During my 2+ years on both this site and GameFAQs, I have still yet to hear a proper justification for why fans of Character A should be made to settle for "Character B wearing Character A's skin as a suit," when implementing the real deal barely requires any extra effort at all.
I can think of one justification: it bloats up the roster. And honestly, I actually did see this as a problem back in Smash4, but that's mainly because of the horribly-implemented usage of the roster in Smash4's BS single-player challenges. Seriously, having even a couple less characters as a result of Lucina and Dark Pit being costumes could've made those "do X with
every character" challenges just a slight bit more tolerable (especially that god awful All-Star on Hard difficulty one, though it didn't help that the Hard difficulty deliberately nerfs any and all characters who rely on projectiles). Thankfully, Ultimate, despite almost doubling the roster size, handled it in a way that seems significantly less daunting. Hell, you're not even required to use every character to 100% it, and you could do all but a small handful of challenges without even touching anyone outside of your main. Even the Fighter Spirits can just be bought in the store (though even if that wasn't the case, Classic is worth doing at least once with every character due to the personalized routes.... that, and just NOT being WiiU's Classic Mode). So yeah, it really all comes down to execution, and with the way Ultimate handled things, I don't see bloat as an issue anymore.
Yes, because Smash fans had suuch a great reaction to Mario getting a new Down B in the form of FLUDD. You know that one water gun that was from the at the time newest 3D Mario game that a lot of people didn't even liked that much... and was never seen again since. Thus making FLUDD the most dated part of his moveset while ironically also being the newest part of his moveset. In other words "The Corrin" of Mario's moveset.
There's a reason Mario doesnt have anything from Galaxy when Smash 4 was being made... they just decided to make a completely different character instead
.
Updates for the sake of being trendy are going to age the fastest. This applies to characters in general. I mentioned Corrin because they felt dated the second a new FE game came out and Byleth could have a similar problem when the next FE game gets announced (assuming it's better than Three Houses).
Even if they Overhauled the movesets. You're just going to have the same problem in a few years anyway.
Oh god, yes! And this is why I can't agree with anyone who suggests that Mario's Final Smash should be replaced by one that has him using Cappy on a T-rex or something more cinematic like that. Yeah, no. The Mario Finale may not be the best Final Smash, but I think it does its job well enough. Just as Mario's meant to be the all-rounder character who's easy to pick up and represents several core concepts of the game, his FS nicely represents the idea of having a huge fighting game special in a rather simply manner by being a powered-up version of his iconic fireball attack. As for Cappy, he's fine where he is making a cameo in Mario's Up-B (though I can't really say I agree with him replacing Mario's Super Mushroom taunt, as that
is an instance of something new and trendy replacing something long-standing and iconic, likewise with the loss of the Fire Mario alt).
I would've liked a bit more enemy variety in Smash Run.
- Series with enemies that would make sense but don't have enemies:
- Star Fox
- Fire Emblem
- Wario
- Xenoblade
- Final Fantasy (though it's not really a problem since Cloud was DLC, but I do still wishe we at least got a Cactuar)
- Egg Pawns, Motobugs and Buzz Bombers would've made a bit more sense as enemies than the Eggrobo
Yeah, they used a LOT of Kid Icarus enemies (and not even series-wide enemies, most of them had only recently been introduced in Uprising). Of course, Sora Ltd. was re-using assets from their own game, but as someone who had yet to play Uprising at the time, I was quite confused as to what the hell several of the enemies appearing in Smash Run were even from (didn't help that the Trophy information in the 3DS version opted to not list titles.... not sure why, especially when it uses up the entire bottom screen just to display the flavor text). At any rate, they at least were using a decent variety of familiar enemies this time around. Though hot take: I actually didn't mind Subspace Emissary having original enemies (granted, they COULD have used some more familiars if Bowser's army could make an appearance, at least Zelda enemies considering Ganondorf also played a major villain role).