Is there information on when the down throw to down B combo is guaranteed against each character (e.g. Kirby)? I find myself unable to move out of the way after being "down-throw"-ed, and always get hit by the cyclone.
Any tips on how to avoid the cyclone after the down throw, or is that unavoidable?
Thanks!
DIing down throw behind Luigi sends you away. DIing in front sends you nearly directly above Luigi (similar to no DI but more vertically). Generally you want to DI behind, but sometimes DI in front is good because it can be awkward to cover; it's at least useful as a mixup in the situations where Luigi can cover everything, to make it more difficult for him.
I can't remember ever seeing that combo. DIing behind would stop the Cyclone from being a direct followup from the throw, meaning it would only be a way to techchase the opponent off the throw (and then only on fastfallers; floaties could generally get out at pretty low damages). If the opponent doesn't DI away and the Cyclone hits, then it still wouldn't really combo into anything (and then only on fastfallers). Regardless, it doesn't seem like it would ever be a good idea since there are always better options: on DI in/no DI there are things like regrab, down smash, up tilt, and aerials; and on DI away there are sometimes the aforementioned followups (they tend to only work at low damages, if it all), but often a techchase or an indirect followup is all that's possible.
As far as I'm aware, relative to most other characters down throw to aerial (the main ones will be fair/dair, or nair when it can kill off the top) is really easy to perform against Kirby and works for a long time.