My eyes are burning from what I'm reading
If someone just stands there and waits to punish Bowser's landing on reaction, Bowser can firebreath (he can b-reverse it if he needs to) and that will stop any reactive punish attempt. The counterplay to firebreath landings is to commit early and hit him before he can direct the fire onto you (which is harder when you move off the ground early).
Also Bowser worse than Zard lol? Their metas are like exactly the same except Bowser kills 50% earlier. Both space with jab, punish stuff OOS and are dependant on dash attack and dash/pivot grab mix-ups to get stuff in neutral. Charizard has an extra jump to help his landings, but Bowser is better in pretty much every other category that matters. They baically do the same things except gets higher reward and kills way earlier.
Bowser and Dorf are worlds apart. Dorf is straight up bottom tier. Bowser is not on the 'low end' he's a solid mid tier. I swear people just act like it's still Brawl. Bowser has legit options in neutral and OOS and kills reliably before 100% on most of the cast. His landing options aren't great but they're much better than before. I don't get how people can say DK is not low tier anymore purely because of the grab when Bowser has always been able to kill reliably only like 10-20% higher, and it's not reliant on a 20% window like DK's.
The only reason why people don't rate him is because he doesn't have a high level player pushing his meta. For some reason people still base viability mostly on results even when it's historically proven to be inaccurate so many times (eg. A ZSS winning Brawl Apex, a supposedly 'non-viable' character). The character didn't change, the character had been viable the whole time, it's just no one thought it wa spossible until then because all they looked at was results.
It's honestly such stupid logic I can't believe people do it. Then people say 'well results are the only solid thing to go on' well then wtf is the point of a thread like this if any meta discussion is simply going to boil down to results....
Alright, I'm just heading back and moving Greninja on up, and I'll bring Ganondorf lower and bring Greninja in a better position. Though from what I've seen so far, looks like the debate between Ganondorf vs Bowser/Zard is in Ganondorf's favor.
But unlike what you all really think, Jigglypuff isn't bad when you actually get to learn her. She has the wall of pain tactic in her F-Air at certain percentages on characters, and boy, it's the most devastating yet amazing thing you'll ever see or do. If you get your opponent far enough, it's pretty much a gimp on stage.
It sounds like you don't verse people who play out matchups properly. Jigglypuff sucks because of the same reason Ganondorf does- she can't do anything to shields. This was mentioned previously in the thread. Characters who can't threaten shields have terrible neutral games because it's shut down by a single, low commitment defensive option.
But before I forget, I got a thing about Ganondorf's standing grab. Don't expect to grab an opponent rushing at you, but merely let the opponent rush in at you, use a power shield, then grab them. Ganondorf's grab is meant to be an on-shield punish on characters who still rush in after aerial attacks on block. If an opponent like Sheik, for example, uses an RAR B-Air, she's actually within enough range (because of her foot) to get grabbed on power shield.
Ganondorf's dash grab is meant for rushing in on the opponent, and his pivot grab is meant to be a retreating grab, since Ganondorf won't be able to go through the opponent with sufficient time to pivot grab them. It's better to run away from the opponent and if they're in range, pivot grab them.
Again, there is never any reason for someone to simply rush at a Ganondorf in neutral and throw out an attack. That would be super unsafe when you don't need to be. No offence but this is what I mean by you not understanding playing out match-ups. It sounds like your experience consists of playing people who don't adapt their style to a match-up, and then you're using that experience for your theorycraft.
Ganondorf is forced to approach in pretty much every single match-up, and his options in neutral all lose to shield. There is never any reason to commit to an attack like that in neutral. He's the one who has to approach. There is no character in the game slower than him that doesn't have a projectile (D3 has gordos). So even if Ganondorf decides not to approach, you can just move around him without committing to anything to bait a commitment out of him. He'll have to commit pre-emptively, so many of his commitments will be punishable. That's how you play against Ganon and that's why he's bad.
Even withstanding that, nothing you said about his grab is specific to him, it applies to everyone. Except his is worse than most because of the bad range, meaning it can punish less and is overall a good option in far less situations. Pivot and dash grabs are way more important than regular grabs, and his dash grab sucks.