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- Oct 21, 2011
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I know. Wii U is going to be fun.View attachment 29022
That distance...
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I know. Wii U is going to be fun.View attachment 29022
That distance...
There's a combo thread right here: http://smashboards.com/threads/greninjas-true-combos.375003/I happen to be a Greninja main (pretty good,though due to school,my skill level jumps up and down repetitively)
I want to know any reliable tips to using him :U
I already know he needs to hit and run and be evasive but anymore tips?
And another thing,I know a decent amount of combos with him, but I suppose if you know one or some you can say :b
Hey, it's really early in the game, actually. You have plenty of time.Newbie to Greninja, decided pretty late in the game to main him after wasting a lot of time working on characters who just weren't cutting it in the "good" department.
Quick question to all you technical ninjas, how do you guys get to short hop consistently with Greninja? I've sat in training for a good long while and I just can't get the hang of short hopping with fast chars. My previous mains all have relatively infinite frames before hopping, but I just can't get it with these newfangled fast characters. Here's to hoping this isn't just a thing that comes naturally to people and I'm not making a fool of myself. Thanks
Basically, the U-Air has to stop hitting them before the very last hit comes out, AND you have to be fast falling.is there a thread that explains how to do the up-air spike? So far I have only been able to get it once and it was pure luck.
ok I'll try it. thank you!Basically, the U-Air has to stop hitting them before the very last hit comes out, AND you have to be fast falling.
So the string is U-Air>FF>Stop hitting them(either by them DI'ing out, our by YOU landing on the stage). They will retain the speed of your fast fall.
Yesdoes the uair spike still work in 1.0.4?
Yes, but not the same way was before. You have to FF the uair earlier now and overall, the 'spike' effect is weaker. If you try to do it just like before, you'll just keep the other character suspended in the air instead of receiving the downward knockback.does the uair spike still work in 1.0.4?
I asked the same thing a little while ago, I don't think there really are any right now. I have been checking Shi-G, Clash Tournaments and Tourney Locator almost every day since release and have yet to see any Greninjas creep out. Hopefully someone will... make a splash. I know Nec 15 happened this weekend, I am trying to find archives of that, hopefully there are some Greninjas in there.Hey there,
I suppose this question was asked a lot recently but I couldn't find it here. Who are currently the best Greninja Mains out there who place well in tournaments (WiiU) ? I would love to see some videos and I think that helps me the most. In the video thread there are many people just posting their own videos and asking for advise. I'd rather see some Pros playing Greninja to get some inspiration for my own playstyle.
Thanks.
Down Throw puts them pretty close in front of you. You can use it to see if they panic and can sometimes land a FSmash, FAir, or just grab them again when they land.Any particular use for Fthrow or Dthrow? Because I can't find any.
Hydro Pump away from them to clear the space and get 2%. Honestly it's more of a timing thing, you can punish with nearly any move if you anticipate the roll and turn around before they get behind you. Greninja has long legs too so sometimes it's better to stay in his FTilt/BAir range. You can also try to short hop with a NAir or BAir and land behind them so they can't grab you.Best move to use against roll spmmers? Fought this really annoying Dark Pit player yesterday and I couldn't hit him with Dsmash.
First off, that avatar is amazing.Has anyone had any success with comboing from Utilt?
Thanks, I want it to strike fear into all other characters.First off, that avatar is amazing.
Yes, I've had success with utilt>usmash/uair/bair. It works as well as ever.
Personally I think he is mid right now for a few reasons:Coming as a Pikachu main, didn't really pick Greninja up that much before 1.0.4 patch. How is he now? I know his KO potential has been nerfed by upsmash and the windbox on his Hydro Pump.
EDIT: Is there anything I should practice to start out with him?
RollWhat do you guys use out of shield? I can't find anything that feels incredibly good for out of shield attacks.
Depending on the range you can try to jump out, jab or DAir. It's tough to find a good GTFO move since most of his moves have start up lag.What do you guys use out of shield? I can't find anything that feels incredibly good for out of shield attacks.
From your description I think you`re using Greninja well.So, I've been practicing with Greninja a bit recently, and things have been going... awkwardly, I think. I want to play this character and learn him, but being so naive to him makes me feel like what I have been doing with him probably vastly differs from how he is "ideally played," if I'm making any sense.
Since I don't have means of getting my replays up (if I do have the tools available I just haven't found out how), I'm basically just going to post a list detailing his moveset and how I use it when I play. I'll try to keep it as concise as I can while still mentioning the important stuff.
Grounded attacks:
Jab: I wanna say I use this often. If I'm behind them and they end up in shield before my jab is out then I tend to follow up a jab or two with a dash grab, maybe shadow sneak if I foresee a roll away, or charge a smash if I foresee a sidestep/roll towards me. If they're going to jump out of shield I don't usually challenge it, I just enter shield or retreat.
F-tilt: I don't see the use of this at all, honestly. I try to never use it, but most (if not all) of the other characters I usually play have solid utility in their f-tilt; that said, I still use it sometimes because brainfart.
D-tilt: One of my favorite options for pressuring shield or just crouching to avoid an aerial and tossing one out.
U-tilt: Another one of my favorite for catching people out of the air/punishing landings or low-mid percent punishes if they end up in front of me. I follow a hit confirm up with an aerial chase generally.
Dash attack: I probably use this a lot more than I should, but I don't do it if I know they'll shield/counter it when it's incoming. So with that in mind I seldom get punished for using this, though I should maybe tone down how much I use it. I don't know what would be wise.
F-smash: I almost never use this unless I have a lot of confidence in a read.
U-smash: Probably my most used smash attack, not to imply I that toss it out recklessly or anything.
D-smash: Same as f-smash in terms of my use of it, preferably used less often though.
Aerials:
N-air: I want to use this more, but for the moment I tend to only use it to catch people after they airdodge.
F-air: One of my more used options for aerial follow-ups, sometimes edgeguarding, but that's it.
B-air: Probably my most favorite move in Greninja's arsenal. I love to RAR with it, to the point where I spam it oftentimes.
U-air: Another favorite of mine. I haven't used it much thus far, but I was planning to use it quite a bit more for my follow ups and aerial chases. FF u-air in particular seems great and the low landing lag is a fine attribute.
D-air: I don't find myself using this nearly as much as I thought I would (judging by the opponent Greninja's that I've played in the past). I try to implement it as a mix-up occasionally but for the most part I don't dair use this move. Heh. <3
Specials:
Water Shuriken: I believe I use this move the most, of any at his disposal. I wavebounce it (away) whenever I'm in air if I feel the opponent is too close for comfort when I initiate it, although I try not to use it often in close quarters. A short leap forward + wavebounce shuriken does the trick for me, but I use it on the ground as well.
Shadow Sneak: I like to KO with this if I take it my opponent will roll away from me and towards the ledge, or if they'll spotdodge expecting me to dash in and grab them when they're prone/open. Otherwise, I rarely touch this move.
Counter: Haven't used it much, but I've been trying to use it for KOing against predictable aggression. Maybe as an aerial mix-up as well but definitely not much in that regard.
Hydro Pump: Just recovering. Thinking about it's usefulness as a gimping tool against some characters.
Grabs/Throws:
Standing grab: Not often used.
Dash grab: Very often used.
Pivot grab: Very often used.
F-throw: I don't use this unless I want my opponent offstage and I'm facing the nearest ledge.
B-throw: Same as f-throw, basically.
U-throw: Setting up for aerial chases.
D-throw: Might become my most used throw, but I still don't know how to follow this up. If true combos are possible from it, I have no idea what they are yet.
Pummel: Sparingly used. Depends on my opponent, their percent, and other factors. Usually I go for at least one at mid percents and beyond before throwing.
I'd talk about my ledge play but I think that's fine. I can't really include any questions about match-up specific stuff since I don't have any as of yet. If there are any questions about what I didn't mention please feel free to ask. I'm really eager to improve.
Greninja's OoS options are quite poor. 10f shielddrop jab, 12f shielddrop dtilt, 14f shieldgrab. His shorthop goes too high and his aerials are too laggy on startup for anything to functionally punish from a jump OoS. All things considered you'll find a decent amount of things that you won't be able to punish on shield.What do you guys use out of shield? I can't find anything that feels incredibly good for out of shield attacks.
Personally from my experience I prefer teaming with Shiek. Shiek excels at keeping stage control and putting opponents into bad positions whereas Greninja can just focus on kills on/offstage. Shiek covers a ton of options that Greninja would typically get punished for and they both can combo VERY well off each other. The only issue with Shiek is her kill power, but Greninja can cover that without any issues. But she sure is good at getting gimps!What character should I be using when teaming with a Greninja?
I'm normally a DH/Sheik player, and while both of those seemed to work pretty well for us in the tournament I recently played in with a Greninja, I don't really feel that either of them brought out Greninja's highest potential. I'm willing to start putting in a lot of work for a third character specifically for this team, so what characters would you all recommend for this?