So I've done some more labbing with Up-throw to Up-air for my
combo percent window list. It only has a 3 frame window to get out of it(at least at 0%), Most air dodges in the game come out on frame 3, so the possibility of your opponent escaping is very real, but your opponent has to be frame perfect in order to escape it. However, there are five characters that have a frame 4 air dodge and they are
,
,
,
,
. Jigglypuff is too light to be comboed by Upthrow - Up-Air, but the other four get frame trapped and can't escape the combo. I mean, Dedede and Ganon aren't very relevant characters, but this can be useful for Bowser and Ryu. It's a solid 50-50 at 0% that can frame trap certain characters, but can be overshadowed but the more reliable BnBs, I mean, F-throw to Dash attack does the same amount of damage, and has potential for more follow ups so...
What do you guys think? Do you guys think this is a practical BnB? Take my results with a grain of salt, I labbed this with Level 9 cpus, and they have inhuman reaction times(And they're a pain in the *** to get a grab at 0% on).