'm getting annoying but please bear with me).If the opponent is in the air it doesn't mean you always will. Aerial mobility doesn't matter if almost any move will beat out whatever you do either by outranging it or just beating it in priority straight up.
And finally, you said:Mobility is how fast and efficiently you can move and how much you can control it. Poking is decent, but it isn't that great when you can't beat out alot of moves or the fact that he doesn't have alot of range either. Aerial mobility lets you go in and out but you can still be spaced out easily even if the opponent isn't as meticulous in their positioning as they should be.
A whole lot means that he can only really poke with his aerials. He can come down with a bite too but that stops his horizontal momentum completely. Air dodging makes you temporarily lose control of where you land if you do it to land safely; it's still punishable when they land and it's only really difficult to time a punish if you play on wifi.
Yes, most of my post consisted of that, but I wanted to stress out the fact that I very well know that Wario cannot completely solve his problems by using his aerial mobility; I only meant that using it can make his problems less... problematic, so to speak.[...] like half your post consisted of "well he can solve his problem by using his aerial mobility"
What 3GOD said. Keeping people at bay and having range is more important than it was in Melee, but let's not forget how long characters stay in the air in Brawl, or how slowly they "fast" fall.Yes, [Toon Link and Marth] are good for those reasons and not aerial mobility. The point you seem to be making is that they are good because of these factors, and therefore a character not possessing these factors is necessarily bad. This is faulty logic.
What's with all the generalizations?all I meant was that Wario isn't as ****ed up as you people make him out to be.
Don't know, but I aimed the "you people" at all of the "stereotypes continually insisting Wario is low-bottom tier".What's with all the generalizations?![]()
Oh, but we had a perfectly civil debate earlier. We were even starting to understand each other(s).I like the whole "wow quit making generalizations about the wario community" when you think I meant the whole community when I was talking about the bunch of people earlier in the thread that basically spammed "but...but...AERIAL MOBILITY!!" It's pretty messed up when you can't have a civil debate because people have to rely on ad hominem based on misunderstanding what I'm saying.
Well I guess I never saw it because I assumed the bike was a kind of protection/wall for Wario... but yeah, you're right. If Wario gets knocked off while moderately far away... ****. And you're saying is that it's actually easy for other characters to knock Wario off his bike? ****.his recovery is another HUGE DOWNFALL FOR HIM, I DONT UNDERSTAND WHY SO MANY PEOPLE DONT SEE IT!
The fact that you acknowledged this as a Melee reference doesn't change the fact that it holds absolutely no water in this thread. Melee is a different game, and it emphasizes some character strengths that Brawl doesn't, and vice versa. Having good range is even more important in Brawl than it is in Melee.I believe Mango (Jigglypuff) beat M2K (Marth) at Pound 3.
I assumed you were talking about Brawl Jiggs, but I was just pointing out a case where superior aerial movement was helpful in overcoming range. Brawl Jiggs feels sluggish in the air compared to Wario...I'm pretty sure they move horizontally about the same rate, but Jigglypuff falls/jumps slower and feels like mud. Back to Melee for a moment, I agree that normally a Marth of roughly equal skill should beat a Jigglypuff if played correctly, but the matchup isn't overwhelming by any means.I know what happened at pound 3 but I am talking about brawl jiggs. Besides that is totally irrelevant because all that proves is that mango played better than mew2king that day. What does that have to do with the topic at hand?
I agree that Wario has poor range (though some of his attacks are pretty fast). As I stated before, he's unlikely to win in a range battle. Clearly air dodging is an aerial approach - I stated that there were other approach options after stating the air dodging mechanic.If priority is range and speed then wario's still sucks so I don't see how it matters. I didn't say he didn't have other options either, but if you're air dodging you're still approaching through the air.
The sliding Usmash is probably not that useful of an approach really, but I just wanted to mention it as an option. Shielding is actually exactly what I want my opponents to do when I'm playing Wario since he is one of the few characters that can actually pressure shields in this game. With Wario, it's MUCH easier to handle a shield camper than it is to handle a "wall of Fair" Marth. The Bike is decent for getting one hit in through their range, but really it doesn't lead to much else since he can't jump off of it immediately. It's really more useful for handling projectile spam than swords. True having little tricks doesn't equal a good character, but it doesn't hurt by any means.The usmash thing is good until they start shielding/camping/ doing any move that beats the usmash which is alot of moves. The bike works sometimes yes, but having little tricks doesn't equal a good character.
Please see the above point in response to superryan as to why it is somewhat relevant to this thread. Why is good range more important in Brawl than Melee? I assume you are basing this on tournament results?The fact that you acknowledged this as a Melee reference doesn't change the fact that it holds absolutely no water in this thread. Melee is a different game, and it emphasizes some character strengths that Brawl doesn't, and vice versa. Having good range is even more important in Brawl than it is in Melee.