oh damn I didn't know Chair was a top player, I coulda sworn he really really wasn't. guess he knows what's top though
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He's definitely played his fair share of great players, and I've learned more about improving from him than the rest of you. A majority of what everyone else critiques with is, "Great job! That's really cool/useful/interesting," which isn't a bad thing on the surface, but, I know that; I'm looking for suggestions to improve, is the thing.
Interesting tire usage against MK
Okay what do y'all think about this video? I am thinking that a really good position to use tires against MK is when you're both in the air, and he is below you. His Uair has transcendent priority, and thus cannot destroy the tire if it is thrown at him. The best he can do is catch or dodge the tire, and you can time and aerial to punish either of these things! Wario can use the ledge and his bike to get up really high while saving his double jump, adding even more flexibility to the situation.
As far as the video goes, I didn't see anything that stood out to me in the way of learning something new. That Meta Knight player was constantly squandering resources. It seems that if he did a ground move, he will not do anything but ground moves until you're obviously out of range. He didn't try to catch your bouncing tires, didn't try to destroy them at all, didn't catch your bike after you jumped off, and didn't use any B moves to deal with your jumping around him. Smashes were always followed up with Smashes. He didn't run at all, either to shield a tire, to attempt to grab you (his great ground speed poses a serious threat to our slow general movement speed), or just to apply pressure.
As far as how tire use went, I would argue that it didn't help very much, despite all the things I just said. It never really got you a nice juggle; you got a glide toss -> F-Smash, which is fine to try every now and again, but, the most useful thing you got out of the whole thing that would have worked on a more knowledgeable player was punishing the extra lag caused by his hitting your bike. Keeping a tire while above him doesn't really work because unless you still have your mid-air jump while you're there (which requires you to get hit or, like, be on Smashville), he can just Tornado your everything or Up-B if he's on the ground. Between shorthop F-Air, shorthop U-Air, Tornado, and Shuttle Loop, Wario can't get in without taking huge risks, and unlike Marth, Meta Knight doesn't need space behind him to make his boxing-out options perfectly safe.