Pfft. Boo on Other M for pulling their punches, then. Making protagonists hate themselves, their mistakes, and their villains is important for character growth!
To be fair, the villain (in this case Ridley) has more or less always been a part of Samus's character growth.
Anthony Higgs was the most awesome thing about Other M. I only replayed it cause of him. And it was actually pretty good. One the first person thing can be very annoying. However it was implemented great in the Nightmare battles compared to the rest of the game. They tried too much their best to get ahead of their time I guess. The story was also pretty deep.
Never completed a Prime game actually. I missed all artifacts in Prime 1, despite having mostly all weaponary. Never knew about no damn artifacts... Might go and replay it soon though.
Dew itt!!1 If you're not sure where to look for any of the artifacts, return to the Artifact Temple in Tallon Overworld and scan the Chozo totems, as they give you hints.
There wasn't any sarcasm in it- I genuinely would've been happier having Samus feel guilty for allowing a perceived weakness directly result in a friend of hers dying. It would've been an impressive character point in an otherwise insipid character arc. But I get how it could've sounded sarcastic- I get that a lot.
Samus did feel guilty for her moment of weakness, what are you talking about?
Is it only Ridley-for-Smash fans that want a METROID game where you can play as Ridley. I've seen that idea before, even suggested it. I wonder if that's a popular idea among Metroid fans in general.
I FEEL SORRY FOR ANY WRITER WHO HAS TO SOMEHOW GET SAMUS AND RIDLEY TO WORK TOGETHER AND IT MAKE SENSE.
Sadly, I think the idea of the different hunters from MPH (Sylux, Weavel, etc.) having their own games was actually more popular than the idea of Ridley having one amongst the fanbase, from what I had seen anyway. But yeah, it was something I used to talk about here and there during pre-Brawl, and even wrote a few good elaborate paragraphs on how I thought the story and gameplay would be for a Ridley game, which is somewhere in the recycle bin of the interwebs now... One of the things I remember talking about though was that since Rids could breathe in space, it'd be fun to control him smashing through random Federation ships in outer space with his sheer strength and all.
And lol, yeah. That last part goes without saying. It'd probably make more sense or be more simple if Ridley the game was just another one of those Space Pirates vs GF scenarios, where there's no Samus or bounty hunters unless the Federation calls in for some if they're out of other options. While Rids and Samus working together could maybe be cool if done right, it's just a fanfictionish concept at best, as mentioned.
Where did you get the second picture from?
It's from the first act of the Metroid manga. They colored the first couple arcs when Nintendo was advertising it on the official Metroid site way back when, which shows they intended the manga (and Ridley's persona in it) to be part of the canon.