No, the taunt loop doesn't end at the wall. You can do it in the corner.
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Haha, thanks and GGs. I wasn't expecting to win that one against the Hazama.Good games Minato. That comeback in the second round of your first match against his Hazama was pretty epic.
The somewhat-incorrectly-named clap loop was an infinite, because you could do it forever. Loops break eventually. Like the curse loop. Or the taunt loop.I guess I just don't know the difference between a loop and an infinite.
I actually like Tsubaki. Has some pretty solid C's.Hey guys.
All the new characters (Hazama, Tsubaki, Mu-12) are so GARBAGE.
Why am I the only one who thinks this?
I'll agree with you that Tsubaki's damage is pretty garbage, because she needs charge to get, like, 3k, and she has no overheads. Um, Hazama and Mu are pretty good though.Hey guys.
All the new characters (Hazama, Tsubaki, Mu-12) are so GARBAGE.
Why am I the only one who thinks this?
hazama and mu are like easy to use...Hey guys.
All the new characters (Hazama, Tsubaki, Mu-12) are so GARBAGE.
Why am I the only one who thinks this?
All the changes from CT to CS can be found here: http://www.dustloop.com/forums/showthread.php?7398-BLAZBLUE-Continuum-Shift-ChangesWhat specifically was nerfed about Arakune from CT to CS?
Thanks manAll the changes from CT to CS can be found here: http://www.dustloop.com/forums/showthread.php?7398-BLAZBLUE-Continuum-Shift-Changes
You could always check with Dan. He's in the FB group, came to the last biweekly, and I'm pretty sure he works at EB.Someone needs to sound the alarm if a Canadian attains an English copy. I'm gonna start calling around at 11 or so, to see if any of the EBs get one in. (Nova Scotia)
I wouldn't say godlike. The only characters who really fit that description right now are Bang and Litchi. Still, Hazama is much better than the community previously gave him credit for. He has everything you said plus incredible mobility which can help a lot with zoning. His worst matchup, Hakumen, isn't even that bad.But yeah. Hazama is actually pretty godlike. Easy to learn, great mixup, good normals, amazingly good meter gain. And one of the best supers in the game.
Cool, I'll probably add you later.BlazBlue acquired! I'm Razeik on 360, and Raziek_ on PSN. Skype me beforehand, my address for that is on my profile.
Tsubaki's overhead is 6A and it can gatling in 5C which is nice.I'll agree with you that Tsubaki's damage is pretty garbage, because she needs charge to get, like, 3k, and she has no overheads. Um, Hazama and Mu are pretty good though.
He doesn't excel at footsies. Once he's at mid range, he's at a disadvantage against some of the cast since his footsies aren't great to get in at that point and he needs to use his drive or stay patient. Using his drive at that range, he's at risk at an easy Counter Hit.Well, Hazama is one of those characters that excels at nothing, but is good at everything.
Good idea, but who should I main?Main one, second another, and keep the last for casuals.
Besides getting lucky with Arakune's curse on me...Good idea, but who should I main?
Minato, who was my best character in our matches?
Better question, want to play in a few minutes?
Unfortunately, you can't combo anything into 6A, so it's almost useless in a pressure string. I cannot recall if she has any combos that start with 6A either, except maybe anti-air ones. Yeah, she needs a bit of a damage buff though, that's for sure.Tsubaki's overhead is 6A and it can gatling in 5C which is nice.
Plus Tsubaki can be tricky since her overhead has almost the same as her 6B which hits low.
You can catch people off guard by doing something like 6A 5C charge cancel then dash 2A 6B or something like that. It isn't frame perfect but it can pressure someone that stays too defensive.
But yeah... damage for her sucks. Sacrificing oki and pressure to deal average damage is terrible.
Well, I said he's good at everything and excels at nothing. But yeah, I agree that mid-range is his weakness, but he can manage. It's certainly not crippling, by any means. Also, I would argue that footsies aren't a huge deal like they are in Street Fighter.He doesn't excel at footsies. Once he's at mid range, he's at a disadvantage against some of the cast since his footsies aren't great to get in at that point and he needs to use his drive or stay patient. Using his drive at that range, he's at risk at an easy Counter Hit.
Yeah, lol. I'm starting to get a LITTLE better with getting curses, though.Besides getting lucky with Arakune's curse on me...
Maybe Lambda might've been your best? I'd say experiment with the characters you like a bit further by learning their combos before making a decision.
And yeah, I'm up for playing some BB. I'm on my PS3 now, so whenever is fine.
I'm getting used to mine too, lol.I'll post here when I'm ready to play, doing the tutorials and challenges and such, gotta get used to my arcade stick.
GGs. I'd say use Lambda so you can try to play more consistently than worrying about getting an opponent to be curse with Arakune. Lambda has low health, so I don't know if that's a deterrent for you or not. But yeah, I would say use of those two and experiment with them with combos in Challenge or looking them up on Dustloop.GGs Minato. Who do you think I should main? Lol.
Oh, and for some reason I kept bursting without mashing the buttons. XD