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That stuff is gonna be so big that theres a freakin V.I.P section....no lieWhere/what is Genesis?
you should probabally repost this in a new thread or on the general thread so people can give you tips on it... just looking it over I see about 3 or 4 mistakes that can be quickly fixed... PM incI actually became a mod on a new Smashsite. I became a Guide Mod, and I had to write a guide on characters/stages. I chose Lucas first, and I just finished making it! =D
Here it is: http://smashspace.ning.com/profiles/blogs/lucas-guide
I know that it is not exactly 87%, I said that I believed it was 87%. When you think about it, just how Tyr pointed it out himself, you have to play very defensive against Ike, and that camping works when playing defensively. I know that camping is not the only way to beat an Ike, I worded that part terribly. But, if you consider all the options, from racking damage with N-Air and F-Air to immediately becoming a relentless freak who F-Smashes anyone within 5 feet, it is pretty obvious that using your projectiles is one of the most effective ways of fighting Ike. Of course, you can throw in some N-Airs and F-Smashes and other stuff to punish the Ike, but in the end, the Lucas will need to rely heavily on his projectiles for a victory.akkon, you're wrong on a number of points. Camping is not the only way to beat ike, even if you consider lucas's matchup. utilt does not kill lucas at 87%
But it's true that he does hit hard.
Wrong. Ike's air priority is one of the highest in the game, not to mention he was extremely long range aerials. As a matter off fact, the only thing that outranges his F-Air is Samus' Z-Air. Lucas' jab is faster, by one frame. 1/60th of a second. That's like, 20 times faster than you can blink your eye. And because of his range, he can completely nullify your F-Air any day of the week. D-Air would be pretty much useless, because Ike's retreating F-Airs would over range them. Even if you went on top of him, you would only do 5-10% damage, and that comes with a risk of eating a U-Air, which has a lingering hitbox. Lucas' U-Air has absolutely no range, which is not an option whn going up against Ike's D-Air. Then, you are talking about Lucas gimping with PKT. That is effective, but it is also a projectile, and that means that you are using them. And yes, I said that camping was not the only way to win. But being aggressive is no option.As an Ike user myself I know this matchup.
Lucas' projectiles isnt the only thing that will insure his victory against Ike. Lucas' jab and ftilt is faster than anything Ike has including his jab(sometimes they will clash) Even though Ike has some priority in the air, doesnt mean anything their still slow and most characters can hit him with their aerials before Ike hits them with his. Lucas' dair has more priority than all of Ike's aerials and so does his uair. Lucas can also gimp Ike with PKT with ease. Camping will make the match vs Ike easy for Lucas but its not our only way to win. Lucas' ground game is excellent and he can punish just as good as Ike. I do agree that Lucas should play defensive against Ike, but shouldnt be afraid to be somewhat agressive too and take advantage of Ike's weakness.
Ok just to clear a few things up. First off, we use dair when your on the ground not in the air. Second Samus zair isnt the only thing that has more range than ikes fair, links zair beats it and maybe tl's. Ok you said your dair beats our uair which is wrong. Ike's dair has startup lag and our uair doesnt.Wrong. Ike's air priority is one of the highest in the game, not to mention he was extremely long range aerials. As a matter off fact, the only thing that outranges his F-Air is Samus' Z-Air. Lucas' jab is faster, by one frame. 1/60th of a second. That's like, 20 times faster than you can blink your eye. And because of his range, he can completely nullify your F-Air any day of the week. D-Air would be pretty much useless, because Ike's retreating F-Airs would over range them. Even if you went on top of him, you would only do 5-10% damage, and that comes with a risk of eating a U-Air, which has a lingering hitbox. Lucas' U-Air has absolutely no range, which is not an option whn going up against Ike's D-Air. Then, you are talking about Lucas gimping with PKT. That is effective, but it is also a projectile, and that means that you are using them. And yes, I said that camping was not the only way to win. But being aggressive is no option.
I like what Levitas said about the PK Fires. Yes, you shouldn't overuse them, but you should use them when Ike is trying to finish you off. Sorry if I sounded like I was saying to spam PKF, bad on my part.
And Tyr just explained most of what I did here. You should not simply run into the hurricane, because most players have not fought a good Ike (Kirk, Rykoshet, Azen, Ren) and underestimate the amount of range capable, as well as the Ike itself. In my mind, this should be 5-5 Neutral, but without projectiles, it is much harder to win this match.
Don't underestimate ANYONE-Don't underestimate Ike
Any character without a projectile are experts with dealing with camping. Otherwise they wouldn't use such a character. You will be surprised at how far away Ike can jump over a projectile and fair someone in their face in their lag. Course that will only work on a grounded PK. But Ike can duck under a SH PK fire or just SH AD through it. Course PK fire's main purpose to is force Ike to take action. PK Freeze is a bad move in general.-Camping is a really good thing to do against Ike. You might think that because he's slow you would want to play aggressively. This could not be more wrong. Ike's jab comes out in 3 frames and can be used to combo. He also has insane range that he can use to space himself against you even with lag on the end. Carefully used PK Fire, PK Thunder and even PK Freeze will be useful.
Eruption mindgames are win lol.-If you're recovering and Ike starts charging his neutral B, go for the ledge or above him. It has super armor frames.
Don't, bad idea IMO cause Ike can release the moment he hears PK Thunder and you'll be wide open as he rushes into you.-If Ike starts using Quick Draw on the stage, just send a PK Thunder into him. There's not much he can do about it.
I'd say away but if you were like inside Ike then go for it and land behind him. Most Ike's 1st jab > 1st jab now since it's a true combo. Seriously Ike's jab will combo into itself infinitely xD-When you start getting jab combo'd DI toward him to escape sometimes.
I know nothing of Yoshi's Island (melee) but Ike does excel on those other stages. I'd also add Ike does well on Rainbow cruise. It makes it an air battle where Ike has the advantage. Lucas's projectiles were not made to be used in air combat.-Ike excels on 3 stages to a ridiculous extent. These are Pirate Ship, Corneria and Yoshi's Island (Melee.) Delfino is also good for him. He is very dangerous in the water because he can use Up B to spike you into the water and then his Dair to kill you. If you get spiked by Dair and live, DI away from the stage and he most often won't be able to get to you in time to spike you again. If you see Ike in the water, stay on the stage and use PK Thunder to hit him or force him out. On Corneria, he has an infinite with his Fthrow against the wall that's really easy for him to set up. If he starts camping down there, just use PK Thunder to force him out. I would just ban Yoshi's Island (Melee) if it's allowed as a counterpick. He can use the ledges in the middle to his advantage and he kills really early. It's extremely gay.
Ike has to be stupid to plank against PK thunder. Send him to hell.-If Ike is camping on a ledge there's not a lot you can do to him up close. Use PK Thunder sent around his back to hit him and avoid super armor frames. If you edgehog just before he uses Up B, you can prevent him from getting the ledge if he doesn't space right.
IMO Battlefield is a bad idea to bring Ike. long disjoints + platforms = ****, Ike is no exception. Sure you have a rapetastic usmash, but that's it. Ike's usmash covers the entire platform too, and his fsmash will hit on the platform, and it shield pokes VERY WELL when in that position. But, if you are comfortable with BF, by all means pick it.3. Stage Counterpicks
-Battlefield
-Frigate Orpheon
when SH ADing, Ike isn't gonna land in your face. He's gonna land outside you're tilt range but enough where a projectile is too slow.Ike can feel free to SHAD through a SH PK fire (somewhat strict timing), but he'll be landing into lucas's jabs or ftilt.
You can't claim a stage is better without giving something as a reason.Battlefield is a much better stage for Lucas than it is for Ike. Japes is a dumb stage and I hate it.
Quickdraw isn't that fast and PK Thunder is. Most Ike players aren't going to react quickly enough to let go of it the instant they hear PK Thunder which is what they'd need to do. Obviously if it stops working, stop doing it.
You cannot duck SH PK Fire if the Lucas player is smart enough not to use it at the peak of his SH every time. No one does that. Also you cannot just SH Airdodge through. PK Fire lingers when spaced right and hits through airdodges. PK Freeze is not a bad moved when used correctly.
/Ussi'sLucasmatchupcredibility
Guess what the majority of multiboard discussions/flame wars are on smashboards? Might as well get used to them. They aren't going to suddenly go away. >_>I hate matchup discussions
While this is good advice overall, the reason it applies to Ike is because he hits hard as ****, and his attacks are extremely disjointed and a good player knows how to play Ike faster than what is expected.Don't underestimate ANYONE-Don't underestimate Ike
to address this:And it was stated earlier that they both have equal combos
Not true...Ike only has jab combos which are great btw
But Lucas has nair,dair, and jab combos...
just wanted to state that
I'll also address this..When it comes to the matchup...I dont think anyone has discussed Lucas' excellent edge guarding ability(besides PKT)
Lucas can screw Ike over pretty badly while he's off stage with fair, dair, and bair.
Lucas' jab combos are actually jab cancelsto address this:
For combos, Ike has nair > jab (great at lower %'s) and then 1st jab > 1st jab/2nd jab/utilt/grab for all %'s.
Lucas's nair combos at all %'s for all i know, dair probably too if Ike gets sent to the ground and he FAILS to tech, but I've NEVER seen Lucas's jab combo ever combo besides the basic full jab combo to get Ike out of there.
That seemed equal to me.