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VisT's Vid / Q&A thread - Now w/ matches and massive crawldashing

Magus420

Smash Master
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Close to Trenton, NJ Posts: 4,071
You don't need to do anything to be able to do an up-b after a jab. Just jab then press up-b (you can buffer into it by a lot right after doing the jab, though you should really wait and react to seeing it connect first which is around when the jab's lag ends anyway).

To grab after a jab you can cancel the jab window to be able to grab without having to wait by shielding, walking, running, or crouching. I usually use shield+A if they're close enough, walk->grab if they're a slightly out of range, or dash->grab if they're even further away.
 

kirbywizard

Smash Hero
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A bunch of people CP Brinstar, I'm about even with that stage. Not my favorite by any means.
For some reason my luigi gets stuck on that green like blob that holds the stage together, which is really annoying when you try to roll while you are stuck. The grounds non flat like surface makes it even harder for me. Well its just me then.
 

kigbariom

Smash Lord
Joined
Sep 27, 2008
Messages
1,210
Location
Boston, MA
That green blob has weird properties, there is major lag it you were to do a d-smash while stuck in the blob, and you can use it to fake out or trick people. It's weird though, and since it's so situational it's a small chance it pulls off in the best possible way.
 

Zozefup

Smash Lord
Joined
Jul 6, 2005
Messages
1,092
I'm a MK main (sorry). My worst match ups by far are Diddy and Wario, I pretty much auto lose . So I looked at the match up board, and it says most Luigi's think this they have a good advantage over Diddy and Wario.

The main match I'm concerned with is Diddy. So in your opinion, is Luigi the best 2nd for me? Why does Luigi counter Diddy? Any tips for beating Diddy?

Also Wario boards think they have an advantage against Luigi (but they think they have an advantage against everyone). Whats your opinion on the match up?
 

crewster

Smash Lord
Joined
Jul 18, 2008
Messages
1,660
Location
UK
Well. A tip for diddy is t say away from bannanas. They canc ombo you like hell if you gethit by one of 'em. If you do try to jump/DI/airdodge/(my favorite)nair out of itand try to swing the atch to your favour with grab dthrow > areil combo, the usual luigi ****
 

TheMann

Smash Ace
Joined
Mar 18, 2008
Messages
824
Location
Michigan
Against Diddy I would say always be doing short hop aerials. That way when Diddy tries to throw those random bananas at you. You will catch them and hit diddy at the same time. Its still an annoying match up even if you do this though.
 

Zozefup

Smash Lord
Joined
Jul 6, 2005
Messages
1,092
So does Luigi have a significant advantage against Diddy?

Kirby Wizard, it's crazy how you have so many post and you've only been here 3 months. Way to contribute and be active!
 

KoRoBeNiKi

Smash Hero
Writing Team
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Apr 26, 2007
Messages
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Brooklyn, NY
Slippi.gg
KORO#668
So does Luigi have a significant advantage against Diddy?

Kirby Wizard, it's crazy how you have so many post and you've only been here 3 months. Way to contribute and be active!
If I am not mistaken, it is diddy's worst matchup...70-30 Luigi

Diddy has problems vs Luigi since:
1. Luigi slides away from virtually all banana combos
2. Luigi's back air and down are are incredible edgeguards
3. Diddy dies at low percentage to Up B
4. Luigi has the best glide toss...combine that with Diddy's banana and....BAM, combos
 

crewster

Smash Lord
Joined
Jul 18, 2008
Messages
1,660
Location
UK
I would probably say...
...
...
...
60-40?

and now I have 2 questions:

Is it just me screwing up or do you have to have the annalog stick downward to rise it?

and:

Other than cornaria, whch stages does luigi generally do really well/badly against all characters?
 

TreK

Is "that guy"
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Aug 27, 2008
Messages
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France
luigi doesn't have the best glidetoss whatever : it's long and slow. Diddy's GT is good because he can dribble and it's about the lenght of a dash so it's perfect for spacing. btw, yes it's more like 6-4 for luigi now instead of 7-3, diddy's evolving everyday xD
Also, Diddy's usmash > our win button. Sadface.
 

Thibault

Smash Apprentice
Joined
Nov 23, 2008
Messages
136
Location
southport nc D:
Whats the link to a luigi combo video that shows a many 0-deaths? Ive looked and i cant find it again, all i remeber is it had some serious combos most starting with down throw. Im going to list what i can remeber so you guys know what im talking about:
one combo started with Dthrow>sh fair>fair> uair> (i think grab) i dont remeber the rest
almost all the combos ended with up b, i remeber one ending with fsmash ?tilted down?
almost all of them started with down throw but one starts with jab to down throw
At one point there was this flashy reverse fair (hitting with the chop when its behind luigi) hitting with the furthest point of the hitbox
I remeber him doing one combo on a shiek
i dont know if this is in the same video ( i think it was) (on corneria vs diddy under the fin near the wall) i dont remeber what the start was but it ended with: banana up throw> up b> diddy hits banana slips> up b for the kill
I put all of that in so it can jog someones memory if theve seen it before (all the combos wernt slow they were fast and i believe that all of them were performed on a cpu
 

kirbywizard

Smash Hero
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Kirby Wizard, it's crazy how you have so many post and you've only been here 3 months. Way to contribute and be active!
I do not post to much on the character boards, I mainly read the discussions you people have, I main Luigi, Jiggs and Oli. I really get all my post from the OTL, online isnt to great but you learn alot playing others online or offline.

Also is Luigi's spike for his Dair right behind his head or is it in front of his noes, I cant seem to nail it. Also how would you say is the best approach on zelda, I cant get near her with out getting juggled. Zelda is my personal bad match up. I would be able to camp those din fires with nair if wifi didnt lag my buttons.
 

hippiedude92

Smash Hero
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Jun 23, 2008
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Wishing Apex 2012 happened again.
Pick Yoshi island or battlefield, the platforms mess up the bananas alot.
IIRC Diddy does very well on BF..Unless u know how to pressure him well dont always go here.
Yeah...granted I think the matchup is in Luigi's favor, a good Diddy has tight control of bananas, and won't give Luigi a lot of time to use them against him.
This ^^^ Good diddys have good use on nanaers. Also Diddys edgeguard game/camping game/sideb/gimps is what give Luigi the most trouble. Play ADHD on wifi then talk to me XD. Also luigi has hard time picking nana from the ground so SHing is needed.
actally imo 65/35 w/o bananas 60-40 w/ them
It is in luigis favor but 70 30 is rediculous lol
65-35 at best. 7/3 was the ratio back in the day.
 

hippiedude92

Smash Hero
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Wishing Apex 2012 happened again.
Ru talking about FULL jab combo?(AAA) or things like jab>upb?Or just jab in general?

Well 1 thing is that, we dont approach with a jab unless we`re doing walking PS`es to oos jabs. Its just we need the tools to get inside their range. Even if our tools are medicore, its all about the player how he uses it in a creative matter. Things like SH Fireball buffered to Jab upb is too good. (got this from themann ;])

As for your question on Dair spiking, hitbox is sumwhere around his arms before he twirls. I think its b4 the nose sum1 answer this lol.
 

kigbariom

Smash Lord
Joined
Sep 27, 2008
Messages
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Boston, MA
Corneria, has low ceiling, space to move on the left, and a great little area on the right to win.
Also BF, always a standby because of the basic design, blast zones, and the platforms.
 

kirbywizard

Smash Hero
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Corneria, has low ceiling, space to move on the left, and a great little area on the right to win.
Also BF, always a standby because of the basic design, blast zones, and the platforms.
I think coneria is on the banned stage list now, I say battle field, you dont have to worry to much about approaching long distances.
 

TreK

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Luigi's good on every stage.
Just know your opponent's worst stage, or train on a gay CP (what i did)
 

Darknid

Smash Journeyman
Joined
Nov 14, 2008
Messages
449
Luigi can do Frigate vs poor recovery chars, just always recover extremely high on the right side because you can't grab any of that ledge.
 

kigbariom

Smash Lord
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Sep 27, 2008
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Boston, MA
You know what, if people start to read your jab combos, you must do something they can't read. INstead of changing what you are doing, change the way you draw it up, I'm saying tthis so that you don't have to change your already good combos. If somethings not broken you shouldn't fix it.

You may want to fake out the opponent and bait them, you know ware down the shield a little. Scaring them out of the shield is a good idea, you just want to be unpredictable. Also, yeah, jab>grab would work because it's fast, if you can do it, do it.
 

KoRoBeNiKi

Smash Hero
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Slippi.gg
KORO#668
For Luigi....I am a fan of different stages, it matters who I am facing

For Projectile characters and bad recovery, Frigate.
I also Like frigate for marth users.
Norfair works well vs Metaknights
And Haliberd vs everyone but snake and Metaknight

For neutrals, I like Yoshi's the most followed by battlefield
 

Magus420

Smash Master
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People are starting to react well to Luigi's jab combos
They can easily shield through my jab up combo. Should I try scaring them out of shielding by repeating jab>grab near the begging a lot more?
If they are shielding your jab followup you are either doing it incorrectly/too slow or are trying to do something that simply does not work on that particular character and can be blocked.

http://www.smashboards.com/showthread.php?t=199907
 

GimmieCookie

Smash Cadet
Joined
Sep 29, 2008
Messages
28
Location
Irving, TX
Just some extra knowledge:

Luigi's longest ranged ground moves are his Jab and Downward FSmash (They're equal).
Also, it seems as though there is a very slight disjointedness in his DSmash and Normal FSmash. I was using Gooey Bombs to test this info out, and was able to destroy them without taking any damage with the appropriate moves.


Now for my question:
Crawldashing is just Luigi crawling slightly faster backwards, correct?
 

TreK

Is "that guy"
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France
dsmash and ftilt have def' more range than jabs.

your question -> yes, it's inverting your momentum by crawling backward from a walk :p
 

Atash

Smash Apprentice
Joined
Jan 18, 2007
Messages
125
Location
Northern Virginia
What of Jab 3 though? I've seen Jab 3 hit pretty far off targets... It's up there with F-tilt in my opinion. As for exploitation of the slight disjointedness in D-smashes, you'd need extreme spacing skills.
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EVERYONE PRACTICE! >_< lol (retreats back to work stuffz)
 
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