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Haha, thanks! I'll upload some more today.
@ Exegguter u 2 gud
Watching that made realise that I don't shield out of dash as much.
I have replays to share, will record sometime tomorow hopefully. Just so you guy can see how scruby i am and that my "findings" should be taken with a grain of salt.
This makes dair less safe on block but safer on end? Thoughts?Patch 1.0.4 change: Dair is now only 5 hits and does 10-12 dmg rather than 12-15 but has slightly less landing lag.
How dare you get the game early xDso the first thing I'm doing is unlocking Dr. Mario and testing how much better his recovery will be with dual mashing (B and Y thanks to controller remap). I will probably double post and report back with the findings! Adios!
You've got some guts and mashing skill to use tornado like that.Uhh... can somebody explain how this happened? Cause I'm somewhat sure this has to be a glitch.
Great info! I still feel he's better than Mario lol. But anyways tourneys; Let's gooo (after I ship in smash Wii u).OKAY BOYS, Doc on WiiU!
- Feels a lot better, might be placebo but I feel more control in the air. Maybe a better controller was all he needed!
- SH FF Uair is GODLIKE after D-Throw. Perfect reset into optimal neutral, if you shield they have no option but to run away and let you chase them.
- Blastzones are smaller in general. Doctor Mario will now definitely thrive off of his kill power
- I THINK I can stutter step FSmash with Doc (I can cancel the initial dash frames into a C Sticked FSmash.)
- Tornado double button mashing does not work at ALL. The GOOD NEWS is that button mashing in general is a lot easier and Doc Nado is a lot more reliable IMO.
So, really, he's more of the same but the game feels a bit better for him, I feel more in control, and stutter step FSmash + lower blastzones is gonna help this character a lot.
How is dair? Is it less laggy? Do you have more control over it?OKAY BOYS, Doc on WiiU!
- Feels a lot better, might be placebo but I feel more control in the air. Maybe a better controller was all he needed!
- SH FF Uair is GODLIKE after D-Throw. Perfect reset into optimal neutral, if you shield they have no option but to run away and let you chase them.
- Blastzones are smaller in general. Doctor Mario will now definitely thrive off of his kill power
- I THINK I can stutter step FSmash with Doc (I can cancel the initial dash frames into a C Sticked FSmash.)
- Tornado double button mashing does not work at ALL. The GOOD NEWS is that button mashing in general is a lot easier and Doc Nado is a lot more reliable IMO.
So, really, he's more of the same but the game feels a bit better for him, I feel more in control, and stutter step FSmash + lower blastzones is gonna help this character a lot.
Mario can't stutter step from what others have said. I'm going to assume that means Doc can't either, but it'd be great if he can.OKAY BOYS, Doc on WiiU!
- Feels a lot better, might be placebo but I feel more control in the air. Maybe a better controller was all he needed!
- SH FF Uair is GODLIKE after D-Throw. Perfect reset into optimal neutral, if you shield they have no option but to run away and let you chase them.
- Blastzones are smaller in general. Doctor Mario will now definitely thrive off of his kill power
- I THINK I can stutter step FSmash with Doc (I can cancel the initial dash frames into a C Sticked FSmash.)
- Tornado double button mashing does not work at ALL. The GOOD NEWS is that button mashing in general is a lot easier and Doc Nado is a lot more reliable IMO.
So, really, he's more of the same but the game feels a bit better for him, I feel more in control, and stutter step FSmash + lower blastzones is gonna help this character a lot.