Okay, last night I mentioned I didn't like Pythra's inclusion. Guess I oughta explain why.
My main gripe with it is that it feels like it undermines the whole driver/blade dynamic that was such a big part of XC2. Like, yeah, Rex is there and all, but he only shows up for one taunt, one victory animation, and the Final Smashes. Better that nothing, I guess, but it still doesn't feel like Rex is working alongside Pyra and Mythra as much as he should. Not to undermine the Aegis on their own, but given how much focus was given to the trio's bond in XC2, it feels like something's missing from their inclusion here.
Sakurai stated that it'd be difficult to have Rex fight onscreen alongside Pyra and Mythra, which I guess is a fair point, but there's an issue I see there too. I feel like it'd be doable in some capacity if the Aegis' models didn't have so many damn voxels. Like, look at Shulk, Pyra, and fellow DLC fighter Sephiroth side by side.
First off, Shulk looks ugly - that is true. My main gripe, though, is... well, look at Pyra compared to the other two. She has a radically different art-style - Of course, this isn't a bad thing on its own, but the way her design was handled seems to give her a lot more voxels to work with than the others, which would naturally put some strain on the CPU. If Rex and the Aegis' models were this high-def AND they fought alongside each other, I'd understand if the game had more trouble running them all than it would running an 8-player IC match. Though that begs the question; Why are the models so crazily more HQ than the majority of Ultimate's cast?
I feel like if they had optimized the models for Rex and the Aegis, I feel like it would be at least possible for them to show up alongside Rex for certain attacks, which would feel much more "right" than just having the Aegis playable and Rex showing up for a small handful of animations.
That's my problem with Pythra; I feel like a major part of XC2's core themes and gameplay feel were ignored with how downplayed the bond between the protag trio is, and even as someone who's never played the Xenoblade series and only obtained information on their bond as an observer, that is a pretty noticable problem. I don't want an affinity system mechanic or something dumb like that; I just kinda want the trio working together with just as much cohesion and purpose than what we got.