How do you guys fight Little Macs? They just send me flying on Pit. It's really unbelievable. I can semi-fight Little Macs on Ness, but with Pit it's like I'm out played in every attack
I know I'm late, but I got some real experience with L.Mac to add.
L.Mac is one of the few characters that is really possible to gimp in this game.But is easier just edge-guard.
When you lauch/throw a L.Mac off the stage, look at
their distance from the ledge
.
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If he is above the ledge and close, try to do a Nair just to get some distance and goes yourself to the ledge, or if you read he will (I don't know why") use his SideB, punish hard his landing lag.
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Now if L.Mac is a bit above the stage and and a medium distance from the ledge,you will play some rock-paper-scissors.
If you hit them before they uses his SideB, you will probably kill him (Fair or a spaced Bair).If not, you will take damage, be cautious at high %.
If you read he will use his SideB fast and directly to above the plataform, you can shield+punish, or even just uses your SideB to punish his SideB, if you catch the move at the end.Again, if you go for the option above and he try this, you will be punished.
If L.Mac looks to be a try hard, and would fast fall to Up+B in this situation, you can almost always land a Dair in him (even if you mess with this, L.Mac Uppercut is not a kill move until very high %) and finish his stock.
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If he is average up the ledge and very far, and their SideB is his last hope, you can end with his hope with a very timed DownB(Guardian Orbitars). Here the mission is not reflet the move to the other direction, but stoping his momentum. Pit/Dark Pit DownB is a very usefull edge guard in this game.
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Under/Same height of the ledge is always time to try a Dair. In this game Bair is slower and hard to hit, so the old stage-spike is not a option now.
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f he is too up and too far, you can try to arrow him if you're close to the ledge or just goes to the ledge and wait to be at one of the options above.
Play at one step from the edge, always. This will cause them to go insane, if he starts to dash attack, it's over.
You can say it's dangerous to survive at one step from the edge, but it's much more dangerous for them. If you can't gimp or edge guard, build some damage with grab->follow-ups, use his arrows if he is the other side of the stage fearing your position, and finish with your Side+B.
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No longer about this MU now, I'm really liking to use the Upperdash Arm while running away from my opponent.
It's a simple and usual mind-game. You approach a little, turn yourself to retreat, just to surprise them with the Side+B.
I think people don't usually shields when looks like you're running from them.
In the turnaround animation they drop their shield, and eventually dies. It's so beautifull.