NinjaLink
Smash Master
I uploaded all of PIt's Customs. Hope it helps!
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I'm liking the look of these moves! I think I'll opt for the penetrating bow and the explosive shields, myself - it'll add a bit of physical power to the little guy's arsenal and it should help me stand before the bigger and more versatile fighters!
I uploaded all of PIt's Customs. Hope it helps!
That's a dangerous topic to speculate on. I personally think Sakurai just realised they had time left over, saw Pit, realised he knows Dark Pit inside-out and just thought, "Screw it, I'm sure the fans will like it."I find it weird how Pit and Dark Pit are like 98% similar to each other. Even clone characters in the past have at least different characteristics with their attacks, like having more or less power and knocking the opponent in different trajectories, and different movement. Here though, I'm genuinely confused as to why Dark Pit is a separate character. Is it purely fanservice, like with the emphasis on his fan favorite theme?
He has the flash on the tips of his swords so I'm assuming yes.So does Pittoo have a tipper, too? I keep hearing conflicting sources on that.
*side b that launches diagonallySo Dp has a stronger arrow, and a side b that moves in a diagonal and that's it?
I was specting this guy to use pandora claws or something. They're not even clones ala fox and falco in melee, it just so weird...*side b that launches diagonally
Besides that yep
This isn't the thread for that. This is just for meta game discussion.I was specting this guy to use pandora claws or something. They're not even clones ala fox and falco in melee, it just so weird...
Have any tips to help a guy pull it off. I can't pull it off at all. Just tried in training mode at half speed and Pit still jumps up after hit. EDIT: nevermind, just did it after I posted. >.< Did it jumping through Battlefield platform, but I can't do it by just jumping and immediately hitting in side-bUpperdash canceling, not originally found by me, (I'd recognize you if I saw you sorry) is pretty simple. When Pit strikes anything while in the air, he goes down a few pixels: Enough to land right after the hit, canceling the lag. I've only managed it by flying over a ledge, skimming the ground, but it's theoretically possible in any situation.
Yeah, I've done more testing with the frame advance mode, and it's impossible to do right off the ground. It's very finicky when trying to do it off of the ledge too. And I can do with with some consistency on platforms, but nothing to rely on. I really don't expect much of the technique.Have any tips to help a guy pull it off. I can't pull it off at all. Just tried in training mode at half speed and Pit still jumps up after hit. EDIT: nevermind, just did it after I posted. >.< Did it jumping through Battlefield platform, but I can't do it by just jumping and immediately hitting in side-b.
Quick, lets get the Tomodachi Life stage legal.Yeah, I've done more testing with the frame advance mode, and it's impossible to do right off the ground. It's very finicky when trying to do it off of the ledge too. And I can do with with some consistency on platforms, but nothing to rely on. I really don't expect much of the technique.
Pit would be sooo good on Tomadachi. Uair, arrows that can reach just about anywhere, and the Upperdash canceling, if we can master it.Quick, lets get the Tomodachi Life stage legal.
Actually I feel like Brawl arrows were easier to control, but maybe that's just me? At any rate I definitely want to get the free arrow custom move for both Pits because that looks like it's going to be amazing for gimps and hitstun.The Arrows I'm also really eh. I like Pit's more than I thought I would after playing it at Best Buy, but they still feel super weak. You have much more control over them than you do in Brawl though. Dark Pit's feel better powerwise but they feel just as slow and I don't like not being able to curve them much.
And the last, and main reason I don't like him, is that his power in general seems to have gone down a lot. Bair does not feel like the killing beast it was before, having trouble killing offstage even at 100%, and fair doesn't feel to strong either. Both now feel more suited towards gimping rather than outright killing. Ftilt also got a power nerf in exchange for its speed and range buff, so while landing it is easier, it just doesn't feel good to me for when I land it, and I actually loved using it in Brawl.
His smashes i think have been properly adjusted to for the new blastzones, but his aerials are definitely designed more for gimping this time, because they do well off stage. Though bair has some weird quirk. When i was playing earlier today I hit someone with it and they basically went straight up with no horizontal distance worth mentioning.Actually I feel like Brawl arrows were easier to control, but maybe that's just me? At any rate I definitely want to get the free arrow custom move for both Pits because that looks like it's going to be amazing for gimps and hitstun.
I can't tell if the actual power of his moves went down or if it's just the blast zones being stupid huge. I definitely agree that both Pits don't quite have as much killing power as they were hyped up to have though.
Yeah, his old arrows were easier to aim, assuming you knew how. With the new ones you can't aim them slightly downward or upward, just exact angles. Makes it hard to deal with crouchers... Although, I'm trying to use a little trick I came up with. Instead of reaiming it at the last second, make it dip right away and have it go straight again.Actually I feel like Brawl arrows were easier to control, but maybe that's just me? At any rate I definitely want to get the free arrow custom move for both Pits because that looks like it's going to be amazing for gimps and hitstun.
I can't tell if the actual power of his moves went down or if it's just the blast zones being stupid huge. I definitely agree that both Pits don't quite have as much killing power as they were hyped up to have though.
I honestly believe he has the moves to be pretty high tier, but maybe not top. At times its hard to get a kill but I've learned that you need to really out play your opponent and not solely revolve around any 1 kill move with him. Then you start doing fine.It looks like Dank pit has some moves. I wonder what tier he will be in?
I honestly believe he has the moves to be pretty high tier, but maybe not top. At times its hard to get a kill but I've learned that you need to really out play your opponent and not solely revolve around any 1 kill move with him. Then you start doing fine.
There's two ways to keep the arrows low to the ground as Pit. Either taping down-forward for a second right when firing, or pressing down-forward to forward like a hadoken when firing. The timing is the same for each regardless of charge, but I prefer the bowdoken.Since Pit's arrow turns much sharper, it is a bit hard to hit characters that are naturally low to the ground, like Greninja and Sonic, as the arrow can just goes over their heads, and the timing can be rough with some occasional online lag and the game being new.
Good to know. So Pit has more options to get it low but they require just a bit more work than Dark Pit's do.There's two ways to keep the arrows low to the ground as Pit. Either taping down-forward for a second right when firing, or pressing down-forward to forward like a hadoken when firing. The timing is the same for each regardless of charge, but I prefer the bowdoken.