Nike.
Smash Hero
I realized my mistake a few minutes ago, so I changed it to the marth boards lol.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You didn't list anything that disagreed with the list lol. Falco Fox Snake are already listed like how you had it. Are there any matchups you DON'T agree with? :OOhh and Nike im really DISSAPOINTED with all your -2's. Also you didn't put my list on yet haha.
Yeah, no offense Nike, you're great at a good number of MUs, but you're just terrible vs MK, lol. But you know that so w/e. You just need to play it more and really get used to it. It's hard, but it's definitely not -2.You didn't list anything that disagreed with the list lol. Falco Fox Snake are already listed like how you had it. Are there any matchups you DON'T agree with? :O
I'm really negative about our losing matchups lol. DDD is the only one I can understand as a -1. I've lost to every metaknight in my state at some point, I'm terrible at the MU. Watching Mikehaze vs any diddy on youtube is just painful, it really looks like we have no approach game and dum gimmicks destroy alot of our BnB
I'm so confused.+2 olimar
+1 D3 mk kirby
rest doesn't matter
imo, might be forgetting some but most matchups are even or better
Mind explaining Ike? We're more mobile than him, and can gimp him, but that's it. It's actually a really annoying MU.Ohh right i see now, ur just doing changes, in that case.
+1
+2
Rest is fine.
Diddy is marth's hardest MU in your opinion?Diddy is easily -2. You all overrate Marth so much ... especially Anaky and Kadaj imo =/
Ike isn't slow against Marth, in fact he has a pretty easy time keeping up with him if it isn't a flat stage. The reason why the MU is so hard for him is bc Marth resets so well that we can play safe almost the entire time and NEVER commit. I personally think the Mu is +1 on stage bc of Ike's guaranteed high damage cqc, but +3 off stage. Imo we gimp him just as hard as mk, with just as much options. +2 overall.As with Ike, i say +2 bcuz he's just too slow and his recovery sucks, ecspecially against Marth, Ike has to play REALLY well (better than the opponent) to win.
lol sorry i was in a rush, so i worded that bad. I meant to say we gimp him just as well as mk gimps ikeI'm really interested to see how to gimp mk offstage...
Only discrepancy I have is that I believe Wario should be +1.
-1:
0:
1:
2:
3:
this man speaks volumes of truthmarth ***** luigi 7:3
also wtf @ all the 55:45s LMAO
NO
ike can't harass marth offstage, and all of his options put him in a bad position afterwards. Walk-off fair and dair can be avoided and countered; and reverse aether will trade with dolphin slash if you time it right. Ike's best bet is to grab the ledge and make marth guess. Lastly, bthrow to dash attack isn't guaranteed at any % against marth. DI down and tech towards him to get outI'm pretty sure Ike can also gimp Marth. And onstage Marth has a little bit better mobility though not by too much but Ike still outranges Marth and he has Bair to challenge Marth's Fair. Note that Bthrow to Dash Attack is a true combo at mid percents and that can help Ike putting Marth offstage in a fairly low angle.
First off, are you just thinking of scenarios in your head, or have you been in them? I feel like your theory crafting a lot, which is alright I guess, but the scenarios you're making up aren't going to happen realistically. Marth never has to hop off-stage to guard Ike. He can counter on the edge or ledge, fsmash if your far enough that you can't drag Aether to interrupt him, or DS OoS at the height of Ike's aether. Fair is a possibility for Marth, sure, but it should only be used as a read due to our better juggle options.Smashkng said:If Marth Fairs offstage Ike can punish it during the cooldown offstage because Ike's Fair has more range.
Once you're off-stage you shouldn't come back, which was my point.Against MK I usually play very centered so I rarely fall offstage.
It's +1 for Marth on-stage, imo, because his main way of shutting Ike down is by reseting his position. Ike may outrange us, but range doesn't matter when you have to commit. The only safe moves you have for range is retreating nairs on our shield, full-hop fair, and retreating fair. Even though, all of them can be reacted on and punishedMarth doesn't have as that many options as MK has and doesn't have anything that shuts Ike down onstage.