Here are some ideas for loops in Sonic games. (Yep, I am doing those again)
1. For loops, have them have different exit points, from pointing to any angular degree at either up, down, left, right, etc., or as alternate exits to different paths Sonic can explore.
2. Have the loops be twisted so that they can connect to the ground or the sides of the path so that either Sonic can run on the sides of the path as in wall running or go on top of the path or below it as in ceiling running.
3.
https://static.vecteezy.com/system/...ne-zen-arch-patterns-stroke-shapes-vector.jpg
See the second to last shape at the very bottom right of this picture? Have Sonic only need to go through parts of shaped loops like those to get around them.
4. Have there be openings in loops that lead to alternate routes or loops but make it so that Sonic can swerve or Quick Step around them if the player does not want to go through those openings.
5. In the same picture above, see the shape at the very bottom, the last one on the far left? In shapes like those that act as loops, Sonic can wall jump between the inner walls of these shapes to access new routes.
6. For some loops, make there be switches to step on and have the loops be wide and require Quick stepping or swerving to step on these in a certain order and stay in the loop to open newer routes if all switches are stepped on in the correct order.
7. Have some loops come in interconnected series with loops linked to each other in order, but getting smaller as Sonic goes through each one. Due to them getting smaller, Sonic will build up force so at the last, very small loop, he will be launched a great distance in the direction they were launched from. The loops have a number inside each of them, determining how many times they can be used.
8. Have loops that are connected like one being above another have gaps in them, especially ones that involve wall running than ground running. Sonic can Quick Step through these gaps and, upon doing so, change direction to the opposite direction to go through the next loop to reach alternate routes, if you know what I mean.
9. Have some loops twist some midway in some fashion so that instead of returning to the ground, Sonic ends up running on the ceiling or wall upon exiting the loop.
10. Have some loops change direction to go towards the background or foreground where Sonic runs along the path of the loop toward the background or foreground where they may reach background or foreground routes, like in this video.
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Also, Sonic may, upon reaching the section in the foreground or background, continue running on walls or ceilings, depending on the loop.
11. Have some loops lead up to the sky or down bottomless pits, but are safe to enter and thus, Sonic can safely reach new, lower or higher areas with these loops. It is kind of like 5:05 to 5:07 here.
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There would be special objects that would help Sonic increase his speed or maintain momentum in terms of running up these loops.
12. Check out 0:33 to 0:37 here as well as 0:51 to 0:59.
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As well as 0:40 to 0:44 as well as 1:00 to 1:05 and 1:11 to 1:22 here.
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The loops for this idea would function like those. They would go around the foreground and background, but are fully interactable, with some pit stop like areas with pop-up springs that are used to continue the path when one is done resting, and there can be alternate pathways on these long loops as well. Such paths may even allow Sonic to enter areas he normally could not enter on his own like from 1:01 to 1:10 here.
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