MorpheusVGX
Smash Journeyman
You are the kind of person who has always played with items since Smash64. As Items were always there , over the years, using them, avoiding them and pursuing victory against all odds, you have always measured skill in terms of everything: characters, stages, items. You disagree when people say skill cannot be measured when there are items. You kinda like Item Tournaments. If you have a similar feeling about this, this thread is for you to speak your mind and support this movement. Many people in this forums talk about having things organized so you can look for what you want, but there is not a section where I can find battles, tournaments and tactics talk about Item play.
I will start by telling you a little story:
I wanted to prove that even with all items around, the best players get to win. I told myself, how many stocks would it be appropriate so skill can overcome randomness and luck in a match? I thought 4 or 5 would be ok. To my surprise, here in Buenos Aires, Argentina, I went to a tournament held by a group called Nintendo Soul. It was just a tournament of this group and friends. It was not a tournament of great skill. But some people played quite good. As the fan I am, I know many strategies and theory about ATs. And I don't play that bad. Let's say I was the best player in there. I had to play 4 rounds. In the first, only the last was eliminated. In the second, the two worst. In the third, just the winner would pass. And finally ... it came the finals. All was in 4 player free for all. So.. what happened? I was first place in all matches. At the finals.. the 4 people that got in there were really the best 4 players I saw that day. And I won the tournament. So.. I proved my own theory. In item play, the most skilled players still win. So it is competitive. And happily, it is more fun and interesting.
Here is the link to the finals:
http://es.youtube.com/watch?v=YNYCoeAE30o
Here are photos of that day:
http://www.nintendosoul.net/foro/viewtopic.php?t=3098
WARNING: THIS IS NOT A PLACE FOR ITEM HATERS OR NON ITEM COMPETITION ELITISTS TO COME AND START FLAMING AND CRITICIZING ITEM PLAY. IF YOU DON'T HAVE AT LEAST SOME INTEREST IN THIS MOVEMENT, JUST GET OUT OF HERE!
I will start by telling you a little story:
I wanted to prove that even with all items around, the best players get to win. I told myself, how many stocks would it be appropriate so skill can overcome randomness and luck in a match? I thought 4 or 5 would be ok. To my surprise, here in Buenos Aires, Argentina, I went to a tournament held by a group called Nintendo Soul. It was just a tournament of this group and friends. It was not a tournament of great skill. But some people played quite good. As the fan I am, I know many strategies and theory about ATs. And I don't play that bad. Let's say I was the best player in there. I had to play 4 rounds. In the first, only the last was eliminated. In the second, the two worst. In the third, just the winner would pass. And finally ... it came the finals. All was in 4 player free for all. So.. what happened? I was first place in all matches. At the finals.. the 4 people that got in there were really the best 4 players I saw that day. And I won the tournament. So.. I proved my own theory. In item play, the most skilled players still win. So it is competitive. And happily, it is more fun and interesting.
Here is the link to the finals:
http://es.youtube.com/watch?v=YNYCoeAE30o
Here are photos of that day:
http://www.nintendosoul.net/foro/viewtopic.php?t=3098
WARNING: THIS IS NOT A PLACE FOR ITEM HATERS OR NON ITEM COMPETITION ELITISTS TO COME AND START FLAMING AND CRITICIZING ITEM PLAY. IF YOU DON'T HAVE AT LEAST SOME INTEREST IN THIS MOVEMENT, JUST GET OUT OF HERE!