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Wario Character Matchup Discussion

Ryan-K

Smash Master
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Wow no offense but your an idiot.
Yoshi was middle tier in 64.
there were like 12 chars in 64

being mid tier is no big accomplishment in a game with that many characters lol.

at that point it's just being better than link and not even being good.

at least he had djc though and fun dair combos
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
there were like 12 chars in 64

being mid tier is no big accomplishment in a game with that many characters lol.

at that point it's just being better than link and not even being good.

at least he had djc though and fun dair combos
12 or 64, Yoshi was in Mid, and he said that Yoshi was bottom in 64. I just corrected him.
 

~ Gheb ~

Life is just a party
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Could somebody explain to me why Wario has an adv over Wolf? It's 50:50
 

DMG

Smash Legend
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Slippi.gg
DMG#931
Could somebody explain to me why Wario has an adv over Wolf? It's 50:50
Tech chase combos, Wolf's recovery gets gimped hard, Wolf can have a hard time killing if Wario plays it safe, Bite > Wolf Fsmash, Bike goes through laser, and some other small details.

It doesn't seem neutral, but maybe other people feel different about it than me.
 

~ Gheb ~

Life is just a party
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Comments in red...

Tech chase combos, Wolf's recovery gets gimped hard

By what???

Wolf can have a hard time killing if Wario plays it safe

Play it safe? What does that mean? Stand back and get blaster'd?

Bite > Wolf Fsmash

So what? Fsmash = punishing only

Bike goes through laser

lol OK but bair beats Bike

and some other small details.

Like what?

It doesn't seem neutral, but maybe other people feel different about it than me.
Well, here are my reasons for 50:50:

Bair WoP = hard time to approach for the fat man
Shine = Counter for 75% of Warios moves
Dsmash = epic
Overall better range
A projectile
 

DMG

Smash Legend
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DMG#931
His projectile is not very effective against Wario. Wario can airdodge through it easy, jump over it, PS it, Shield it, etc. He's not Ganon or someone really limited by the blaster. Shine is not a RELIABLE counter against like any character. You can mindgame some Shines in but we can mix up our attacks as well.

Dsmash < Wario Fsmash, Waft, Uair. Bair WOP isn't invincible, and while it is hard to approach from the sides when he does that, he is vulnerable from above.

Play it safe meaning we don't go Fsmash happy on you or get baited into your Fsmashes. Tech chases would be like after Dthrow predicting your roll and punishing, Dairs pressure combos, Chomp to Boost Smash followups, stuff like that.

Wolf's recovery is not very good. It doesn't travel too far, Wolf falls fast, it has startup time that allows someone enough time to get an aerial in before you start moving, and if fails to grab the edge even if you are really close sometimes. Side B is faster, but only good for Horizontal recovery. Wario's good at gimping, and Wolf doesn't exactly have a good enough recovery to use an airdodge and still recover 70% of the time.
 

~ Gheb ~

Life is just a party
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comments in red...

His projectile is not very effective against Wario. Wario can airdodge through it easy, jump over it, PS it, Shield it, etc. He's not Ganon or someone really limited by the blaster. Shine is not a RELIABLE counter against like any character. You can mindgame some Shines in but we can mix up our attacks as well.

agree'd. the main purpose of blaster is to force appoaches but Wario has no other choice anyways...

Dsmash < Wario Fsmash, Waft, Uair.

Not really. Uair and Fsmash all lack range compared to dsmash and it kills at lower %. I'd say they're equally useful

Bair WOP isn't invincible, and while it is hard to approach from the sides when he does that, he is vulnerable from above.

Oh...Wario can fly?

Play it safe meaning we don't go Fsmash happy on you or get baited into your Fsmashes.

Understood

Tech chases would be like after Dthrow predicting your roll and punishing, Dairs pressure combos, Chomp to Boost Smash followups, stuff like that.

I know what a tech chase is <_<

Wolf's recovery is not very good. It doesn't travel too far, Wolf falls fast, it has startup time that allows someone enough time to get an aerial in before you start moving, and if fails to grab the edge even if you are really close sometimes. Side B is faster, but only good for Horizontal recovery. Wario's good at gimping, and Wolf doesn't exactly have a good enough recovery to use an airdodge and still recover 70% of the time.

This is wrong. Forward B spikes you.
10chars
 

PhantomX

WarioMan
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Only the tip of the forward B spikes you, and you're not gonna sweetspot it when your priority is recovering to the stage. Fact of the matter is, you can gimp Wolf pretty easily w/ fairs/nairs, wait for his side B or up B attempt, which won't kill you, and then we still have plenty of time to bike jump > up b to ledge.

Backair WOP is not that big a deal, our airdodge > Wolf's backair. At best he can hit us w/ a ff upair, but that's not so bad, b/c then we're in better position vs him.

And what Dr. Mario Guy meant by approaching from above is if we DJ before the Wolf gets into position.

The fact that Bite shuts down pretty much all of Wolf's options aside from backair and laser is pretty big.
 

DMG

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DMG#931
I just threw in some tech chases anyways, I had a feeling you already knew them but I was on a roll and kept posting lol.

Wario can jump pretty high up with just two jumps, of course he can't fly (that would be cool) but that doesn't mean Wolf can just do Bair WOP all day without there being weak spots near his head, below him, and on the other side of him.

Wario has stronger kill moves than Wolf's Dsmash, but it does have decent range and sweeps on both sides, so it's a pretty decent kill option.

Forward B can spike, but it won't save you if you fall too far vertically below the lip. I've hit Wolf out of Side B before on purpose, and Wario can recover well even if he does managed to get spiked. Wolf just doesn't get along with good edgeguarding/gimping characters, and Wario happens to be one of them.


The main points are basically Wolf has a bit more range on most stuff, Wario kills better with more powerful moves and better edgeguarding, Wolf has a better defensive game when given the space, and Wario has the better offensive game when they are close. Wolf doesn't have any really good pressure combos that Wario has, and Wolf can't exactly edgeguard Wario too well.

If Wario and Wolf traded hits, % for %, Wario would come out on top since his kill moves are stronger and he can generally edgeguard a lot better/easier than Wolf can. This, combined with how insanely powerful the Waft is, and I think those points alone merit a small advantage for Wario.

Edit: Saw Phantom's post, you covered some points, but I think you're exaggerating a bit when you talk about how much it shuts down Wolf. He has a lot of attacks that will beat Chomp, but they do have to be spaced well, and that is hard to do sometimes if Wario is breathing down your neck.
 

PhantomX

WarioMan
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The point is Wario can bite everything except for 3-4 moves of Wolf, you're not gonna be biting while half a stage away if you're a good Wario, you're gonna be biting when in his face (either in the air or on the ground).
 

Ace55

Smash Lord
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Feb 18, 2008
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Wolf has always been one of my favorite matchups. He's one of the easiest to combo on stage and ones you get him offstage it's so much fun (for you, not for the Wolf). I've gotten so many over the top kills on him. Wariocide to bike spike to edgehog FTW.
 

Wario Nut

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Jun 13, 2008
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Wario Land
Hey Guys, instead of making this a pic thread I made one for your use. Go and post as many touney pictures as you like.(such as Toasty's toaster)I don't have any of my own so its up to you guys to make the thread interesting.
 
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