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Your avatar forces me to agree with this.or you just dub it full bike hop and call it a day
This quality tho...me vs Keitaro http://www.youtube.com/watch?v=R97ufBhLKgw&list=UUXF45kkAgQb9QJiYBx9Nrjw&index=2&feature=plcp
choke city. ugh messed up so many inputs and gimped myself at the beginning of the second game. i still feel like i played alright, just was messing a lot of punishes up
Yes please!im thinking of doing a commentary on the marth match, perhaps tonight
SKTAR rules--Battlefield/Smashville/Final Destination are neutrals. Yoshi's Island, Lylat Cruise, and Pokémon Stadium 1 were counterpicks. No Dave's Stupid Rule.dont ever end up on BF against wolf (or yoshis )
doesnt the CG on wolf work from 20%+?
note that whenever he did a ground>air transition (FH aerials, FH shine) he'd airdodge back to the ground, you kept trying to punish it when you were in a position in which that just wasnt realistically possible, this is what bothers me about the wolf MU too: too often its too difficult to punish something you hard read because you have to space away so much you cant actually punish mistakes all that well
jump less
generally i feel like you played the MU too fast considering the stages you were playing on, platforms are especially bad because a main strength of wario is threatening with committed dair approaches, if wolf is given cover against that he becomes really hard to touch, his fair is really broken and the character seems designed to be frustrating to punish
the gameplay seemed very linear and not really respecting the different aspects of the MU, you didnt even get to the point of getting frustrated with certain walls (like fair) or wolfs shield pressure game (which should at some point have to be faced, you cant keep jumping!)
its actually a really hard and tedious matchup to play and learn, ending up on sv/lylat/fd wouldve done a lot for your and i dont know why you ended up counterpicking yoshis (provided this is a tournament set, i guess it isnt?)