Starcutter
Resident Beedrill
YOU GOTTA GO TENNOUTTATENNOther M was not that bad. It was a great game actually. 8/10
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YOU GOTTA GO TENNOUTTATENNOther M was not that bad. It was a great game actually. 8/10
you have no style.Anthony Higgs could make any game much better.Even Smash.
Idk... If Nintendo starts treating Smash like Activision treats Call of Duty you'll probably see smashbros 100.well, ridley or not, im still buying SSB4, and every smash game after it. (unless there is like a smash bros in the 2100's, then I would probably be dead)
He would be right up there with Ganondorf in the "pure evil" catagory.How do you guys think of ridley in story mode. I picture him as sort of an anti-hero. kinda attacking people on both sides.
Theres never enough bull talkIts good that this thread re-opened with less pointless Bull* talk.
Revenge against Tabuu or somethin like him? Huh, I'd like that.I think if he's in story his alliance will be like Ganondorf's, only joining you for revenge against the true villain.
As a fan of the entire Trilogy, it wasn't the dialogue that made the game weaker than it's predecessors -- it was the hand holding. In the first two games, you had to explore the world to find what Samus needed to do; exploring caves and randomly stumbling upon new areas that became accessible. If the player got stuck too long, the ship computer would send out a hint that would point where to go. Echoes kind of deviated in laying out a more formulaic way to access the different area of Aether, but it still had that element of exploration. Corruption took away from that by making the game progression completely linear by having everything Samus does as part of some objective. There is no exploring, there is no trial and error, no back tracking, only hand holding on the part of the developers trying to make the game more accessible to a wider audience, yet alienating the fanbase that loved the series for the reason they tried to fix. Instead of having one large interconnected planet to explore the developers gave players three separate micro worlds with the only connecting pieces between them oddball objectives thrown in to try and further push the narrative.I don't think dialogue was much of a reason, considering Samus herself was still playing the typical silent protagonist at the time, and out of the trilogy, Prime 2 was the one that easily felt the least Metroid-y, with both the Metroids and Space Pirates taking a back seat in the game, while the main enemies were some little dark buggers that took over other organisms, not that it was bad.
what's the song name?EDIT: Though in all seriousness, as tough as Ridley is, Godzilla would have an easier time with him than his own American counterpart.
(Flipped for copyright reasons)
I'll give you that on the hand holding, though only because of the annoying Aurora Unit. As a fan of Metroid Fusion though (favorite of the sidescrollers besides Super), I didn't mind the linearity in at least one game out of the trilogy, and if one was to 100% Prime 3, I certainly wouldn't go as far as to say there was no exploration or backtracking. You had the optional side quests of going back for all the energy cells and then the usual collectables, so I had as much time invested in it as the other games, in addition to the replay value provided by those tokens for doing other extra things. As for trial and error, that's kind of what hyper mode was, as it could kill you depending on how you used it... And did you really expect Prime 3's planets to have as much content as Prime 1's Tallon IV or Prime 2's Aether? If they were to have that it would've been too much space for one Wii disc methinks, or just too long a game for a Metroid title. You expected too much if that was the case, but I enjoyed the different type of variety by having those different planets in one game, with the exception of planet Phaaze since it was just a race against time to stop Dark Samus before the corruption fully spread.As a fan of the entire Trilogy, it wasn't the dialogue that made the game weaker than it's predecessors -- it was the hand holding. In the first two games, you had to explore the world to find what Samus needed to do; exploring caves and randomly stumbling upon new areas that became accessible. If the player got stuck too long, the ship computer would send out a hint that would point where to go. Echoes kind of deviated in laying out a more formulaic way to access the different area of Aether, but it still had that element of exploration. Corruption took away from that by making the game progression completely linear by having everything Samus does as part of some objective. There is no exploring, there is no trial and error, no back tracking, only hand holding on the part of the developers trying to make the game more accessible to a wider audience, yet alienating the fanbase that loved the series for the reason they tried to fix. Instead of having one large interconnected planet to explore the developers gave players three separate micro worlds with the only connecting pieces between them oddball objectives thrown in to try and further push the narrative.
Corruption wasn't bad, it was just disjointed. I get what they were trying to do in making the game more focused in hopes of attracting the then populace Wii audience, but they did a real disservice to fans of the series. Losing key contributors from the first two games probably did not help any, and it certainly did not help that the Phazon gameplay gimmick dumbed the gameplay down. The game tried too hard to be appeal to everyone, and in the end did not live up to the expectations that they themselves had set.
There was actually an exodus of some staff during the production of them as well, or at least with the first Prime, which was why Kraid didn't make the final cut in the game even though he had very well-done concept art by one of the guys who left the studio first.After the completion of each game of the Metroid Prime series, there was an exodus of some staff members of Retro Studios. I think that may also be a part of why each Prime game was weaker than the last. There was a particularly large exodus after the completion of Prime 3, which makes me nervous about how a Wii U Metroid by Retro Studios now would turn out.
What, with the Phazon crisis? Depends on how much or how little one liked it to begin with, I guess.Wouldn't it be boring just to do the same thing in the story again?
The deleter subplot was just something the game left for the player to figure out via process of elimination.I just beat Other M for the first time.
Other then Samus's characterization, Adam, and the Ridley twist, my main complaint with the story was the deleter subplot. Seriously why was that their?
Other than that it was okay.
You're right, it isn't as though there wasn't that element of exploration, but compared to the first two titles it wasn't nearly as prevalent. As far as the three planets are concerned, it wasn't that I was expecting them to be as large as Tallon IV or Aether, my problem is they didn't feel connected. I understand what they were trying to do splitting the environment up, but it just felt disjointed.I'll give you that on the hand holding, though only because of the annoying Aurora Unit. As a fan of Metroid Fusion though (favorite of the sidescrollers besides Super), I didn't mind the linearity in at least one game out of the trilogy, and if one was to 100% Prime 3, I certainly wouldn't go as far as to say there was no exploration or backtracking. You had the optional side quests of going back for all the energy cells and then the usual collectables, so I had as much time invested in it as the other games, in addition to the replay value provided by those tokens for doing other extra things. As for trial and error, that's kind of what hyper mode was, as it could kill you depending on how you used it... And did you really expect Prime 3's planets to have as much content as Prime 1's Tallon IV or Prime 2's Aether? If they were to have that it would've been too much space for one Wii disc methinks, or just too long a game for a Metroid title. You expected too much if that was the case, but I enjoyed the different type of variety by having those different planets in one game, with the exception of planet Phaaze since it was just a race against time to stop Dark Samus before the corruption fully spread.
Fixed.M.B. killed the deleter.
We're All to Blame by Sum 41what's the song name?
I want it... So freaking badly. With some Kenji Yamamoto music.
Nearly every day.Can you guys imagine a metroid on the Wii U? Scanning with the controller? Controlling the ship with it? Not having to pause to see the map?
I'd love it.
needs an online multiplayer. a FPS nintendo exclusive should bring in a lot of people.Can you guys imagine a metroid on the Wii U? Scanning with the controller? Controlling the ship with it? Not having to pause to see the map?
I'd love it.
I cant tell you how much i used to think about that a full blown 3D FPS Metroid prime hunters like...good online.needs an online multiplayer. a FPS nintendo exclusive should bring in a lot of people.
Yes. Because the Conduit turned out really well....needs an online multiplayer. a FPS nintendo exclusive should bring in a lot of people.
Since you mentioned the ship, Prime 3 was actually a good start at giving it more of a role than ever before, like with the ship missiles and ship grappleCan you guys imagine a metroid on the Wii U? Scanning with the controller? Controlling the ship with it? Not having to pause to see the map?
I'd love it.
Actually I heard the reason why the original prime turned out so good, was because Miyamoto kept telling retro there game kept needing to redone. That's why several members of retro left after prime was done.After the completion of each game of the Metroid Prime series, there was an exodus of some staff members of Retro Studios. I think that may also be a part of why each Prime game was weaker than the last. There was a particularly large exodus after the completion of Prime 3, which makes me nervous about how a Wii U Metroid by Retro Studios now would turn out.
More like Sakamoto had no idea where to go with this plot line.Anthony killed the deleter.
but that was with a wiimote + nunchuck. this would be with a gamepad or a pro controller. thus attract more people.Yes. Because the Conduit turned out really well....
(Not really.)