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I think most of those are reasonable, but I do straight up disagree with Sonic beating Marth. That's quite a bold statement.I think Marth loses to MK, ICs, DDD, Rob, Sonic and maybe Diddy. Olimar, Falco, Snake, Lucario, Wolf, Kirby, DK are even and G&W, Peach, Pit, Ike, Sheik, Yoshi and Samus are only slight advantages [maybe Bowser too]. The others are either +2 [or higher] or I'm not sure about the ratio. Pika seems to be pretty even and ZSS, TL and Fox only slightly in Marth's favor but I can't say for sure.
Marth is definitely even with Olimar. It's a very common match-up in high level play and between Mikeneko, Brood, Nietono, Mr-R, MikeHaze, Rich Brown, dabuz and Neo the match-up must have been played a thousand times or so and the results between them are pretty much exactly even.
on wifi, it is in TL's favorSonic is most likely even with Marth.
It could go either way...
also Marth destroys a ton of characters o_o
oh and how could I forget - Gheb, TL/Marth is definitely even. maaaayyybe in one or two situations it's 52:48 Marth's favor, but the majority of the MU's aspects are even
I really feel as though it's even. Sonic has a ton of mobility and the ability to stop on a dime out of SD. It forces Marth to commit, vs a character with so many options out of the same move while retaining the mobility to punish any commitment we make, having been forced to commit by the same mobility and available Mosul options. It's way too hard for Marth to be consistently right for Marth to win IMO.It could be even but sonic doesn't win. That's just false. Sonic has no tool or option to negate or invalidate anything Marth does and he takes risk himself by attack as many of his moves use his actual body to attack.
Such garbage I'm reading.
It was opinionated,I said I feel as in I believe.Since when has anyone said MK is -2? Offstage isn't that terrible. If you recover low and space up b very well you can make it back at least 80% of the time against an MK who knows how to edge guard us. And sure MK can juggle us pretty well but it's not nearly as bad for us as for Snake against MK. Above 100% on the ledge against MK sucks though. I think this MU is actually pretty damn even onstage. The only thing is that it's easier for MK to learn the MU than viceversa, but that shouldn't affect the MU ratio, should it? Dash attack isn't that bad, that move is really unsafe on block. In fact, most of MK's moves can be easily punished by Marth by shielding or by simply outspacing him (our horizontal aerial speed is far faster than MK's outside glide and Nado). I really believe that juggling and offstage are the only parts where MK truelly outperforms Marth (hence why MK beats Marth), and MK is still easy for Marth to juggle (Uair is amazing vs an MK above you) and we can definitely edge guard MK (not gimp him). When played correctly, Marth can really gain momentum just as easily as MK can.
No problem. I can understand the pain of fighting against MKs cause you have to understand every part of the MU REALLY well in order not to get wrecked by him. But with MU experience you can overcome all the "gay" parts of the MU and deal with it at least to a doable extent.It was opinionated,I said I feel as in I believe.